Commit Graph

14 Commits

Author SHA1 Message Date
Paul Vriens 3da8524bb4 - use Interlocked* functions in AddRef and Release.
- store the result of the Interlocked functions and use only this.
2005-01-11 16:02:21 +00:00
Eric Pouech cf1d00bb08 Removed excessive statement (break after return or goto, not useful
break, not needed vars...)
2005-01-09 16:42:53 +00:00
Francois Gouget ee0344a4a2 Remove unneeded NULL casts. 2004-12-22 15:13:20 +00:00
Alexandre Julliard f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard 48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Raphael Junqueira dfbf36d3e8 - Better loading of IDirectMusicSegTriggerTrack (internal list of
subtracks)
- Better stubs for IDirectMusicTempoTrack::InitPlay and
  IDirectMusicTempoTrack::EndPlay (InitPlay should return a valid
  memory pointer so allocate it). Should be extended for all
  IDirectMusicTrack objects.
2004-05-19 04:32:43 +00:00
Raphael Junqueira ee51a0c014 - Many IDirectMusicSegment fixes (loading).
- AudioPath crash fix (don't use DSound APIs if buffer is null).
- Move generic functions to dmime_main.c for future reuse (from
  segment.c).
- IDirectMusicTempoTrack loading (many tempo case must be handled).
- IDirectMusicSegTriggerTrack loading implementation (now
  DMRF/DirectMusic References loading should be done).
2004-05-11 04:27:23 +00:00
Raphael Junqueira c77788b59f - Release DSBuffer on AudioPath destruction.
- Semi stub for AudioPath Activate.
- IDirectMusicPerformance8::CreateAudioPath stub.
- Most of the IDirectMusicSegment8_[Set,Get]* (using header).
- Load of Streamer IDirectMusicSegment8 header.
2004-05-10 19:56:17 +00:00
Raphael Junqueira 1afbcd71dd - fix DirectSound Creation by dmusic (fix recent Unreal2 regression)
using Robert Reif patch
- use of ForegroundWindow if hWnd is NULL (as specified on msdn docs)
- begin of Performance PMsg implementation (we should use a processing
  thread)
- better Segment loading
- some stubs for IsDirty (always FALSE)
2004-05-05 01:32:55 +00:00
Rok Mandeljc b26d65bba9 Added name resolving for CLSIDs, IIDs, GUIDs and return codes. 2004-02-25 01:30:03 +00:00
Rok Mandeljc 0382ea1d8a - updated resources to DX9
- completely rewritten headers (DX9 compat.; look much nicer now ;=)
- removed IDirectMusicSong and IDirectMusicMelodyFormulationTrack
  (which are removed from DX9; weren't implemented in DX8 anyway)
- combined/simplified IDirectMusicSomething / IDirectMusicObject /
  IPersistStream for objects that support loading
- implemented IDirectMusicObject on all such objects; via generic
  functions
- combined IDirectMusicTrack(8)/IPersistStream on all tracks
- fully implemented IDirectMusicContainer (at least 90% if there are
  no private interfaces)
- implemented IDirectMusicCollection (99% work & MS compliant
  behaviour; except for instruments)
- tried to implement IDirectMusicInstrument (unfortunately uses some
  dirty private interfaces... :(
- added dswave.dll; DirectMusic Wave
- some changes in style
- many, many more ;)
2004-01-20 00:21:40 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Rok Mandeljc df167d17c6 - implemented loader, loader's stream and loading of objects (now you
can use builtin dmloader and native other dm*.dlls)
- implemented proper creation of objects and retrieval of dmusic
  interfaces from them (object, stream, ...)
- implemented all "standard track types" and appropriate stream (for
  dmband, loading is almost complete)
- cleaned some obsolete stuff
- split debug channels
2003-08-22 23:53:27 +00:00
Rok Mandeljc 473c565781 Split the dmusic interfaces. 2003-07-21 22:10:14 +00:00