Commit Graph

34539 Commits

Author SHA1 Message Date
Juan Lang c2cb296277 ntdll: Implement NtAllocateLocallyUniqueId with server call. 2007-03-07 13:45:11 +01:00
Stefan Dösinger c54a0fc2cf wined3d: Rework surface dirtification.
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.

This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger ebe274feed wined3d: Remove IWineD3DSurface::SetPBufferState.
The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.
2007-03-07 12:17:33 +01:00
Aric Stewart 33eefa24dc gdi32: Search SystemLinked fonts when looking for a valid replacement. 2007-03-07 12:16:17 +01:00
Aric Stewart e499a84416 user32: Don't delete hrgnClip until we are done using it.
Thanks to Peter Oberndorfer for noticing this.
2007-03-07 12:09:23 +01:00
Detlef Riekenberg 8db7b9c7c7 localspl/tests: Add tests for XcvDataPort_DeletePort. 2007-03-07 12:09:06 +01:00
Detlef Riekenberg 9827e5d24e localspl: Implement DeletePort for XcvDataPort. 2007-03-07 12:08:58 +01:00
Jacek Caban 4bd9f22f1d mshtml: Remove false FIXME. 2007-03-07 12:08:52 +01:00
Jacek Caban 7437cc1e96 mshtml: Improve ReadSegments implementation. 2007-03-07 12:08:49 +01:00
Jacek Caban ecac3c1c06 atl: Compare file handle to INVALID_HANDLE_VALUE to handle errors. 2007-03-07 12:08:46 +01:00
H. Verbeet 26344ce3f2 d3d9: Add a mova rounding test. 2007-03-07 11:52:26 +01:00
H. Verbeet 2384bdde9d wined3d: Remove broken software shaders. 2007-03-07 11:52:17 +01:00
H. Verbeet 318fb2987c wined3d: Fix a typo. 2007-03-07 11:47:54 +01:00
Andrew Talbot 3ad92b0c25 user32: Replace const pointer parameters with correct pointers to const. 2007-03-06 22:26:46 +01:00
Andrew Talbot 3c842c0d1e comdlg32: Replace const pointer parameters with correct pointers to const. 2007-03-06 22:26:42 +01:00
Rob Shearman a418777708 ole32: Add some tests for IBindCtx. 2007-03-06 22:25:45 +01:00
Rob Shearman c19076cb19 ole32: Remove some unnecessary traces from the HeapUnknown implementation. 2007-03-06 22:17:54 +01:00
Rob Shearman 7a6a63f8fc ole32: Fix a failing CoUnmarshalInterface test on Windows. 2007-03-06 22:17:45 +01:00
Rob Shearman ac8d035f3d ole32: Fix a use-after-free of the file moniker in the running object table tests. 2007-03-06 22:17:43 +01:00
Rob Shearman 221e01abd2 server: A general solution for handling MAXIMUM_ALLOWED access right has been implemented so remove the workarounds. 2007-03-06 22:17:39 +01:00
Stefan Dösinger 81aeae3249 wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
2007-03-06 22:17:28 +01:00
Stefan Dösinger 6886b237ad wined3d: Disable depth stencil related states without a depth stencil buffer.
Except with fbos, it is not possible to remove the depth stencil
buffer from the opengl frame buffer, so when the d3d app sets a NULL
depth stencil disable all states that work with the depth stencil
buffer.
2007-03-06 22:17:15 +01:00
Stefan Dösinger 5f159452ef wined3d: Clearing the depth stencil buffer fails without a depth stencil buffer. 2007-03-06 22:17:03 +01:00
Stefan Dösinger daeffc897b wined3d: Use an aux buffer as blitting helper if available.
This helps performance a bit because the function does not have to
wait for the 2nd read to finish before returning. Only do that if we
have an aux buffer to mess with for free though.
2007-03-06 22:16:44 +01:00
Stefan Dösinger 5f05906f3b wined3d: Store the number of aux buffers in the gl limits structure. 2007-03-06 22:16:25 +01:00
Stefan Dösinger ae57138eae wined3d: WINED3DFMT_U8V8 is signed.
Plain OpenGL does not provide any signed pixel formats, so the
unsigned GL_RGB is used for loading perturbation data into pixel
shaders that use texbem. For correct loading, the signedness has to be
considered.
2007-03-06 22:16:12 +01:00
Stefan Dösinger e0a271ee0c wined3d: Adjust the rhw transformation for offscreen rendering. 2007-03-06 22:15:57 +01:00
Paul Vriens 8ebcf40043 msvcrt/tests: Properly remove temporary directory. 2007-03-06 22:00:11 +01:00
Paul Vriens 0646dfa58f localspl/tests: Remove tempfile after running the tests. 2007-03-06 21:59:58 +01:00
Paul Vriens c23bf488b3 winspool.drv/tests: Remove tempfile after running the tests. 2007-03-06 21:59:54 +01:00
Michael Stefaniuc 684d72f257 snmpapi: Fix printf format warnings. 2007-03-06 21:59:48 +01:00
Rob Shearman b814c45f00 secur32: NTLM's AcquireCredentialHandleA/W should accept domains and usernames with lengths of 0.
Add tests for these cases.
2007-03-06 21:59:39 +01:00
Rob Shearman d9229bd1c5 secur32: NTLM - don't bother nul terminating the password string as nothing relies on it being nul terminated. 2007-03-06 21:59:34 +01:00
Rob Shearman 3012038e73 secur32: NTLM - don't copy more data from User, Domain and Password
pointers in the SEC_WINNT_AUTH_IDENTITY structure than the
corresponding Length fields say the pointers hold.
2007-03-06 21:59:28 +01:00
Dmitry Timoshkov 7f16f21cf7 gdi32: Add an extensive EnumFontFamilies test, fix some failures when running under Wine. 2007-03-06 21:52:00 +01:00
Francois Gouget 7b0cde8f84 Assorted spelling fixes. 2007-03-06 21:51:35 +01:00
Francois Gouget eeb289ef91 dplayx/tests: Fix compilation on systems that don't support nameless unions. 2007-03-06 21:51:14 +01:00
Francois Gouget 2c595a1a63 dplayx/tests: Add missing '\n' to ok() call. 2007-03-06 21:51:09 +01:00
Byeong-Sik Jeon 52a9d1d934 gdi32: Fix FontSubstitute values for Korean locale. 2007-03-06 21:51:05 +01:00
Byeong-Sik Jeon 0da17ff87b gdi32: Add missing pFT_Done_Face(). 2007-03-06 21:50:58 +01:00
Alexandre Julliard 6fdee15df9 wineps.drv: Return correct values for DESKTOPHORZ/VERTRES since they are used to setup the visible region. 2007-03-06 18:28:17 +01:00
Alexandre Julliard c07da7067d wine.inf: dwReserved values for DirectPlay providers should be dwords
(spotted by Alessandro Pignotti).
2007-03-06 12:27:32 +01:00
Dmitry Timoshkov d2092ae2bd winex11.drv: Do not ignore the keysyms assigned to a group switch, it leads to side effects like missing KeyRelease events. 2007-03-06 12:25:20 +01:00
Dmitry Timoshkov 7f7d858596 user32: Make the excessive scroll test pass under Windows. 2007-03-06 12:25:15 +01:00
Detlef Riekenberg 5365ce15e4 serialui/tests: Add some tests for CommConfigDialog. 2007-03-06 12:25:11 +01:00
Detlef Riekenberg 20a3298312 serialui: Fix return type for CommConfigDialog. 2007-03-06 12:25:06 +01:00
Detlef Riekenberg 2253edb7a3 localspl: Do not crash when Xcv was opened without a space in the name. 2007-03-06 12:11:56 +01:00
Detlef Riekenberg 753e61fe11 winspool/tests: Vista returns a different status. 2007-03-06 12:11:28 +01:00
Eric Pouech deaa366e4c winedbg: Forward the wShowWindow option from winedbg to the debuggee. 2007-03-06 12:11:18 +01:00
Eric Pouech e374bcffee winedbg: We no longer need to force for ELF modules in minidumps as we do it automatically now. 2007-03-06 12:11:13 +01:00