Use a custom DMO to show the interaction between dsound the DMO more clearly,
and add more tests for IDirectSoundBuffer8::GetObjectInPath().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Added tests for correct Compact behavior.
Added tests for all possible IDirectSound[8] creation modes with good
and bad arguments.
Split dsound.c and ds3d.c into separate files for IDirectSound and
IDirectSound8 interfaces and added code to not execute IDirectSound8
tests when run with a dsound.dll of version 7 or earlier. We should
now be able to run these tests on a Windows system with DX7 or earlier
(untested).
CoCreateInstance COM function to test the Class Factory interfaces.
- Create IDirectSound and IDirectSound8 objects using CreateDirectSound
and CreateDirectSound8 using a NULL device GUID.
- the sound format test. Plays a 5 second reference tone to help
debug issues with the tone duration and help detect stutter issues.
Prints explanations describing the sound format interactive
test. Then plays a 1 second test tone for each supported sound
format.
- the 3D sound tests. Performs the volume, panning, moving listener
tests, etc.
basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.