Sam Edwards
|
33d31a3547
|
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
|
2013-04-11 12:06:49 +02:00 |
Sam Edwards
|
ce6173264d
|
d3d8/tests: Verify window style after exiting fullscreen mode.
|
2013-04-03 11:34:02 +02:00 |
Michael Stefaniuc
|
14c3895573
|
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:18 +01:00 |
Stefan Dösinger
|
0badb01ce1
|
d3d8/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |
Stefan Dösinger
|
aaa11492db
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
Henri Verbeet
|
1249976eb6
|
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
|
2013-01-17 12:22:01 +01:00 |
Henri Verbeet
|
ce912d5149
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
Stefan Dösinger
|
ce31e40f24
|
d3d8/tests: Create a plain DS surface in test_reset_resources.
|
2013-01-16 20:27:13 +01:00 |
Henri Verbeet
|
31e8976910
|
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
|
2013-01-16 12:22:57 +01:00 |
Stefan Dösinger
|
f30b6d0b4a
|
d3d8/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:36 +01:00 |
Stefan Dösinger
|
d70ab45fc5
|
d3d8: Return D3D_OK from the palette setters.
|
2013-01-14 17:30:03 +01:00 |
Henri Verbeet
|
f279d09f78
|
d3d8/tests: Merge surface.c into device.c.
|
2013-01-09 17:39:29 +01:00 |
Henri Verbeet
|
59aab5ca5c
|
d3d8/tests: Merge texture.c into device.c.
|
2013-01-09 17:05:05 +01:00 |
Henri Verbeet
|
19cb2e21a3
|
d3d8/tests: Merge buffer.c into device.c.
|
2013-01-09 17:05:02 +01:00 |
Henri Verbeet
|
00ef7a5285
|
d3d8/tests: Merge volume.c into device.c.
|
2013-01-08 12:49:07 +01:00 |
Henri Verbeet
|
9dbf059c75
|
d3d8/tests: Merge d3d8_main.c into device.c.
|
2013-01-08 12:49:06 +01:00 |
Stefan Dösinger
|
01197730ef
|
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
|
2012-12-19 12:53:15 +01:00 |
Stefan Dösinger
|
7dd4460bc8
|
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
|
2012-12-19 12:53:12 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Andrew Talbot
|
1cd505cb81
|
d3d8: Remove unused variable.
|
2012-11-21 13:25:22 +01:00 |
Henri Verbeet
|
79f0b4d977
|
d3d9: Avoid resetting device state for d3d9ex resets.
|
2012-11-20 11:44:27 +01:00 |
Henri Verbeet
|
fa834b0bcc
|
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:03 +01:00 |
Henri Verbeet
|
f94f753e51
|
d3d8/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:39:54 +01:00 |
Sam Edwards
|
9fb27d7a05
|
d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
|
2012-11-08 15:37:50 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Matteo Bruni
|
f90f895759
|
d3d8: Use proper helper.
|
2012-10-10 20:34:13 +02:00 |
Henri Verbeet
|
8e24dbb60a
|
wined3d: wined3d_stateblock_apply() never fails.
|
2012-10-08 11:28:37 +02:00 |
Henri Verbeet
|
b69545c7da
|
wined3d: wined3d_stateblock_capture() never fails.
|
2012-10-08 11:28:32 +02:00 |
Henri Verbeet
|
5fcc1f8f70
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
|
2012-10-04 14:09:50 +02:00 |
Henri Verbeet
|
2ad5808996
|
wined3d: wined3d_device_get_creation_parameters() never fails.
|
2012-10-01 23:07:55 +02:00 |
Henri Verbeet
|
6e5cf8c698
|
wined3d: wined3d_device_set_depth_stencil() never fails.
|
2012-10-01 23:07:51 +02:00 |
Henri Verbeet
|
95b4207c7f
|
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
|
2012-10-01 12:11:02 +02:00 |
Henri Verbeet
|
972217fd6a
|
wined3d: Just return the surface from wined3d_device_get_render_target().
|
2012-10-01 12:10:55 +02:00 |
Henri Verbeet
|
f9d494294a
|
wined3d: Just return the texture from wined3d_device_get_texture().
|
2012-09-27 13:10:43 +02:00 |
Henri Verbeet
|
c0a83b1d96
|
wined3d: wined3d_device_get_texture_stage_state() never fails.
|
2012-09-26 14:40:35 +02:00 |
Henri Verbeet
|
26c0714009
|
wined3d: wined3d_device_set_texture_stage_state() never fails.
|
2012-09-26 14:40:33 +02:00 |
Henri Verbeet
|
6e4c40689c
|
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
|
2012-09-25 11:19:11 +02:00 |
Henri Verbeet
|
fc711d4955
|
wined3d: wined3d_device_set_pixel_shader() never fails.
|
2012-09-25 11:19:07 +02:00 |
Henri Verbeet
|
6909b5143b
|
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
|
2012-09-24 09:58:06 +02:00 |
Henri Verbeet
|
b97ec7ae0c
|
wined3d: wined3d_device_set_vertex_shader() never fails.
|
2012-09-24 09:58:03 +02:00 |
Henri Verbeet
|
2f03ad1a40
|
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
|
2012-09-21 10:53:10 +02:00 |
Henri Verbeet
|
01918d05ed
|
wined3d: wined3d_device_set_vertex_declaration() never fails.
|
2012-09-21 10:53:06 +02:00 |
Henri Verbeet
|
62670c7ba5
|
wined3d: wined3d_device_get_sampler_state() never fails.
|
2012-09-19 13:04:52 +02:00 |
Henri Verbeet
|
0d96be2c20
|
wined3d: wined3d_device_set_sampler_state() never fails.
|
2012-09-19 13:04:48 +02:00 |
Henri Verbeet
|
343974e2fd
|
wined3d: wined3d_device_get_material() never fails.
|
2012-09-18 10:18:51 +02:00 |
Henri Verbeet
|
2669feeb8c
|
wined3d: wined3d_device_set_material() never fails.
|
2012-09-18 10:18:42 +02:00 |
Henri Verbeet
|
90bd04c6b6
|
wined3d: wined3d_device_multiply_transform() never fails.
|
2012-09-14 15:43:20 +02:00 |
Henri Verbeet
|
706ece827b
|
wined3d: wined3d_device_get_transform() never fails.
|
2012-09-12 12:46:12 +02:00 |
Henri Verbeet
|
f79bbc767d
|
wined3d: wined3d_device_set_transform() never fails.
|
2012-09-12 12:46:07 +02:00 |
Henri Verbeet
|
d601a0dede
|
wined3d: wined3d_device_get_render_state() never fails.
|
2012-09-11 18:03:57 +02:00 |
Henri Verbeet
|
75cec973d5
|
wined3d: wined3d_device_set_render_state() never fails.
|
2012-09-11 18:03:53 +02:00 |
Henri Verbeet
|
3569b6ccd2
|
wined3d: wined3d_device_get_viewport() never fails.
|
2012-09-10 11:40:19 +02:00 |
Henri Verbeet
|
64aae8cf02
|
wined3d: wined3d_device_set_viewport() never fails.
|
2012-09-10 11:40:14 +02:00 |
Henri Verbeet
|
c8f4ca315e
|
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
|
2012-09-06 15:45:32 +02:00 |
Henri Verbeet
|
a3e28f6ce5
|
wined3d: wined3d_device_set_index_buffer() never fails.
|
2012-09-06 15:45:32 +02:00 |
Jacek Caban
|
1524cc2ab7
|
d3d8: Use proper helpers for iface calls.
|
2012-08-27 19:45:59 +02:00 |
Henri Verbeet
|
09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
73eceafb17
|
d3d9: Implement d3d9_device_ResetEx().
|
2012-07-09 15:04:18 -04:00 |
Henri Verbeet
|
3509c89194
|
d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
|
2012-07-03 14:56:47 +02:00 |
Henri Verbeet
|
b4d0b4e452
|
d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
|
2012-07-03 14:56:41 +02:00 |
Henri Verbeet
|
79dc346131
|
d3d8: Introduce a separate function for swapchain creation.
|
2012-07-02 19:18:01 +02:00 |
Henri Verbeet
|
9e0d03e653
|
d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
|
2012-07-02 19:18:00 +02:00 |
Henri Verbeet
|
e97dc9f33d
|
d3d9: Implement d3d9_EnumAdapterModesEx().
|
2012-07-02 19:17:59 +02:00 |
Henri Verbeet
|
8d4e3d0d58
|
d3d9: Implement d3d9_GetAdapterModeCountEx().
|
2012-06-29 10:14:29 +02:00 |
Henri Verbeet
|
256d433164
|
d3d9: Implement d3d9_device_PresentEx().
|
2012-06-29 10:14:21 +02:00 |
Henri Verbeet
|
0ce894f274
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Henri Verbeet
|
60ff5906ae
|
d3d8/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:40 +02:00 |
Henri Verbeet
|
d521e6c287
|
d3d8: Get rid of the wined3d_usage_t typedef.
|
2012-05-24 20:08:49 +02:00 |
Francois Gouget
|
e06ed82e94
|
d3d8: Add a trailing '\n' to an ERR() message.
|
2012-05-23 18:25:11 +02:00 |
Józef Kucia
|
7b1aa04b00
|
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level.
|
2012-05-23 18:25:06 +02:00 |
Józef Kucia
|
707c3559a2
|
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level.
|
2012-05-23 18:25:06 +02:00 |
Henri Verbeet
|
75d166f62c
|
d3d8: Get rid of IDirect3DVolume8Impl.
|
2012-05-23 18:25:01 +02:00 |
Henri Verbeet
|
ec466ff3b7
|
d3d8: Get rid of IDirect3DSurface8Impl.
|
2012-05-23 18:24:57 +02:00 |
Henri Verbeet
|
584053d0ee
|
d3d8: Get rid of IDirect3DSwapChain8Impl.
|
2012-05-22 18:07:09 +02:00 |
Henri Verbeet
|
1993727ee7
|
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
|
2012-05-22 18:07:05 +02:00 |
Henri Verbeet
|
e3ecfa5974
|
wined3d: Store user clip planes as 4-component float vectors.
|
2012-05-22 18:07:02 +02:00 |
Henri Verbeet
|
27ca37dbe0
|
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
|
2012-05-21 21:31:13 +02:00 |
Henri Verbeet
|
9b085a9260
|
d3d8: Get rid of IDirect3DDevice8Impl.
|
2012-05-21 21:31:10 +02:00 |
Henri Verbeet
|
e103a7a52d
|
d3d8: Get rid of IDirect3D8Impl.
|
2012-05-03 23:45:05 +02:00 |
Henri Verbeet
|
5a4c15b9d9
|
d3d8: Add a separate function for d3d8 initialization.
|
2012-05-03 23:44:59 +02:00 |
Henri Verbeet
|
9267148705
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |
Henri Verbeet
|
d9000aeec3
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource().
|
2012-04-24 11:29:33 +02:00 |
Henri Verbeet
|
53e9cf8ab4
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices().
|
2012-04-24 11:29:29 +02:00 |
Henri Verbeet
|
dd8ed6f8a9
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
|
2012-04-23 11:44:43 +02:00 |
Henri Verbeet
|
7024ffac9a
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().
|
2012-04-23 11:44:39 +02:00 |
Henri Verbeet
|
17b83cd254
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().
|
2012-04-23 11:44:35 +02:00 |
Henri Verbeet
|
230c5fc7f9
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
|
2012-04-20 11:57:47 +02:00 |
Henri Verbeet
|
5cc7d0645b
|
d3d8: Use the surface implementation pointer in reset_enum_callback().
|
2012-04-20 11:57:43 +02:00 |
Henri Verbeet
|
532d224692
|
d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer().
|
2012-04-20 11:57:39 +02:00 |
Henri Verbeet
|
83761d20a8
|
d3d8: Get rid of IDirect3DBaseTexture8Impl.
|
2012-04-19 12:01:47 +02:00 |
Henri Verbeet
|
715fd2aea7
|
d3d8: Merge volumetexture.c into texture.c.
|
2012-04-19 12:01:43 +02:00 |
Henri Verbeet
|
620b5e0bcf
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox().
|
2012-04-19 12:01:04 +02:00 |
Henri Verbeet
|
79e6ff850c
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_LockBox().
|
2012-04-19 12:01:01 +02:00 |