Józef Kucia
c675bf4e82
wined3d: Add support for patch list primitive type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia
a912c95d96
wined3d: Invalidate all layers locations for render target views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:58 +02:00
Józef Kucia
6920164824
wined3d: Validate all layers locations for render target views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:56 +02:00
Józef Kucia
481999ce44
wined3d: Prepare all layers for render target views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:54 +02:00
Józef Kucia
9ffacc434e
wined3d: Load all layers for render target views.
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For layered rendering to array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:52 +02:00
Józef Kucia
6f5a2f5847
wined3d: Fix transform feedback primitive mode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-31 15:53:10 +02:00
Józef Kucia
ac793e5503
wined3d: Resume transform feedback after geometry shader switch.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:32 +02:00
Józef Kucia
3ca84a348e
wined3d: Pause transform feedback between draw calls.
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In order to avoid recording vertices generated by other operations, e.g.
blits.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:31 +02:00
Józef Kucia
591b17838e
wined3d: Add support for rasterizer discard.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:31 +02:00
Józef Kucia
2e3300fa59
wined3d: Enable transform feedback if geometry shader with stream output is active.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:31 +02:00
Matteo Bruni
398cc3aebe
wined3d: Get rid of the point sprite coordinate origin warning.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:13 +01:00
Józef Kucia
f4f2d4052b
wined3d: Do not crash when attempting to issue draw call with no attachments.
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The is broken since by 2641c5c28f
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:16 +01:00
Henri Verbeet
2641c5c28f
wined3d: Pass a texture and sub-resource index to context_acquire().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Józef Kucia
34af6f700e
wined3d: Introduce wined3d_device_dispatch_compute().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Henri Verbeet
7c5fd62efc
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:56:03 +01:00
Henri Verbeet
41738baea2
wined3d: Get rid of surface_modify_ds_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:56:00 +01:00
Henri Verbeet
35e651caf1
wined3d: Get rid of the "ds_current_size" field from struct wined3d_surface.
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This should be unused now that surface_load_ds_location() is gone.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:55:57 +01:00
Henri Verbeet
c93f2e3f85
wined3d: Use the depth/stencil view to acquire a context for depth-only draws.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:39 +01:00
Józef Kucia
d368779b9a
wined3d: Synchronize shader memory accesses after each draw call.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:31:07 +01:00
Józef Kucia
0581d86147
wined3d: Fix index offset for immediate mode draws.
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This fixes 42fcf20221
. A non-NULL pointer
doesn't imply that the pointer isn't an offset into a buffer object data.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:11 +02:00
Józef Kucia
6c5e1aff04
wined3d: Simplify remove_vbos().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:09 +02:00
Józef Kucia
fc866d88f3
wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:48 -07:00
Henri Verbeet
4ff6946b61
wined3d: Use wined3d_texture_load_location() in draw_primitive().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:09:03 -05:00
Henri Verbeet
9c1fbe5095
wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW.
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Ideally we'd just remove the base vertex index from the wined3d_state
structure, but it's included in d3d8 stateblocks.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:55 +09:00
Henri Verbeet
a1bc5b8c97
wined3d: Don't bother with glGetError() if we have ARB_DEBUG_OUTPUT.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:54 +09:00
Józef Kucia
42fcf20221
wined3d: Implement index buffer offset.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Henri Verbeet
abad305c1a
wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
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Emitting the position / attribute 0 provokes the actual vertex emission, so
needs to happen last. This fixes a regression introduced by commit
f3c155cc56
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Stefan Dösinger
aa11dfa8fd
wined3d: Use wined3d_texture_prepare_location() in draw_primitive().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:47 +09:00
Stefan Dösinger
aad6fb4a42
wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:44 +09:00
Stefan Dösinger
a3401dfaf2
wined3d: Explicitly pass a wined3d_state structure to draw_primitive().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:47 +09:00
Henri Verbeet
d85706381c
wined3d: Merge drawStridedFast() and drawStridedInstanced().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:36 +09:00
Henri Verbeet
f3c155cc56
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:34 +09:00
Henri Verbeet
eeac4013cd
wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:31 +09:00
Stefan Dösinger
984934f685
wined3d: Introduce wined3d_texture_invalidate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Stefan Dösinger
5e27e6b5d8
wined3d: Store sub-resource locations in the sub-resource structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Henri Verbeet
de8e151f6d
wined3d: Don't call surface_load_ds_location() directly.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:00 +09:00
Henri Verbeet
edb3ea66a0
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:53 +09:00
Henri Verbeet
357e7b759f
wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:49 +09:00
Henri Verbeet
9083addc6a
wined3d: Get resource info from the rendertarget view in draw_primitive().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:28 +09:00
Alex Henrie
32d73eab5c
wined3d: Avoid double initialization.
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:41 +01:00
Stefan Dösinger
1ca9dfc8ee
wined3d: Prepare GL resources before calling context_apply_fbo_state.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
Stefan Dösinger
973de3f59c
wined3d: Pass a context to surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Matteo Bruni
4189d29776
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
Henri Verbeet
010ff106dd
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
Matteo Bruni
db80aba5ad
wined3d: Drop redundant check for instanced rendering from drawStridedFast.
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We need GL_ARB_instanced_arrays to be able to take the fastest path and
that's already checked in draw_primitive. Note that
GL_ARB_instanced_arrays provides glDrawElementsInstanced if
GL_ARB_draw_instanced is not supported so we don't need to explicitly
check for the latter.
2015-03-02 13:48:00 +09:00
Matteo Bruni
e192939652
wined3d: Use the core version of GL vertex attribute functions where possible.
2015-01-23 12:02:33 +01:00
Matteo Bruni
584892b692
wined3d: Properly initialize the last two components of R16G16_SINT attributes.
2015-01-23 12:02:28 +01:00
Matteo Bruni
aff0c389cc
wined3d: Use the core version of glDrawElementsInstanced.
2015-01-20 16:08:58 +01:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00