As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that d3d_parent->wined3d_outputs can be directly accessed in device.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The enums are the same between the two extensions. The 24-8 packed
depth/stencil format is the only thing provided by the latter.
Remove some redundant code.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoid allocating it twice if we try multiple formats.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Needed by Sniper Fury and Modern Combat 5.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Devil May Cry 3 expects this to succeed, although it only uses one stream.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Move update_windows_on_desktop_resize() to be in X11DRV_DisplayDevices_Update()
and rename it to update_windows_on_display_change(), which is a more appropriate
name because the desktop is unnecessarily resized when display devices change.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise, Wine still has the old desktop size after a user changed
display resolution using host system utilities.
X11DRV_DisplayDevices_Update() is introduced so that display devices
reinitialization is separated from desktop resizing. Otherwise,
X11DRV_DisplayDevices_Init() would have to be called twice to resize
the desktop with up-to-date primary monitor dimensions, wasting resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48441
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This check is already made in allocate_surfaces().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The USD page is created when the first process (wineboot.exe) completes
its creation, using its provided user_shared_data for initialization.
The server maps the page write-only and the clients map it read-only,
then the server updates the timestamps every 16 ms.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=29168
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes resizing the window after connection time, especially when using a
custom destination rect.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It's not clear that this ever did something useful, but at least since
d6a70366e this had the effect of always resetting immediately after creating
the device.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>