Henri Verbeet
|
32f8548d67
|
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
|
2012-10-30 09:49:18 +01:00 |
Henri Verbeet
|
64ffe6476e
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d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
|
2012-10-30 09:49:15 +01:00 |
Henri Verbeet
|
369fb5185f
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d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
|
2012-10-30 09:49:13 +01:00 |
André Hentschel
|
31ca59f0b5
|
d3d9/tests: Fix copy-paste error (coverity).
|
2012-10-24 19:37:56 +02:00 |
Jacek Caban
|
9bb70e2739
|
d3d9/tests: Use proper helpers for iface calls.
|
2012-08-28 14:41:10 +02:00 |
Michael Stefaniuc
|
b410bc3a1a
|
d3d9/tests: Simplify some logic operations.
|
2012-08-17 16:25:58 +02:00 |
Henri Verbeet
|
09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
d74a587b1b
|
d3d9/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:26 +02:00 |
Józef Kucia
|
cafab89093
|
d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
|
2012-05-22 17:43:59 +02:00 |
Michael Stefaniuc
|
3d9a4e8921
|
d3d9/tests: Remove stray ok() call.
|
2012-05-21 12:43:26 +02:00 |
Henri Verbeet
|
82b3dbdefb
|
d3d9/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:40 +01:00 |
Matteo Bruni
|
94953f165a
|
d3d9/tests: Add shader model 2 fog tests.
|
2012-03-09 17:26:21 +01:00 |
Matteo Bruni
|
393b2f137c
|
d3d9/tests: Reenable a VS fog test.
|
2012-03-09 17:26:06 +01:00 |
Henri Verbeet
|
9ad6f2e1f4
|
d3d9/tests: Add some tests for resetting the device window.
|
2012-02-29 20:47:30 +01:00 |
Henri Verbeet
|
8f6ddf789e
|
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
|
2012-02-24 09:56:02 +01:00 |
Matteo Bruni
|
f69f2aa347
|
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
Matteo Bruni
|
ec0c7a1605
|
d3d9/tests: Add some RESZ tests.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
|
d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
|
2012-01-19 17:08:09 +01:00 |
Matteo Bruni
|
9fb3e0fb62
|
d3d9/tests: Multisampled depth buffer tests.
|
2012-01-10 10:48:43 +01:00 |
Matteo Bruni
|
175a6d8d59
|
d3d9/tests: Fix NP2 check.
|
2012-01-10 10:48:38 +01:00 |
Matteo Bruni
|
53849b7d5e
|
d3d9/tests: Add more INTZ tests.
|
2012-01-10 10:48:34 +01:00 |
Alexandre Julliard
|
7533f9bead
|
d3d9/tests: Convert a file to utf-8.
|
2012-01-03 12:37:20 +01:00 |
Matteo Bruni
|
8dee7989f2
|
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
|
2011-12-28 18:55:25 +01:00 |
Eric Pouech
|
1d3952ed9f
|
d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Stefan Dösinger
|
f8dbf97e8d
|
d3d9/tests: Clarify a comment.
|
2011-12-06 17:07:23 +01:00 |
Stefan Dösinger
|
171c18a5bb
|
d3d9/tests: Test StrechRect between depth stencils with different sizes.
|
2011-12-06 17:07:20 +01:00 |
Henri Verbeet
|
a51b03f16e
|
d3d9/tests: Add a test for texture creation from system memory.
|
2011-12-02 11:51:19 +01:00 |
Henri Verbeet
|
1ac6f487d5
|
d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Marcus Meissner
|
d255efbde1
|
d3d9: Check that surface is allocated (Coverity).
|
2011-11-25 17:12:25 +01:00 |
Stefan Dösinger
|
7eefed1410
|
wined3d: YUY2 and UYVY are block based.
|
2011-11-07 14:32:16 +01:00 |
Stefan Dösinger
|
7fd752047d
|
d3d9/tests: Test partial block locks.
|
2011-11-07 14:27:24 +01:00 |
Stefan Dösinger
|
f1d98aed70
|
d3d9/tests: Move the double unlock test into a separate test, test other pools.
|
2011-11-03 13:52:15 +01:00 |
Matteo Bruni
|
095a9a6893
|
wined3d: Refuse to create a shader unsupported by the backend.
|
2011-10-26 12:41:35 +02:00 |
Henri Verbeet
|
6e8273177a
|
wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
|
2011-10-24 11:16:33 +02:00 |
Henri Verbeet
|
002447357c
|
d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
|
2011-10-21 12:09:40 +02:00 |
Henri Verbeet
|
12a99309d9
|
d3d9/tests: Add a small test for multisampled GetRenderTargetData().
|
2011-10-20 11:03:15 +02:00 |
Austin English
|
c3f6f96df4
|
d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
|
2011-10-18 16:24:45 +02:00 |
Henri Verbeet
|
1226ffe062
|
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
|
2011-10-10 13:39:42 +02:00 |
André Hentschel
|
3c9aa22289
|
d3d9/tests: Don't test function directly when reporting GetLastError().
|
2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
|
e1d92059ea
|
d3d9: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:41 +02:00 |
Matteo Bruni
|
f87483c307
|
d3d9/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:55 +02:00 |
Stefan Dösinger
|
7759729fc7
|
d3d9/Tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
|
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
|
d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
|
d3d9/tests: Range fog is not used with table fog.
|
2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
|
d3d9: Add a LIT 0.0^0.0 test.
|
2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
|
d3d9/tests: Add unbound cube/volume texture tests.
|
2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
|
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
|
2011-08-04 09:04:39 +02:00 |