Francois Gouget
b611dac7ef
On Win9x netapi32.dll does not export a single API so we do a
...
GetProcAddress for each of them and skip the tests when necessary.
On Win9x GetUserNameW and GetComputerNameW are stubs.
Improve error reporting in access.c.
2002-12-19 01:04:12 +00:00
Francois Gouget
305ead6205
Declare LocalDiscard and GlobalDiscard (used by kernel/tests/alloc.c)
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Remove the DISCARD_DEFINED #ifdefs.
Remove another double HeapFree (caused an assert when run on NT4),
and a HeapSize on a freed heap (the test failed on Win9x).
Fix the LocalLock/LocalUnlock tests (the memory must be allocated
with LMEM_MOVEABLE otherwise the tests don't make sense).
Remove many unnecessary casts.
Improved error reporting somewhat.
2002-12-19 01:03:48 +00:00
Francois Gouget
4b1479c990
Improve error reporting.
2002-12-18 20:52:00 +00:00
Francois Gouget
52614c62e4
All filenames containing a ":" are invalid on Win9x and 2000 but are
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valid on NT4 -> remove these tests.
2002-12-18 20:51:48 +00:00
Francois Gouget
4f38047987
#ifdef-out decodeW since it is not used yet.
...
Fix the lpDesktop and lpTitle checks on NT platforms.
2002-12-18 20:51:33 +00:00
Francois Gouget
50c0cdef7e
wsprintfW is not supported on Win9x platforms.
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wsprintf{A,W}Test should be void.
Improve error reporting.
Remove unnecessary #includes.
2002-12-18 20:51:14 +00:00
Francois Gouget
23aa0f64a2
Fix signed/unsigned warnings.
2002-12-18 20:50:49 +00:00
Ove Kaaven
158063fecb
Unquoted some 16-bit types, so the IDL compiler can use them.
2002-12-18 20:50:19 +00:00
Dimitrie O. Paun
fcb40e8f63
Map strcasecmp to _stricmp.
2002-12-18 20:49:44 +00:00
Ove Kaaven
99c8526324
Moved COM API prototypes to objbase.h, from wine/obj_*.h.
2002-12-18 20:49:16 +00:00
Ove Kaaven
dcb9240a92
Removed a few more inclusions of deprecated wine/obj_*.h headers.
2002-12-18 20:48:05 +00:00
Alexandre Julliard
2aed5d77ff
Made crtdll a normal user of msvcrt by setting the right include
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path.
2002-12-18 20:17:51 +00:00
Alexandre Julliard
3f5ff2fba2
Avoid including other headers from the msvcrt headers, duplicate some
...
definitions instead like Windows does.
Always define wchar_t (suggested by Dimitrie O. Paun), and use wchar_t
everywhere instead of WCHAR to avoid depending on Windows headers.
2002-12-18 20:17:20 +00:00
Raphael Junqueira
1df8f18e46
- some fixes in CreateDevice init
...
- vertex shader declaration parser (with output dump) and
interpretation (generate the FVF descriptor for program input)
- vertex shader program parser (with output dump)
- software vertex shader program emulation
2002-12-18 05:05:41 +00:00
Raphael Junqueira
9fcfd2c3b5
Added some necessary definitions for D3D8 Vertex and Pixel shader
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support.
2002-12-18 05:04:43 +00:00
Bill Medland
309566d925
If a .reg function is accessed through a symlink then write directly
...
to the file rather than replacing it with a temp file. This preserves
ownership and permissions.
2002-12-18 05:03:51 +00:00
Alexandre Julliard
a16ed909c5
Implemented RtlTimeToElapsedTimeFields.
2002-12-18 02:31:33 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Uwe Bonnes
711189c069
Purge traces of the old relay debug mechanism and document new
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mechanism better.
2002-12-18 02:23:29 +00:00
Francois Gouget
45d261374c
Use strlen or lstrlenA as appropriate to avoid signed/unsigned
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warnings.
2002-12-18 02:22:51 +00:00
Francois Gouget
95217843d5
The link command specifies which version of the C library to link with
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(see /M[TD]d? option). So we must not explicitly link with
'msvcrt.lib'. Fixes the msvcrt test crashes.
2002-12-18 02:22:12 +00:00
Ove Kaaven
01bdccbc5d
Moved UUID type to rpcdce.h, as in the MS RPC headers.
...
Removed redundant prototype.
2002-12-18 02:21:38 +00:00
Alexandre Julliard
bcf41605d2
Debug channels cleanup.
2002-12-17 21:09:50 +00:00
Alexandre Julliard
9e8e5ff71d
Implemented the Fiber* functions (with the help of Huw Davies).
2002-12-17 21:06:25 +00:00
Alexandre Julliard
ea118ecb50
Fix the type of the This pointer in the vtbl functions inherited from
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the base class.
2002-12-17 21:05:16 +00:00
Alexandre Julliard
3121fdac41
Fixed warnings.
2002-12-17 21:03:33 +00:00
Alberto Massari
66da6c85e8
The handler for the server message get_next_hook was returning the
...
module name of the current hook, instead of the next one.
2002-12-17 21:01:01 +00:00
Dimitrie O. Paun
6d267e93f2
Added stubs for {Start,End}{Doc,Page}Printer.
2002-12-17 21:00:38 +00:00
Duane Clark
a3b5780491
Need to initialize tracking value on mousedown.
2002-12-17 21:00:11 +00:00
Bill Currie
c78902221f
fdopen: don't rewind the file after creating the FILE* handle. Added
...
unit test for that.
2002-12-17 04:18:07 +00:00
Alberto Massari
3d60c63adf
Set the ODS_DISABLED bit when the item is grayed.
2002-12-17 04:16:31 +00:00
Dimitrie O. Paun
70c4fc4109
Better handling of errors while fork/execing.
...
Add verbose command line switch.
Add -z defs at link stage, to catch missing symbols.
2002-12-17 04:15:59 +00:00
Dimitrie O. Paun
8efafbdef7
Pass the gui flag to winewrap if we're linking a GUI app.
2002-12-17 04:15:42 +00:00
Bill Medland
370ac5feab
Move CVS docu from User Guide to Devel Guide.
2002-12-17 04:15:20 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Jason Edmeades
a4224fe28d
The simple bits of fog.
2002-12-17 04:14:34 +00:00
Patrik Stridvall
5caddc7863
Added stubs for WINTAB{,32}.DLL (used by many important drawing
...
applications for supporting tablets).
2002-12-17 01:49:16 +00:00
Robert Shearman
a80e051a71
Add standard dispatch implementation (CreateStdDispatch).
2002-12-17 01:47:27 +00:00
Tony Lambregts
2ff48996a0
Direct the output of the tests to stdout so that Win98 can redirect
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the output to a file.
2002-12-17 01:47:04 +00:00
Uwe Bonnes
bf25cefe7f
NetUserGetInfo: implemented Level 1.
2002-12-17 01:46:40 +00:00
Alexandre Julliard
56710d9ca6
Split DirectX GUIDs to separate files to avoid header conflicts.
2002-12-17 01:16:07 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Ove Kaaven
0df7b24b32
Wrote a Wine-compatible unknwn.idl, moving the IUnknown definition
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from wine/obj_base.h to the generated unknwn.h.
2002-12-16 23:49:30 +00:00
Rolf Kalbermatter
65a3de5aa3
Change calls to CLSIDFromString to SHCLSIDFromStringW except in
...
SHCLSIDFromStringW for the time being.
2002-12-16 23:48:30 +00:00
Andreas Mohr
866d79c11f
- actually use PLUID
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- initialize the outbound lpLuid variable with bogus values
2002-12-16 23:48:04 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
...
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
...
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005
Improve traces + small fix.
2002-12-16 22:50:30 +00:00