H. Verbeet
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c72fce011d
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wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
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2006-02-05 12:19:22 +01:00 |
Willie Sippel
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fbfb971646
|
Added more Nvidia card IDs.
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2005-11-30 19:45:45 +01:00 |
Raphael Junqueira
|
0e68b671f4
|
Add support for Intel drivers version string.
Update default driver version (nvidia).
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2005-11-30 12:02:45 +01:00 |
Raphael Junqueira
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c4569d9298
|
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
specs.
Support Mesa GL_VERSION on parse.
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2005-11-10 11:04:59 +00:00 |
H. Verbeet
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f469b6f8de
|
Fix missing prototypes when using nVidia OpenGL headers.
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2005-09-28 18:12:00 +00:00 |
Oliver Stieber
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5ea96a851f
|
Implemented occlusion queries using either GL_ARB_occlusion_query or
GL_NV_occlusion_query.
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2005-09-21 09:43:13 +00:00 |
Mike McCormack
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50a6d970f5
|
gcc 4.0 warning fixes for Interlocked* functions.
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2005-08-03 11:03:05 +00:00 |
Oliver Stieber
|
6a032491d3
|
Added basic memory management and tracking to wined3d.
|
2005-07-13 11:34:55 +00:00 |
Oliver Stieber
|
9b75356fc4
|
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
|
2005-07-10 17:48:07 +00:00 |
Oliver Stieber
|
18857f1170
|
Add support for samplers.
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
|
2005-06-24 11:53:07 +00:00 |
Jason Edmeades
|
c3b8a80f45
|
Avoid compile warnings.
|
2005-02-08 16:52:04 +00:00 |
Raphael Junqueira
|
b6317bd537
|
- a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
|
2005-01-26 21:06:19 +00:00 |
Jason Edmeades
|
b519893e41
|
Move the GetDeviceCaps into the wined3d library and call from d3d9.
|
2004-10-06 00:05:29 +00:00 |
Jason Edmeades
|
c3421ea434
|
Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
|
2004-09-29 21:26:47 +00:00 |
Raphael Junqueira
|
0196861349
|
Add the wined3d dll for beginning a cleaner d3d architecture that will
contain the shared openGL code needed for all wine direct3d
implementations.
|
2003-11-14 03:50:35 +00:00 |