Commit Graph

1692 Commits

Author SHA1 Message Date
Alexandre Julliard 8e2becf394 Update copyright info for 2011. 2011-01-01 11:57:08 +01:00
Alexandre Julliard 13eafa047d configure: Get rid of the replacement function for gettid. 2010-12-27 12:08:37 +01:00
Henri Verbeet a3b2407824 wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface. 2010-12-09 12:14:19 +01:00
Henri Verbeet 4dd3066ea3 wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method. 2010-12-09 12:14:11 +01:00
Alexandre Julliard 5f49129e03 resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00
Jacek Caban 4a91265b4f npmshtml: Added Mozilla plugin for mshtml ActiveX controls. 2010-12-03 11:51:50 +01:00
Maarten Lankhorst 95897b6819 strmbase: Add support for rendering algorithms to quality control. 2010-11-10 12:16:09 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Maarten Lankhorst 5955a349c6 strmbase: Add support for IQualityControl to transform filter. 2010-11-08 13:30:27 +01:00
Maarten Lankhorst 0a4ee68168 strmbase: Add support for IQualityControl. 2010-11-08 13:30:26 +01:00
Eric Pouech 91e3a40e41 server: Removed the no longer used bare parameter out of get_console_mode request. 2010-11-08 13:30:25 +01:00
Henri Verbeet f0b0c1b1dd wined3d: Add support for the INTZ format. 2010-11-05 17:15:36 +01:00
Michael Stefaniuc ac45ab3d8f strmbase: Remove duplicate 'const' in strmbase.h. 2010-11-03 11:08:55 +01:00
Aric Stewart 7e8751b2e1 strmbase: More properly standardized pin implementations for NewSegment. 2010-11-01 14:53:29 +01:00
Hans Leidekker 7135ac7641 advapi32: Implement EnumServicesStatusExA/W. 2010-10-29 14:33:57 +02:00
Hans Leidekker ae7d41bfa2 advapi32: Implement EnumServicesStatusA/W. 2010-10-27 13:31:04 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet f0a0714ecd wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods. 2010-10-25 14:29:21 +02:00
Henri Verbeet 7f8ea7fffc wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Aric Stewart 2c3bc2cf56 strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow. 2010-10-20 18:37:09 +02:00
Aric Stewart 58468ef152 strmbase: Define STRMBASE_DllMain. 2010-10-20 18:37:09 +02:00
Aric Stewart 6a00d78b39 strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2. 2010-10-20 18:37:09 +02:00
Alexandre Julliard 41454fe18b include: Get rid of the non-standard CONTEXT86 type. 2010-10-20 18:37:09 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Aric Stewart 60bf76db9a strmbase: Remove non-standard custom allocator logic from strmbase.
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart 7602829c4f strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart 3c2dfd186a strmbase: Standardize "class" function into functions tables in the structs.
This allows the standardization of the "class" functions to use the 
class as the argument and will aid in expanding the implementation of 
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart 8f3c3723bb strmbase: Clean up the allocator negotiating for BaseOutputPin. 2010-10-14 17:54:51 +02:00
Aric Stewart 602d44a12c strmbase: Move mediaSeeking to strmbase SourceSeeking. 2010-10-12 11:44:17 +02:00
Eric Pouech 8d981b87f1 dbghelp: Proper support and definition for S_REGREL_V3. 2010-10-11 17:11:24 +02:00
Eric Pouech b164155447 dbghelp: Added a couple of missing CodeView base types (used in 64bit compilation). 2010-10-11 17:08:13 +02:00
Aric Stewart 34f3f7cae3 strmbase: Move TransformFilter implementation to strmbase. 2010-10-08 11:04:52 +02:00
Aric Stewart 791087089c strmbase: Add an implementation of BaseFilterImpl_EnumPins. 2010-10-08 11:04:09 +02:00
Aric Stewart 1d42659c40 strmbase: Implement BaseFilter in strmbase. 2010-10-08 11:04:04 +02:00
Aric Stewart 66e1ad8a96 strmbase: Move InputPin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart 5c1409b55f strmbase: Move OutputPin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart 0410e50e00 strmbase: Move BasePin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart bb110c7749 strmbase: Move enumpins from quartz to strmbase. 2010-10-06 20:46:47 +02:00
Aric Stewart 89ea07f7d0 strmbase: Add the EnumMediaTypes base implementation. 2010-10-06 20:46:47 +02:00
Aric Stewart 961921060c strmbase: Initial creation of static strmbase library for Quartz and Quartz filters.
Move the Media Type Functions.
2010-10-05 15:56:30 +02:00
Henri Verbeet 5fa84c56c3 ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet d6d345fa8a wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. 2010-09-28 17:33:16 +02:00
Alexandre Julliard 5702324b37 user32: Add support for RTL window layouts in MapWindowPoints. 2010-09-22 20:27:52 +02:00
André Hentschel ccaeb3ed83 server: Add ARM support. 2010-09-20 12:59:53 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Ričardas Barkauskas dc1356484c wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
Henri Verbeet fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Henri Verbeet 955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00