Henri Verbeet
1800712298
wined3d: Track texture coordinate normalization per-texture.
2014-10-09 17:36:21 +02:00
Henri Verbeet
c5459881a3
wined3d: Track SFLAG_DYNLOCK per-texture.
2014-10-09 17:36:21 +02:00
Henri Verbeet
d6a511e022
wined3d: Track system memory pinning per-texture.
2014-10-09 17:36:21 +02:00
Henri Verbeet
710694d9ca
wined3d: Track format conversion per-texture.
2014-10-08 13:13:37 +02:00
Henri Verbeet
ee8a5b7dd1
wined3d: Track texture allocation per-texture.
2014-10-08 13:13:37 +02:00
Henri Verbeet
0c0a2adc71
wined3d: Handle GL texture allocation in the texture code.
2014-10-08 13:13:37 +02:00
Henri Verbeet
77646173a0
wined3d: Move the color key conversion helpers to util.c.
2014-10-08 13:13:37 +02:00
Henri Verbeet
bd1afdb3c3
wined3d: Get rid of surface_prepare_texture_internal().
2014-10-07 20:22:07 +02:00
Henri Verbeet
6da1cff518
wined3d: Get rid of d3dfmt_convert_surface().
2014-10-07 20:22:06 +02:00
Henri Verbeet
71b59afe03
wined3d: Return the destination format from d3dfmt_get_conv().
2014-10-07 20:22:05 +02:00
Henri Verbeet
fd342cce3e
wined3d: Don't check for color-keying for WINED3D_CT_P8.
...
We don't support p8 color keying either way.
2014-10-06 17:35:17 +02:00
Henri Verbeet
c5bf229287
wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv().
2014-10-06 17:35:15 +02:00
Henri Verbeet
dffcc36dd4
wined3d: Don't abuse conv_byte_count for color-key conversions.
2014-10-06 17:35:12 +02:00
Henri Verbeet
b0ce89d810
wined3d: Just use glGammaInternal/rtInternal from the destination format in d3dfmt_get_conv().
...
Using glGammaInternal or rtInternal should do the right thing in principle,
although in practice they should never get used either way.
2014-10-06 17:35:10 +02:00
Henri Verbeet
7d42d9ea91
wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8A8.
2014-10-03 09:22:52 +02:00
Henri Verbeet
dabe5b4479
wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8X8.
2014-10-03 09:22:49 +02:00
Henri Verbeet
548978dec4
wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8.
2014-10-03 09:22:45 +02:00
Henri Verbeet
dabb07aea6
wined3d: Introduce a separate function for WINED3D_CT_CK_B5G5R5X1.
2014-10-02 16:58:27 +02:00
Henri Verbeet
e377ad45fa
wined3d: Introduce a separate function for WINED3D_CT_CK_B5G6R5.
2014-10-02 16:58:25 +02:00
Henri Verbeet
e10a46c300
wined3d: Introduce a separate function for WINED3D_CT_P8.
2014-10-02 16:58:23 +02:00
Henri Verbeet
5802f72adf
wined3d: Just store the wined3d format in color_key_info[].
2014-10-02 16:58:21 +02:00
Henri Verbeet
2c7be38bb4
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8X8.
2014-10-02 16:58:19 +02:00
Henri Verbeet
7579a96ac1
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8.
2014-10-01 10:35:56 +02:00
Henri Verbeet
02b031e61a
wined3d: Convert to WINED3DFMT_B5G5R5A1_UNORM for WINED3D_CT_CK_B5G6R5.
2014-10-01 10:35:54 +02:00
Henri Verbeet
6f8cb77ea9
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_P8.
2014-10-01 10:35:52 +02:00
Henri Verbeet
632d2fca6e
wined3d: Fix the pitch handling in the no-palette WINED3D_CT_P8 case.
2014-10-01 10:35:50 +02:00
Henri Verbeet
c5d917777a
wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
...
This is never used.
2014-10-01 10:35:47 +02:00
Henri Verbeet
90e3312c8c
wined3d: Use a more consistent naming for wined3d_conversion_type elements.
2014-09-30 17:35:56 +02:00
Henri Verbeet
df21c2b346
wined3d: Pass a texture to d3dfmt_get_conv().
2014-09-30 17:35:24 +02:00
Henri Verbeet
6323a26f6c
wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().
2014-09-30 17:34:55 +02:00
Henri Verbeet
0932567faf
wined3d: Use a lookup table in d3dfmt_get_conv().
2014-09-30 17:34:20 +02:00
Henri Verbeet
a8ab569415
wined3d: Use wined3d_texture_set_color_key() to manipulate the color-key in surface_blt_special().
2014-09-30 10:18:37 +02:00
Henri Verbeet
2d5c8aff3c
wined3d: Get rid of SFLAG_DONOTFREE.
2014-09-29 10:37:37 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
8aa1137509
wined3d: Use the texture resource in wined3d_surface_depth_fill().
2014-09-19 10:49:29 +02:00
Henri Verbeet
4f2110b0ce
wined3d: Never pass a surface to wined3d_resource_is_offscreen().
2014-09-19 10:49:27 +02:00
Stefan Dösinger
ee0ac3663b
wined3d: Initialize the map binding in resource_init.
2014-08-26 14:46:55 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
9f9731410b
wined3d: Also update the container in wined3d_surface_update_desc().
...
This fixes a bug exposed by commit 415b803720
.
In particular, wined3d_resource_update_draw_binding() uses the multisample
type to determine to appropriate draw binding, and since we never updated that
for the container, we could end up with an incorrect draw binding after a
device reset.
2014-08-22 12:53:01 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
eb24c9578c
wined3d: Keep a reference to the resource in rendertarget views.
2014-08-21 12:24:21 +02:00
Henri Verbeet
d3387cf77b
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
2014-08-20 13:29:53 +02:00
Henri Verbeet
ec87407e7c
wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
2014-08-20 13:29:52 +02:00
Henri Verbeet
415b803720
wined3d: Use the texture draw binding instead of the surface draw binding.
2014-08-20 13:29:50 +02:00
Henri Verbeet
aa7016054a
wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture.
2014-08-20 13:29:47 +02:00
Henri Verbeet
1ce3269ac1
wined3d: Replace surface_update_draw_binding() with wined3d_resource_update_draw_binding().
2014-08-20 13:29:45 +02:00
Henri Verbeet
f753ff90be
wined3d: Replace surface_is_offscreen() with wined3d_resource_is_offscreen().
...
Introducing rendertarget views will (eventually) allow rendering to 3D
textures and buffers.
2014-08-19 14:49:39 +02:00
Henri Verbeet
694cdcc41c
wined3d: Move the "map_binding" field from struct wined3d_surface to struct wined3d_resource.
...
Like "draw_binding".
2014-08-19 14:49:36 +02:00
Henri Verbeet
ed230a426a
wined3d: Explicitly destroy the surface in texture2d_sub_resource_cleanup().
...
Like volumes. We can do this now because we no longer have standalone
surfaces.
2014-08-19 14:49:32 +02:00
Henri Verbeet
5ef8e97414
wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
2014-08-04 14:23:52 +02:00