Commit Graph

63 Commits

Author SHA1 Message Date
David Adam 720fb79d7f d3dx8: Implement D3DXMatrixfDeterminant. 2007-10-31 12:39:54 +01:00
David Adam 0af358b52b d3dx8: Implement D3DX*Vec4Cross. 2007-10-29 14:03:57 +01:00
David Adam cc22eac10e d3dx8: Implement D3DXTransformNormal. 2007-10-29 14:03:46 +01:00
David Adam 90c4757b8d d3dx8: Implement D3DX*TransformCoord. 2007-10-29 14:03:36 +01:00
David Adam fa58dcee8d d3dx8: Implement D3DX*Transform. 2007-10-29 14:03:24 +01:00
David Adam 7d0f15f964 d3dx8: Implement D3DX*CatmullRom. 2007-10-29 14:02:58 +01:00
David Adam 4ff191a7eb d3dx8: Implement D3DX*Hermite. 2007-10-29 14:02:44 +01:00
David Adam ea8e7ce42d d3dx8: Implement D3DX*BaryCentric. 2007-10-29 14:02:25 +01:00
David Adam 50ae1e3623 d3dx8: Implement D3DX*Normalize. 2007-10-29 14:02:02 +01:00
Louis Lenders 514db0a59d d3dx8: Update spec file. 2007-10-04 13:02:02 +02:00
Alexandre Julliard aa0b9aac0d Sort entry points alphabetically. 2005-06-22 18:38:23 +00:00
Alexandre Julliard 114a31a2a8 Take advantage of new winebuild syntax to remove redundant function
names in spec files.
2003-03-20 03:53:12 +00:00
Raphael Junqueira e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00