Henri Verbeet
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1800712298
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wined3d: Track texture coordinate normalization per-texture.
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2014-10-09 17:36:21 +02:00 |
Henri Verbeet
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c5459881a3
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wined3d: Track SFLAG_DYNLOCK per-texture.
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2014-10-09 17:36:21 +02:00 |
Henri Verbeet
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d6a511e022
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wined3d: Track system memory pinning per-texture.
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2014-10-09 17:36:21 +02:00 |
Henri Verbeet
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710694d9ca
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wined3d: Track format conversion per-texture.
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2014-10-08 13:13:37 +02:00 |
Henri Verbeet
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4c454fd4ab
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wined3d: Only prepare the texture in device_update_volume().
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2014-10-08 13:13:37 +02:00 |
Henri Verbeet
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ee8a5b7dd1
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wined3d: Track texture allocation per-texture.
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2014-10-08 13:13:37 +02:00 |
Henri Verbeet
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0c0a2adc71
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wined3d: Handle GL texture allocation in the texture code.
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2014-10-08 13:13:37 +02:00 |
Henri Verbeet
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77646173a0
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wined3d: Move the color key conversion helpers to util.c.
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2014-10-08 13:13:37 +02:00 |
Henri Verbeet
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bd1afdb3c3
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wined3d: Get rid of surface_prepare_texture_internal().
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2014-10-07 20:22:07 +02:00 |
Henri Verbeet
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6da1cff518
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wined3d: Get rid of d3dfmt_convert_surface().
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2014-10-07 20:22:06 +02:00 |
Henri Verbeet
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71b59afe03
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wined3d: Return the destination format from d3dfmt_get_conv().
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2014-10-07 20:22:05 +02:00 |
Henri Verbeet
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fd342cce3e
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wined3d: Don't check for color-keying for WINED3D_CT_P8.
We don't support p8 color keying either way.
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2014-10-06 17:35:17 +02:00 |
Henri Verbeet
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c5bf229287
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wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv().
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2014-10-06 17:35:15 +02:00 |
Henri Verbeet
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dffcc36dd4
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wined3d: Don't abuse conv_byte_count for color-key conversions.
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2014-10-06 17:35:12 +02:00 |
Henri Verbeet
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b0ce89d810
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wined3d: Just use glGammaInternal/rtInternal from the destination format in d3dfmt_get_conv().
Using glGammaInternal or rtInternal should do the right thing in principle,
although in practice they should never get used either way.
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2014-10-06 17:35:10 +02:00 |
Henri Verbeet
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7d42d9ea91
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wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8A8.
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2014-10-03 09:22:52 +02:00 |
Henri Verbeet
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dabe5b4479
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wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8X8.
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2014-10-03 09:22:49 +02:00 |
Henri Verbeet
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548978dec4
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wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8.
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2014-10-03 09:22:45 +02:00 |
Henri Verbeet
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dabb07aea6
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wined3d: Introduce a separate function for WINED3D_CT_CK_B5G5R5X1.
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2014-10-02 16:58:27 +02:00 |
Henri Verbeet
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e377ad45fa
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wined3d: Introduce a separate function for WINED3D_CT_CK_B5G6R5.
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2014-10-02 16:58:25 +02:00 |
Henri Verbeet
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e10a46c300
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wined3d: Introduce a separate function for WINED3D_CT_P8.
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2014-10-02 16:58:23 +02:00 |
Henri Verbeet
|
5802f72adf
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wined3d: Just store the wined3d format in color_key_info[].
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2014-10-02 16:58:21 +02:00 |
Henri Verbeet
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2c7be38bb4
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wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8X8.
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2014-10-02 16:58:19 +02:00 |
Henri Verbeet
|
7579a96ac1
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wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_CK_B8G8R8.
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2014-10-01 10:35:56 +02:00 |
Henri Verbeet
|
02b031e61a
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wined3d: Convert to WINED3DFMT_B5G5R5A1_UNORM for WINED3D_CT_CK_B5G6R5.
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2014-10-01 10:35:54 +02:00 |
Henri Verbeet
|
6f8cb77ea9
|
wined3d: Convert to WINED3DFMT_B8G8R8A8_UNORM for WINED3D_CT_P8.
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2014-10-01 10:35:52 +02:00 |
Henri Verbeet
|
632d2fca6e
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wined3d: Fix the pitch handling in the no-palette WINED3D_CT_P8 case.
|
2014-10-01 10:35:50 +02:00 |
Henri Verbeet
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c5d917777a
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wined3d: Get rid of the WINED3D_CT_NONE case in d3dfmt_convert_surface().
This is never used.
|
2014-10-01 10:35:47 +02:00 |
Henri Verbeet
|
90e3312c8c
|
wined3d: Use a more consistent naming for wined3d_conversion_type elements.
|
2014-09-30 17:35:56 +02:00 |
Henri Verbeet
|
df21c2b346
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wined3d: Pass a texture to d3dfmt_get_conv().
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2014-09-30 17:35:24 +02:00 |
Henri Verbeet
|
6323a26f6c
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wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().
|
2014-09-30 17:34:55 +02:00 |
Henri Verbeet
|
0932567faf
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wined3d: Use a lookup table in d3dfmt_get_conv().
|
2014-09-30 17:34:20 +02:00 |
Henri Verbeet
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a8ab569415
|
wined3d: Use wined3d_texture_set_color_key() to manipulate the color-key in surface_blt_special().
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2014-09-30 10:18:37 +02:00 |
Henri Verbeet
|
2d5c8aff3c
|
wined3d: Get rid of SFLAG_DONOTFREE.
|
2014-09-29 10:37:37 +02:00 |
Henri Verbeet
|
97856bcfee
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wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
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2014-09-29 10:37:35 +02:00 |
Francois Gouget
|
0dd5cb1cef
|
Assorted spelling fixes.
|
2014-09-29 10:36:36 +02:00 |
Thomas Faber
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c5b9bdc75a
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wined3d: Use correct FXCAPS constant in wined3d_get_device_caps.
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2014-09-24 14:05:18 +02:00 |
Andrei Slăvoiu
|
9d0f924d1b
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wined3d: Pass the capabilities directly to d3d_level_from_gl_info and rename it to d3d_level_from_caps.
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2014-09-23 17:17:12 +02:00 |
Andrei Slăvoiu
|
24f661674f
|
wined3d: Adjust the Intel fallbacks to better reflect reality.
|
2014-09-23 17:17:12 +02:00 |
Henri Verbeet
|
8aa1137509
|
wined3d: Use the texture resource in wined3d_surface_depth_fill().
|
2014-09-19 10:49:29 +02:00 |
Henri Verbeet
|
4f2110b0ce
|
wined3d: Never pass a surface to wined3d_resource_is_offscreen().
|
2014-09-19 10:49:27 +02:00 |
Henri Verbeet
|
a3daed9604
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |
Henri Verbeet
|
fdf60e51fc
|
d3d10core: Implement d3d10_device_SetPredication().
|
2014-09-19 10:49:11 +02:00 |
Henri Verbeet
|
2f67b13918
|
wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED.
|
2014-09-18 13:06:34 +02:00 |
Henri Verbeet
|
74ab8e8ce9
|
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
|
2014-09-18 13:06:32 +02:00 |
Henri Verbeet
|
f06a57f678
|
d3d10core: Implement d3d10_device_PSGetShaderResources().
|
2014-09-17 11:05:08 +02:00 |
Henri Verbeet
|
8080212f43
|
d3d10core: Implement d3d10_device_PSSetShaderResources().
|
2014-09-17 11:05:05 +02:00 |
Henri Verbeet
|
354a6d4e2c
|
d3d10core: Implement d3d10_device_GSGetShaderResources().
|
2014-09-17 11:05:01 +02:00 |
Henri Verbeet
|
9c3266fe1d
|
d3d10core: Implement d3d10_device_GSSetShaderResources().
|
2014-09-17 11:04:58 +02:00 |
Henri Verbeet
|
482e5f589b
|
d3d10core: Implement d3d10_device_VSGetShaderResources().
|
2014-09-17 11:04:54 +02:00 |