Alexandre Julliard
0d48c2e796
ddraw: Build with msvcrt.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Paul Gofman
166a1d462c
ddraw: Store _TEXTUREMAPBLEND state instead of guessing it from wined3d states.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:04:58 +02:00
Paul Gofman
83ca9a95de
ddraw: Increase maximum active light count.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:51 +02:00
Paul Gofman
d864cece53
ddraw: Do not limit inactive light count in viewport.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:45 +02:00
Paul Gofman
87a0edafbb
ddraw: Factor out viewport_alloc_active_light_index() function.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:24:42 +02:00
Paul Gofman
8bc7139b6f
ddraw: Fix setting current viewport for ddraw1.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Zebediah Figura
f9b9004f81
ddraw: Return D3DERR_INBEGINSTATEBLOCK when BeginStateBlock() is called while recording.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
Paul Gofman
addc611b2a
ddraw: Fix ddraw[1-4] light activation / deactivation.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 23:25:49 +02:00
Stefan Dösinger
347efb985c
ddraw: Don't operate on stored invalid clippers.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:31:54 +01:00
Henri Verbeet
0a2b0d4a95
ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:35:38 +01:00
Józef Kucia
f4865564ec
ddraw: Do not return unset viewport from GetViewport().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 16:44:20 +01:00
Michael Stefaniuc
962b31c80b
include: Add a generic available ARRAY_SIZE().
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-04 10:39:15 +02:00
Henri Verbeet
a362daeaf5
ddraw: Copy the entire front-buffer surface after a buffer swap.
...
wined3d_swapchain_present() will invalidate everything except
WINED3D_LOCATION_DRAWABLE, which means a partial blit to the front-buffer
afterwards might need to read the drawable contents back to the texture. For
P8 front-buffers that's problematic, because the original palette indices are
lost. We may want to improve the wined3d side of this to avoid reading back
the drawable, but copying the entire surface in ddraw in this situation seems
like a good idea regardless.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet
034e88e038
ddraw: Take the flip interval into account in ddraw_surface7_Flip().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-27 16:13:18 +02:00
Henri Verbeet
72c31c146b
ddraw: Explicitly translate resource map flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:24:58 +01:00
Henri Verbeet
9cc7c6e99f
ddraw: Use the global memory allocation helpers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
a7186d79d9
ddraw: Store all 32 user clip planes.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Henri Verbeet
381cd03eb3
ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:57 +02:00
Francois Gouget
b7d0b4d8a6
ddraw: Make ddraw_surface_release_iface() static.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-24 20:51:15 +01:00
Francois Gouget
d2aa533b9c
ddraw: Make ddraw_destroy_swapchain() static.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 15:54:08 +01:00
Józef Kucia
c7f3308db7
wined3d: Add support for seamless cube map filtering.
...
Seamless cube map filtering should always be enabled in D3D10+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
Matteo Bruni
68709850f1
ddraw: Get rid of multiple interfaces from vertex buffer objects.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:25 +01:00
Józef Kucia
2bef0eafd0
ddraw: Relax "dwSize" validation in ddraw_surface*_Lock().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:35 +01:00
Henri Verbeet
c7c0415689
ddraw: Keep an explicit reference to the wined3d device in surfaces.
...
Version 1 and version 2 surfaces don't keep references to the ddraw interface
that created them, so such surfaces may get destroyed after the corresponding
ddraw object was destroyed. Wined3d requires that the device is destroyed
after all its resources are destroyed. In principle this issue always existed,
but it was probably made worse by changes in the texture cleanup code.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:09 +01:00
Józef Kucia
ffcea8af77
wined3d: Implement primitive restart.
...
Based on a patch by Andrew Wesie.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
Stefan Dösinger
15fc10a728
ddraw: Avoid redundant src vertex buffer discards.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:14 -06:00
Stefan Dösinger
72eab6f214
ddraw: Avoid redundant index buffer discards.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:12 -06:00
Stefan Dösinger
0d91d86bba
ddraw: Use wined3d_device_process_vertices for execute buffers.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:06 -06:00
Stefan Dösinger
b7c9d14e8e
ddraw: Use d3d buffers for executebuffer data.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
Henri Verbeet
6e7d370209
ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:46 +09:00
Henri Verbeet
d2b782f4e4
ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Henri Verbeet
db42c500e2
ddraw: Rename "wineD3DPalette" to "wined3d_palette".
...
For consistency with other D3D libraries.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:45 +09:00
Nikolay Sivov
a4fabd283d
ddraw: Fix its vs it's typos.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:44 -05:00
Józef Kucia
e47a735f76
wined3d: Add wined3d creation flag for selecting unbound resource color.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:45 +09:00
Henri Verbeet
c6a7284924
ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-13 13:22:56 +09:00
Henri Verbeet
6e5fa92299
ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Riccardo Bortolato
b278bb8f56
wined3d: Get rid of wined3d_device_get_surface_from_dc().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:39 +09:00
Henri Verbeet
f0053d06c4
wined3d: Get rid of wined3d_surface_update_overlay_z_order().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:21 +09:00
Józef Kucia
1769ea38e6
wined3d: Add support for separate sRGB formats.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Henri Verbeet
257ee8cc6e
ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:36 +09:00
Henri Verbeet
d6e7f18c84
ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet
ce882bd6b4
ddraw: Always store a pointer to the wined3d texture in the surface.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
Henri Verbeet
1ebb42ca53
ddraw: Mark surfaces as lost when the device window is deactivated.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
Riccardo Bortolato
f7bf61ea4c
ddraw: Remove unused mipmap_level from ddraw_surface.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
...
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Sebastian Lackner
68528519fc
ddraw: Remove unused code for ChangeUniquenessValue.
2015-03-03 17:12:41 +09:00
Henri Verbeet
5000eba6d0
ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init().
2014-09-29 10:37:25 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
1fb7ccdc13
ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem().
2014-08-18 12:47:04 +02:00