Commit Graph

8 Commits

Author SHA1 Message Date
Alexandre Julliard 0467ce9fd7 Get rid of the non-standard ICOM_VFIELD macro. 2004-08-12 19:52:49 +00:00
Lionel Ulmer 04d77f4dcc - some TRACEing improvements
- fix mouse Acquire which switched right and middle buttons
- reset the mouse cursor at its original location on Unacquiring the
  device
2004-06-02 00:36:54 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira c405019ee5 - DInput WideChar classes support. This time all dinput versions have
widechar classes.
- fix a stupid bug in callback handling caught by Lionel.
- add some forgotten IID on class factory (better if we want to active
  the code)
- many cleanups on COM Macros (don't need A and W variants as they are
  the same)
2003-06-16 20:22:13 +00:00
Ove Kaaven d2d08f0c28 - support DirectInput 8 interfaces.
- implemented mouse wheel support.
2002-06-14 00:39:44 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Alexandre Julliard e81843bb61 Authors: Ove Kaaven <ovek@transgaming.com>, Gavriel State <gav@transgaming.com>
Implemented circular buffering for the dinput mouse device.
Mapped the mouse warp on the center of the cooperative window, which
should make windowed games work better in managed mode.
2001-01-28 23:14:25 +00:00
Lionel Ulmer 6301e94e53 - reorganized DInput DLL
- added stubbing for DInput 7a
- 'fixed' the mouse problem in Fallout
2000-11-05 20:25:02 +00:00