Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Ove Kaaven
1d8f92c88c
Removed the flags fields of IDirectDrawPaletteImpl, as we should use
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the dwFlags field of DDRAWI_DDRAWPALETTE_GBL structure instead.
2002-07-10 03:05:43 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Ove Kaaven
71c6984901
Implemented DirectDraw's Hardware Abstraction Layer (HAL) interface.
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Disabled DirectDraw's old XVidMode and DGA2 drivers, it now depends on the
display driver (x11drv) HAL implementations of these features.
2001-04-17 17:48:19 +00:00
Ove Kaaven
04b7b7a86d
Fill in some DirectDrawPalette HAL fields.
2001-04-17 17:35:57 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
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Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Lionel Ulmer
5e14b07961
Fixed DGA / DGA 2 palette creation.
2000-09-12 23:35:17 +00:00
Marcus Meissner
bfae5c8382
IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage.
2000-07-23 13:39:52 +00:00
Ove Kaaven
70b699a1a1
Call TSXFlush after setting DGA palette, so it updates immediately.
2000-06-10 04:24:41 +00:00
Lionel Ulmer
51177f96ba
Added DGA2 driver to DirectDraw.
2000-05-01 14:25:49 +00:00
Marcus Meissner
8903137cd6
Make DirectDraw compile with DGA2 present.
2000-04-13 15:59:22 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
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files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00