Rico Schüller
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2fa9b7ebb5
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opengl32: Use opengl xml registry files.
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2013-11-05 20:38:21 +01:00 |
Alexandre Julliard
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a56c5b185e
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opengl32: Don't substitute OpenGL types that are already defined in wgl.h.
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2012-11-07 18:12:04 +01:00 |
Alexandre Julliard
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00628bb646
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opengl32: Update to the current OpenGL spec.
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2012-11-07 13:56:06 +01:00 |
Alexandre Julliard
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e41a482890
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user32: Add a Wine-specific entry point to set the pixel format of a window.
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2012-10-03 23:08:22 +02:00 |
Alexandre Julliard
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05c32b9b89
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gdi32: Move the SwapBuffers entry point to the OpenGL driver.
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2012-09-10 11:38:28 +02:00 |
Alexandre Julliard
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9713a54b33
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opengl32: Update the extension list.
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2012-09-10 11:38:27 +02:00 |
Alexandre Julliard
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96e80c2623
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gdi32: Move DescribePixelFormat and SetPixelFormat to the WGL driver.
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2012-07-30 22:12:13 +02:00 |
Alexandre Julliard
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5f157e18e2
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opengl32: Store the context current DCs on the opengl32 side.
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2012-07-25 16:11:05 +02:00 |
Alexandre Julliard
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6a3aa4eb49
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opengl32: Use proper handles for PBuffers instead of raw pointers.
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2012-07-20 12:36:41 +02:00 |
Alexandre Julliard
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1b9455e65d
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opengl32: Add supported wgl extension functions to the OpenGL function table.
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2012-07-20 00:40:42 +02:00 |
Alexandre Julliard
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4c0779006e
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opengl32: Move the wgl functions to the main OpenGL function table.
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2012-07-19 22:50:37 +02:00 |
Alexandre Julliard
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782e96b910
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opengl32: Declare input pointers as const in function prototypes.
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2012-07-19 22:17:14 +02:00 |
Alexandre Julliard
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bddea5b5f5
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opengl32: Generate a header file containing function tables for all OpenGL functions.
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2012-07-18 17:09:25 +02:00 |