Commit Graph

6 Commits

Author SHA1 Message Date
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Lionel Ulmer 5e14b07961 Fixed DGA / DGA 2 palette creation. 2000-09-12 23:35:17 +00:00
Marcus Meissner bfae5c8382 IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage. 2000-07-23 13:39:52 +00:00
Ove Kaaven 561895a937 Made IDirectDrawSurface::SetPalette set the surface's DIBSection color
map to point to the IDirectDrawPalette's own depth conversion color map.
2000-05-18 00:04:10 +00:00
Ove Kaaven 270c9fb109 Improved DIBSection support for IDirectDrawSurface::GetDC. 2000-05-14 22:53:51 +00:00
Lionel Ulmer 51177f96ba Added DGA2 driver to DirectDraw. 2000-05-01 14:25:49 +00:00