Stefan Dösinger
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8912b372ed
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d3d9: Move the vertex buffer alignment test into buffer.c.
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2010-02-02 14:10:11 +01:00 |
Henri Verbeet
|
d992e77b9c
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d3d9/tests: Add message tests for windowed devices.
|
2009-12-29 11:05:52 +01:00 |
Henri Verbeet
|
a96aa28d98
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d3d9/tests: Add some tests for focus behaviour.
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2009-12-23 14:27:29 +01:00 |
Henri Verbeet
|
bd46ccc38e
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d3d9: Add a test to show D3D replaces the window proc.
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2009-12-15 11:44:09 +01:00 |
Henri Verbeet
|
e7d14d02d0
|
d3d9: Remove trailing spaces.
|
2009-08-28 11:54:50 +02:00 |
Henri Verbeet
|
ada3e059e8
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d3d9: Remove stray tabs.
|
2009-08-26 12:10:49 +02:00 |
Paul Vriens
|
f96e210ed7
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d3d9/tests: Skip a test on failure.
|
2009-07-06 14:35:26 +02:00 |
Henri Verbeet
|
17c0e99106
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d3d9/tests: Add a small test for having multiple device active at the same time.
This is essentially the situation that caused problems with reusing the
initial GL context.
|
2009-07-03 13:05:52 +02:00 |
Henri Verbeet
|
c672071db7
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d3d9/tests: Make sure the device is released properly.
|
2009-06-23 11:47:59 +02:00 |
Henri Verbeet
|
6cc2f9573a
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d3d9/tests: Release the vertex buffer in test_null_stream().
|
2009-06-23 11:47:49 +02:00 |
Alexandre Julliard
|
2449eea0fd
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d3d9/tests: Skip CheckDeviceMultiSampleType test if not available.
|
2009-06-01 16:16:04 +02:00 |
Louis Lenders
|
06936f04c0
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wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
|
2009-05-28 15:02:08 +02:00 |
Louis Lenders
|
f9b9f73991
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d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE.
|
2009-05-27 11:55:04 +02:00 |
Austin English
|
68ccd08952
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d3d9/tests: Sign compare fix.
|
2009-05-08 14:30:51 +02:00 |
David Adam
|
33eb939390
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wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
|
2009-04-24 11:51:27 +02:00 |
David Adam
|
d993f85167
|
d3d9: Add tests for IDirect3D9Device_Reset.
|
2009-04-22 12:55:48 +02:00 |
Henri Verbeet
|
8a0fc70584
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d3d9: Don't depend on specific display modes in test_reset().
|
2009-03-26 14:47:42 +01:00 |
Henri Verbeet
|
49c22d6100
|
d3d9: Properly initialize the viewport dimensions.
|
2009-03-26 14:47:34 +01:00 |
Henri Verbeet
|
db9bd91893
|
d3d9: Fix some indentation.
|
2009-03-26 14:47:28 +01:00 |
Michael Stefaniuc
|
a242d601cc
|
d3d9/tests: Limit the back buffer to 800x600 in the scissor size test.
|
2009-03-12 13:09:54 +01:00 |
Henri Verbeet
|
1b9a6fb4e9
|
d3d9: Fix some sign compare warnings.
|
2009-03-09 14:44:09 +01:00 |
Alasdair Sinclair
|
f95b0209ab
|
d3d9/tests: Fix missing void in empty parameter list.
|
2009-01-28 12:10:47 +01:00 |
Henri Verbeet
|
9e7b5676a7
|
d3d9: Remove some superfluous pointer casts.
|
2009-01-20 12:34:12 +01:00 |
Huw Davies
|
12b9d37120
|
d3d9/tests: Skip tests if we can't create the D3D9 object.
|
2008-12-04 12:51:20 +01:00 |
Henri Verbeet
|
eb0c0b3f25
|
d3d9: Don't ignore the GetCursorInfo() return value (LLVM/Clang).
|
2008-11-03 11:49:31 +01:00 |
Alexandre Julliard
|
90fd6a2f4d
|
d3d9: Convert source files to utf-8.
|
2008-10-18 19:19:23 +02:00 |
Detlef Riekenberg
|
c27b37a77e
|
d3d9/tests: Fix test on win9x.
|
2008-10-13 12:03:38 +02:00 |
Michael Stefaniuc
|
6a908eb149
|
d3d9/tests: Use FAILED instead of !SUCCEEDED.
|
2008-10-08 13:42:25 +02:00 |
Henri Verbeet
|
3783c5c029
|
d3d9: Add a test for auto depth stencil reset.
|
2008-09-10 12:05:41 +02:00 |
Henri Verbeet
|
8a77aa03e0
|
d3d9: Only run the reset test once.
|
2008-09-10 12:05:36 +02:00 |
Rico Schüller
|
525e30e6b7
|
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
|
2008-09-04 12:26:59 +02:00 |
David Adam
|
acaeb92042
|
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
|
2008-08-22 11:32:09 +02:00 |
Alexandre Julliard
|
a08bb2f04c
|
d3d9: Don't depend on the dxerr9 static library in the tests.
|
2008-07-08 17:51:46 +02:00 |
James Hawkins
|
7d22101e6b
|
d3d9: Fix a failing test for broken drivers.
|
2008-07-08 10:48:10 +02:00 |
James Hawkins
|
74bb01f4a9
|
d3d9: Fix a test that fails with broken drivers.
|
2008-07-02 12:16:44 +02:00 |
Paul Vriens
|
189603a995
|
d3d9/tests: Fix a few typos.
|
2008-06-11 12:55:43 +02:00 |
Maarten Lankhorst
|
06f65e65d0
|
d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs.
|
2008-05-29 12:08:20 +02:00 |
James Hawkins
|
7b385fb60c
|
d3d9: Fix a few test failures in win2k3.
|
2008-04-28 13:27:51 +02:00 |
David Adam
|
7df193676e
|
wined3d: Fix a possible null dereference.
|
2008-04-21 16:54:00 +02:00 |
Chris Robinson
|
fd823fc2d2
|
wined3d: Check for NULL vertex declarations.
|
2008-04-09 12:17:35 +02:00 |
Austin English
|
4777f26d61
|
Spelling fixes.
|
2008-03-27 11:10:07 +01:00 |
Stefan Dösinger
|
aedb8873c0
|
d3d9: Fix an ok line.
|
2008-03-03 11:58:19 +01:00 |
Roderick Colenbrander
|
4ac1b94d96
|
wined3d: Improved CheckDeviceType.
|
2008-02-27 14:52:25 +01:00 |
Francois Gouget
|
4c8e218252
|
Assorted spelling fixes.
|
2008-02-15 12:09:24 +01:00 |
Stefan Dösinger
|
ef4119029b
|
d3d9: Implement the device lost state.
|
2008-02-07 13:05:37 +01:00 |
Stefan Dösinger
|
b322f81b75
|
wined3d: Reject unsupported modes when restting the device.
|
2008-02-07 13:05:27 +01:00 |
Stefan Dösinger
|
451d85a71c
|
d3d9: Some drivers allow non-aligned offsets.
|
2008-02-05 12:33:28 +01:00 |
Marcus Meissner
|
fc49a338bb
|
d3d9/tests: Initialize decl.
|
2008-01-23 12:05:32 +01:00 |
Stefan Dösinger
|
80953d62d7
|
d3d9: Reject IDirect3DDevice9::Reset with active default pool resources.
|
2008-01-14 15:12:00 +01:00 |
Marcus Meissner
|
2cb3f982a6
|
d3d9: Initialize pVertexBuffer.
|
2007-12-27 14:13:30 +01:00 |