Commit Graph

5 Commits

Author SHA1 Message Date
Robert Reif b50347d452 Don't consider a bad format an error unless the capabilities say it
should be supported.
Don't consider a device already in use an error.
2004-10-22 19:51:54 +00:00
Robert Reif f01b871898 DirectSound8 doesn't accept 3D stereo secondary buffers but
DirectSound does.
Added tests.
2004-08-25 02:09:00 +00:00
Robert Reif 4c3d661781 Refactored common test code into subroutines.
Added tests for correct Compact behavior.
Added tests for all possible IDirectSound[8] creation modes with good
and bad arguments.
Split dsound.c and ds3d.c into separate files for IDirectSound and
IDirectSound8 interfaces and added code to not execute IDirectSound8
tests when run with a dsound.dll of version 7 or earlier.  We should
now be able to run these tests on a Windows system with DX7 or earlier
(untested).
2004-07-30 18:42:51 +00:00
Francois Gouget 910b695822 Keep track of how much has been played and get rid of last_pos. This
fixes a bug where buffer_service() would not detect that everything
had been played.
Check that the actual sound duration was within 10% of the expected
value.
Make BUFFER_LEN and TIME_SLICE independent, make sure TIME_SLICE does
not divide BUFFER_LEN to spice things up a bit.
2004-07-16 23:42:32 +00:00
Francois Gouget de9af2414b Split the 'dsound' test into two parts:
- the sound format test. Plays a 5 second reference tone to help
  debug issues with the tone duration and help detect stutter issues.
  Prints explanations describing the sound format interactive
  test. Then plays a 1 second test tone for each supported sound
  format.
- the 3D sound tests. Performs the volume, panning, moving listener
  tests, etc.
2004-06-17 23:03:11 +00:00