Jason Green
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e9927d6ffd
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wined3d: Further split GLSL & ARB_v/f_program generation and allow GLSL functions to be called.
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2006-05-10 12:20:39 +02:00 |
Jason Green
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d982954808
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wined3d: Created generate_base_shader which will be shared by pixel & vertex shaders.
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2006-05-10 12:17:18 +02:00 |
Jason Green
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cc2ea9e08c
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wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
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2006-05-10 12:16:22 +02:00 |
Jason Green
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5308e026d1
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wined3d: Move program_dump_decl_usage into baseshader.
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2006-05-10 12:14:39 +02:00 |
Ivan Gyurdiev
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320e33dcb3
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wined3d: Merge register counting pass.
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2006-05-10 11:26:01 +02:00 |
Ivan Gyurdiev
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1d0c672393
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wined3d: Share get_opcode.
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2006-05-09 20:45:10 +02:00 |
Ivan Gyurdiev
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5f10560762
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wined3d: Addline cleanup.
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2006-05-09 11:55:45 +02:00 |