Commit Graph

17938 Commits

Author SHA1 Message Date
Mikołaj Zalewski ea0a102d55 shell32: Show a confirmation before deleting files with syscalls. 2006-07-07 17:28:10 +02:00
Mikołaj Zalewski 4485bf0b61 shell32: If possible use SHFileOperationW to delete in unixfs.
This gives confirmation dialogs, recursive directory removal etc.
2006-07-07 17:27:42 +02:00
Christoph Frick 2460b4576b dinput: map_axis must be able to work with LONG's value range. 2006-07-07 17:04:03 +02:00
Christoph Frick 97fed19afc dinput: Remove redundant struct members. 2006-07-07 17:02:33 +02:00
Christoph Frick 3083b0a6c7 dinput: Implement the GetProperty call for getting the range of an axis. 2006-07-07 17:02:11 +02:00
Christoph Frick 141a267957 dinput: Call fake_current_js_state on the places where it is actually needed in SetProperty. 2006-07-07 17:01:59 +02:00
Christoph Frick cd7e1d5707 dinput: Only fake the current state on axes that are actually there. 2006-07-07 17:01:47 +02:00
Christoph Frick d478b7e4be dinput: Move the axes and button configs into the JoyDev struct. 2006-07-07 17:01:28 +02:00
Christoph Frick 1817648a0f dinput: Utilize the offsets and the transform to support the user
supplied data format.
2006-07-07 17:01:09 +02:00
Christoph Frick f0f3b0a34a dinput: Adds offset and transform and their basic handling to the joystick implementation. 2006-07-07 17:00:27 +02:00
Christoph Frick 03260f738b dinput: When handling axes, ignore the ABS_HAT.* as they are handled as POV. 2006-07-07 16:59:53 +02:00
Christoph Frick 14e9ee55ba dinput: Set the amount of POVs in the caps. 2006-07-07 16:59:40 +02:00
Christoph Frick 8c1be245f7 dinput: Detect more than one /dev/input/event joystick. 2006-07-07 16:59:21 +02:00
Jason Green c562c4c771 wined3d: Fix D3DSIO_TEXKILL for GLSL. 2006-07-07 16:57:51 +02:00
Vitaliy Margolen 145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Paul Vriens 3a831bab51 wininet: Use correct way of determining the password for anonymous ftp. 2006-07-07 16:57:34 +02:00
Pierre d'Herbemont 0eb07db3b6 shell: Move SHIsFileAvailableOffline from shell.c to shlfileop.c to
ensure the 16/32 bits separation.
2006-07-07 16:57:28 +02:00
Mike McCormack f55c9b6511 uuid: Add indexsvr's IIDs to libuuid. 2006-07-07 16:57:01 +02:00
Michael Stefaniuc c3f112e52d riched20: Replace an if-statement with empty body with a FIXME comment. 2006-07-07 14:30:36 +02:00
Michael Stefaniuc 00e779370f janitorial: Put "inline static" at the beginning of a declaration. 2006-07-07 14:30:35 +02:00
Michael Stefaniuc 32b1a24501 janitorial: Move the storage specifier to the beginning of the declaration. 2006-07-07 14:30:35 +02:00
Jacek Caban 6ce4833479 urlmon: Added image/x-png mime filter. 2006-07-07 14:30:35 +02:00
Jacek Caban 682944ad2d urlmon: Added image/bmp filter. 2006-07-07 14:30:35 +02:00
Jacek Caban 32405d635f urlmon: Added image/gif filter. 2006-07-07 14:30:35 +02:00
Jacek Caban 1fd9f3edfa urlmon: Added more test of FindMimeFromData. 2006-07-07 14:30:35 +02:00
Jacek Caban ae9e41c639 urlmon: Fix handling of proposed mime. 2006-07-07 14:30:35 +02:00
Jacek Caban b5fa092756 urlmon: Added image/pjpeg mime filter. 2006-07-07 14:30:34 +02:00
Robert Shearman 5f453db5cf ole32: Fix the return value of COM_RegReadPath and make it static. 2006-07-07 13:31:49 +02:00
Robert Shearman ef7b6e2740 oleaut32: ITypeComp_fnBind should do case-insensitive compares on the name passed in. 2006-07-07 13:31:43 +02:00
Robert Shearman c71af73324 oleaut32: Add a typedef for "boolean".
Fix up an conflict that this type has with jpeglib.h.
2006-07-07 13:31:37 +02:00
Robert Shearman dd677948b4 oleaut32: Fix the error code returned by ITypeComp on an interface when the name matches, but the flags don't. 2006-07-07 13:30:46 +02:00
James Hawkins 409c6dc7b0 advapi32: Get the token type in ImpersonateLoggedOnUser. 2006-07-07 13:27:48 +02:00
James Hawkins ce58c3589c advapi32: Add tests for LookupAccountSid. 2006-07-07 13:26:55 +02:00
Dmitry Timoshkov 8fb90dea3c winex11.drv: Add window style and visibility status to the take focus event trace. 2006-07-07 13:26:44 +02:00
Jason Green 3529e0ceeb wined3d: Fix D3DSIO_M#X# instruction for both ARB and GLSL shaders.
This instruction was being handled incorrectly in the case where the
2nd src argument contained a relatively addressed constant.
2006-07-06 16:31:24 +02:00
Saulius Krasuckas 05bdf67d2e kernel/tests: More tests for OpenFile. 2006-07-06 16:08:31 +02:00
Paul Vriens 7687e0477c wininet: Return NULL handle if no connection is established. 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev 0472e9cd49 wined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided. 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev 1309844913 wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev 276609e1e5 wined3d: Move register count pass to SetFunction.
Move semantics pointers out of the reg_maps, make them persistent data
in the shader (again, for future software shaders).
2006-07-06 16:07:38 +02:00
Ivan Gyurdiev bbe7b40a71 wined3d: Fix STREAM flag override. 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev e260e9fd98 wined3d: Add missing PSIZE register for decl8->9 conversion. 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev b324fc0fdb wined3d: Allow mix of SW vertex and GLSL pixel shader.
Do not attach non-GLSL shaders to the GLSL program, that will cause a
crash. Mix with ARB shaders is never going to happen, because the
selection code will always choose GLSL for both or ARB for both.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev 771623692e wined3d: Rework shader mode selection.
- currently half the shader selection code (GLSL vs ARB) is in
fillGLcaps. The parts that check for software shaders are in
GetDeviceCaps. That placement, will work, but is definitely not optimal.
FillGLcaps should detect support - it should not make decision as to
what's used, because that's not what the purpose of the function is.
GetDeviceCaps should report support as it has already been selected.
Instead, select shader mode in its own function, called in the
appropriate places.

- unifying pixel and vertex shaders into a single selection is a
mistake. A software vertex shader can be coupled with a hardware arb or
glsl pixel shader, or no shader at all. Split them back into two and add
a SHADER_NONE variant.

- drawprim is doing support checks for ARB_PROGRAM, and making shader
decisions based on that - that's wrong, support has already been
checked, and decided upon, and shaders can be implemented via software,
ARB_PROGRAm or GLSL, so that support check isn't valid.

- Store the shader selected mode into the shader itself. Different types
of shaders can be combined, so this is an improvement. In fact, storing
the mode into the settings globally is a mistake as well - it should be
done per device, since different cards have different capabilities.
2006-07-06 16:07:37 +02:00
Jacek Caban 010f5729dd shdocvw: Added test of IProvideClassInfo. 2006-07-06 15:40:28 +02:00
Mike McCormack abfe248633 msi: Features may be published but absent. 2006-07-06 15:40:23 +02:00
Mike McCormack ee3e058655 msi: Add a test for MsiGetComponentPath and make it pass. 2006-07-06 15:40:12 +02:00
Mike McCormack 4c0e72eceb msi: Use msi_strcpy_to_awstring to return the string in MsiComponentGetPath. 2006-07-06 15:39:56 +02:00
Jacek Caban 3c1f2d6cbe mshtml: Added get_text implementation. 2006-07-06 12:48:28 +02:00
Jacek Caban 6e8e19569a mshtml: Added createRange implementation. 2006-07-06 12:48:22 +02:00