Paul Gofman
4fa4339748
ws2_32: Treat optlen as unsigned in setsockopt() for SO_RCVTIMEO.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:43:07 +01:00
Paul Gofman
20e2edba07
ws2_32: Pre-validate optlen in getsockopt().
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:42:58 +01:00
Alexandre Julliard
8785935242
include: Use the standard va_list in tests.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:38:31 +01:00
Alexandre Julliard
0550981279
xslt: Revert some calling convention changes.
...
We require -mabi=ms now.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:38:31 +01:00
Alexandre Julliard
5eb5d81793
xml2: Revert some calling convention changes.
...
We require -mabi=ms now.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:38:31 +01:00
Alexandre Julliard
91d13963f8
tiff: Revert some calling convention changes.
...
We require -mabi=ms now.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:38:31 +01:00
Alexandre Julliard
4c9d8e194c
lcms2: Revert some calling convention changes.
...
We require -mabi=ms now.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:38:31 +01:00
Alexandre Julliard
b75e389046
faudio: Revert some calling convention changes.
...
We require -mabi=ms now.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 21:38:31 +01:00
David Kahurani
a4ba88c0ff
oleaut32: Do not skip the first decimal digit in VarParseNumFromStr().
...
Add more tests to probe what happens if the integral part is omitted.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52476
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
3c2e6efb5a
quartz/tests: Build without -DWINE_NO_LONG_TYPES.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
64e2921ef3
quartz/tests: Use the correct integer types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
c7bbb107cd
uiautomationcore/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
b0eec770d0
uianimation/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
b6dbbfe649
twain_32/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
0ff329c041
taskschd/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
bb71d6d9ba
tapi32/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
0dabbc1548
sxs/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
d046c3fc1c
sti/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
754c5eb4cf
slc/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
bf0f6792f7
shlwapi/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
4ad1bab464
shell32/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
87c9a0dd08
shell32/tests: Use correct integral type.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
f588d96e95
kernel32/tests/profile: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
a9ae4866a5
kernel32/tests/process: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
c1cebdf19a
kernel32/tests/pipe: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
51005afca3
kernel32/tests/path: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:53:12 +01:00
Eric Pouech
9e90cecdc6
riched20/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:33:21 +01:00
Eric Pouech
8b66db027d
riched20/tests: Use correct integral type.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:33:16 +01:00
Eric Pouech
506963aaea
mf/tests: Enable compilation with long types.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:33:12 +01:00
Eric Pouech
572876ee0a
mf/tests: Use correct integral type.
...
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:33:08 +01:00
Jan Sikorski
8e0ab7363d
wined3d: Implement event queries using Vulkan events.
...
This makes event results available sooner, i.e. after they are executed
by the GPU, and also moves the polling from CS to application's thread.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:33:00 +01:00
Jan Sikorski
1a7a50a140
wined3d: Poll Vulkan queries directly on the application thread.
...
We want to avoid using the poll list, for occlusion queries especially,
as in some games the number of occlusion queries can reach the hundreds.
OpenGL backend already does this by using ARB_QUERY_BUFFER_OBJECT.
We could mimic this in Vulkan too using compute shaders to accumulate
pending queries, however, unlike with OpenGL, we can also just directly
call vkGetQueryPoolResults() from the application's thread.
A downside of the approach taken here is that Vulkan queries allocated
to a wined3d_query are only released after the query is reused or
destroyed. In principle, if this ever becomes a problem, it could be
avoided by protecting the query pool with a mutex and releasing queries
after reading the results.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:32:57 +01:00
Jan Sikorski
7f1473e4be
wined3d: Track pending Vulkan queries separately for each query.
...
This is mostly to enable polling queries from the application thread by
removing the need to access the shared context.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:32:54 +01:00
Jan Sikorski
9204569061
wined3d: Add poll_in_cs field to wined3d_query().
...
Its eventual purpose is to allow for skipping the poll list mechanism
by calling query_poll() in the application thread. In this patch it is
only used for when we don't have a separate CS thread.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:32:50 +01:00
Jacek Caban
a58483c9b1
win32u: Move GetClassLong implementation from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:32:12 +01:00
Jacek Caban
8fe050fbba
win32u: Move NtUserSetClassLong from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:32:02 +01:00
Jacek Caban
7c76aa05a9
win32u: Move class management implementation from user32.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:31:55 +01:00
Jacek Caban
b1b0470083
user32: Store menu name as a struct.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:31:40 +01:00
Jacek Caban
0044b02d48
user32: Use UNICODE_STRING for passing window classes internally.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:31:35 +01:00
Jacek Caban
18697bb7b5
user32: Move module class registration to get_class_info.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:31:30 +01:00
Jacek Caban
7dfdf5a5ca
user32: Use get_class_info for GetClasInfoEx implementation.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:31:23 +01:00
Jacek Caban
5e75e5f66d
user32: Introduce get_class_info.
...
And use it in WIN_CreateWindowEx to trigger class registration.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 20:31:15 +01:00
Francois Gouget
ea79e50f98
windows.gaming.input: Add a linefeed to a TRACE() message.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:31:36 +01:00
Jactry Zeng
f8426dbb3b
d2d1: Add D2D1Shadow effect.
...
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:29:57 +01:00
Rémi Bernon
e8dd8b0108
include: Add Windows.Devices.Power.IBatteryReport interface definition.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00
Alistair Leslie-Hughes
a05ece8c51
include: Add IReference<T> interface.
...
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00
Rémi Bernon
aca853c73e
windows.gaming.input: Add IGameControllerImpl undocumented interface declaration.
...
This is more likely some specialized interface of a parameterized type,
used to create mixin types, but we have no way and no clue where it
comes from or how it should be declared.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00
Rémi Bernon
00ff428b30
windows.gaming.input: Stub ICustomGameControllerFactory for Gamepad.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00
Rémi Bernon
5adbc011d9
windows.gaming.input: Stub ICustomGameControllerFactory for RawGameController.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00
Rémi Bernon
0d3c026bdb
windows.gaming.input: Make QueryInterface implementations consistent.
...
When COM aggregation is involved it is important to add a reference to
the returned iface and not to the inner object.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 11:23:42 +01:00