Juan Lang
c2cb296277
ntdll: Implement NtAllocateLocallyUniqueId with server call.
2007-03-07 13:45:11 +01:00
Stefan Dösinger
c54a0fc2cf
wined3d: Rework surface dirtification.
...
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.
This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger
ebe274feed
wined3d: Remove IWineD3DSurface::SetPBufferState.
...
The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.
2007-03-07 12:17:33 +01:00
Aric Stewart
33eefa24dc
gdi32: Search SystemLinked fonts when looking for a valid replacement.
2007-03-07 12:16:17 +01:00
Aric Stewart
e499a84416
user32: Don't delete hrgnClip until we are done using it.
...
Thanks to Peter Oberndorfer for noticing this.
2007-03-07 12:09:23 +01:00
Detlef Riekenberg
8db7b9c7c7
localspl/tests: Add tests for XcvDataPort_DeletePort.
2007-03-07 12:09:06 +01:00
Detlef Riekenberg
9827e5d24e
localspl: Implement DeletePort for XcvDataPort.
2007-03-07 12:08:58 +01:00
Jacek Caban
4bd9f22f1d
mshtml: Remove false FIXME.
2007-03-07 12:08:52 +01:00
Jacek Caban
7437cc1e96
mshtml: Improve ReadSegments implementation.
2007-03-07 12:08:49 +01:00
Jacek Caban
ecac3c1c06
atl: Compare file handle to INVALID_HANDLE_VALUE to handle errors.
2007-03-07 12:08:46 +01:00
H. Verbeet
26344ce3f2
d3d9: Add a mova rounding test.
2007-03-07 11:52:26 +01:00
H. Verbeet
2384bdde9d
wined3d: Remove broken software shaders.
2007-03-07 11:52:17 +01:00
H. Verbeet
318fb2987c
wined3d: Fix a typo.
2007-03-07 11:47:54 +01:00
Andrew Talbot
3ad92b0c25
user32: Replace const pointer parameters with correct pointers to const.
2007-03-06 22:26:46 +01:00
Andrew Talbot
3c842c0d1e
comdlg32: Replace const pointer parameters with correct pointers to const.
2007-03-06 22:26:42 +01:00
Rob Shearman
a418777708
ole32: Add some tests for IBindCtx.
2007-03-06 22:25:45 +01:00
Rob Shearman
c19076cb19
ole32: Remove some unnecessary traces from the HeapUnknown implementation.
2007-03-06 22:17:54 +01:00
Rob Shearman
7a6a63f8fc
ole32: Fix a failing CoUnmarshalInterface test on Windows.
2007-03-06 22:17:45 +01:00
Rob Shearman
ac8d035f3d
ole32: Fix a use-after-free of the file moniker in the running object table tests.
2007-03-06 22:17:43 +01:00
Rob Shearman
221e01abd2
server: A general solution for handling MAXIMUM_ALLOWED access right has been implemented so remove the workarounds.
2007-03-06 22:17:39 +01:00
Stefan Dösinger
81aeae3249
wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
...
The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
2007-03-06 22:17:28 +01:00
Stefan Dösinger
6886b237ad
wined3d: Disable depth stencil related states without a depth stencil buffer.
...
Except with fbos, it is not possible to remove the depth stencil
buffer from the opengl frame buffer, so when the d3d app sets a NULL
depth stencil disable all states that work with the depth stencil
buffer.
2007-03-06 22:17:15 +01:00
Stefan Dösinger
5f159452ef
wined3d: Clearing the depth stencil buffer fails without a depth stencil buffer.
2007-03-06 22:17:03 +01:00
Stefan Dösinger
daeffc897b
wined3d: Use an aux buffer as blitting helper if available.
...
This helps performance a bit because the function does not have to
wait for the 2nd read to finish before returning. Only do that if we
have an aux buffer to mess with for free though.
2007-03-06 22:16:44 +01:00
Stefan Dösinger
5f05906f3b
wined3d: Store the number of aux buffers in the gl limits structure.
2007-03-06 22:16:25 +01:00
Stefan Dösinger
ae57138eae
wined3d: WINED3DFMT_U8V8 is signed.
...
Plain OpenGL does not provide any signed pixel formats, so the
unsigned GL_RGB is used for loading perturbation data into pixel
shaders that use texbem. For correct loading, the signedness has to be
considered.
2007-03-06 22:16:12 +01:00
Stefan Dösinger
e0a271ee0c
wined3d: Adjust the rhw transformation for offscreen rendering.
2007-03-06 22:15:57 +01:00
Paul Vriens
8ebcf40043
msvcrt/tests: Properly remove temporary directory.
2007-03-06 22:00:11 +01:00
Paul Vriens
0646dfa58f
localspl/tests: Remove tempfile after running the tests.
2007-03-06 21:59:58 +01:00
Paul Vriens
c23bf488b3
winspool.drv/tests: Remove tempfile after running the tests.
2007-03-06 21:59:54 +01:00
Michael Stefaniuc
684d72f257
snmpapi: Fix printf format warnings.
2007-03-06 21:59:48 +01:00
Rob Shearman
b814c45f00
secur32: NTLM's AcquireCredentialHandleA/W should accept domains and usernames with lengths of 0.
...
Add tests for these cases.
2007-03-06 21:59:39 +01:00
Rob Shearman
d9229bd1c5
secur32: NTLM - don't bother nul terminating the password string as nothing relies on it being nul terminated.
2007-03-06 21:59:34 +01:00
Rob Shearman
3012038e73
secur32: NTLM - don't copy more data from User, Domain and Password
...
pointers in the SEC_WINNT_AUTH_IDENTITY structure than the
corresponding Length fields say the pointers hold.
2007-03-06 21:59:28 +01:00
Dmitry Timoshkov
7f16f21cf7
gdi32: Add an extensive EnumFontFamilies test, fix some failures when running under Wine.
2007-03-06 21:52:00 +01:00
Francois Gouget
7b0cde8f84
Assorted spelling fixes.
2007-03-06 21:51:35 +01:00
Francois Gouget
eeb289ef91
dplayx/tests: Fix compilation on systems that don't support nameless unions.
2007-03-06 21:51:14 +01:00
Francois Gouget
2c595a1a63
dplayx/tests: Add missing '\n' to ok() call.
2007-03-06 21:51:09 +01:00
Byeong-Sik Jeon
52a9d1d934
gdi32: Fix FontSubstitute values for Korean locale.
2007-03-06 21:51:05 +01:00
Byeong-Sik Jeon
0da17ff87b
gdi32: Add missing pFT_Done_Face().
2007-03-06 21:50:58 +01:00
Alexandre Julliard
6fdee15df9
wineps.drv: Return correct values for DESKTOPHORZ/VERTRES since they are used to setup the visible region.
2007-03-06 18:28:17 +01:00
Alexandre Julliard
c07da7067d
wine.inf: dwReserved values for DirectPlay providers should be dwords
...
(spotted by Alessandro Pignotti).
2007-03-06 12:27:32 +01:00
Dmitry Timoshkov
d2092ae2bd
winex11.drv: Do not ignore the keysyms assigned to a group switch, it leads to side effects like missing KeyRelease events.
2007-03-06 12:25:20 +01:00
Dmitry Timoshkov
7f7d858596
user32: Make the excessive scroll test pass under Windows.
2007-03-06 12:25:15 +01:00
Detlef Riekenberg
5365ce15e4
serialui/tests: Add some tests for CommConfigDialog.
2007-03-06 12:25:11 +01:00
Detlef Riekenberg
20a3298312
serialui: Fix return type for CommConfigDialog.
2007-03-06 12:25:06 +01:00
Detlef Riekenberg
2253edb7a3
localspl: Do not crash when Xcv was opened without a space in the name.
2007-03-06 12:11:56 +01:00
Detlef Riekenberg
753e61fe11
winspool/tests: Vista returns a different status.
2007-03-06 12:11:28 +01:00
Eric Pouech
deaa366e4c
winedbg: Forward the wShowWindow option from winedbg to the debuggee.
2007-03-06 12:11:18 +01:00
Eric Pouech
e374bcffee
winedbg: We no longer need to force for ELF modules in minidumps as we do it automatically now.
2007-03-06 12:11:13 +01:00