Commit Graph

15 Commits

Author SHA1 Message Date
Zebediah Figura 7ac1306714 qcap: Get rid of no longer used YUV to RGB conversion routines.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-10 18:43:15 +02:00
Zebediah Figura 34ef3c89ad qcap: Port to libv4l2.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-10 18:43:15 +02:00
Michael Stefaniuc 1a9c63fe9f qcap: Use the global HeapAlloc() wrappers.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-03 12:02:03 +01:00
Jacek Caban 99c96b0f01 qcap: Added CLSID_AVICo stub implementation. 2013-12-19 17:30:31 +01:00
Piotr Caban ed858386e5 qcap: Add AVI Mux filter stub. 2013-11-21 13:32:45 +01:00
Marcus Meissner 2f2b573259 qcap: Mark internal symbols with hidden visibility. 2011-05-24 11:56:11 +02:00
Aric Stewart 5c1409b55f strmbase: Move OutputPin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart bb110c7749 strmbase: Move enumpins from quartz to strmbase. 2010-10-06 20:46:47 +02:00
Aric Stewart 89ea07f7d0 strmbase: Add the EnumMediaTypes base implementation. 2010-10-06 20:46:47 +02:00
Aric Stewart 961921060c strmbase: Initial creation of static strmbase library for Quartz and Quartz filters.
Move the Media Type Functions.
2010-10-05 15:56:30 +02:00
Andrew Talbot 1e06fcdc8c qcap: Declare a function static. 2009-01-12 13:11:05 +01:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Maarten Lankhorst a64c10fd17 Added YUV routines needed for v4l driver, and in the future possibly
other capture drivers too.
2005-05-24 12:51:01 +00:00
Rolf Kalbermatter 19312f3094 Add IEnumMediaType object for use by other class objects. This is
taken from quartz with only minor adaptions.
2005-05-14 11:03:44 +00:00
Rolf Kalbermatter 836b7df693 Implement DLL registering and unregistering functions, class factory
and server locking based on how it is done with DirectX samples.
2005-05-07 18:00:33 +00:00