Huw Davies
|
5c386041fc
|
gdi32: Implement SetVirtualResolution.
|
2009-06-23 16:21:42 +02:00 |
Alexandre Julliard
|
eceed527f6
|
gdi32: Completely implement RestoreDC in the driver, having it call restore_dc_state if necessary.
|
2009-04-07 20:55:56 +02:00 |
Alexandre Julliard
|
5811a2ccb4
|
gdi32: Use the official constants instead of the old Win9x magic numbers for GDI object types.
|
2009-01-28 16:20:56 +01:00 |
Michael Stefaniuc
|
667a1ed5be
|
gdi32: Remove superfluous pointer casts.
|
2009-01-26 14:31:13 +01:00 |
Dmitry Timoshkov
|
2820682202
|
gdi32: Implement EMFDRV_SelectPalette.
|
2008-05-07 17:52:02 +02:00 |
Dmitry Timoshkov
|
4efbf36cd5
|
gdi32: Set offPalEntries member of EMREOF to what XP sets it to.
|
2008-05-07 17:50:59 +02:00 |
Dmitry Timoshkov
|
c814d17c76
|
gdi32: Add SetPixel to the EMF DC functions.
|
2008-04-28 14:29:36 +02:00 |
Hans Leidekker
|
81e9b43fb2
|
gdi32: Move GetICMProfile to the driver.
|
2008-03-05 19:46:03 +01:00 |
Alexandre Julliard
|
7480bd3204
|
gdi32: Don't hold the gdi lock while creating a DC.
|
2007-09-26 17:39:25 +02:00 |
Alexandre Julliard
|
f9ebe5ab8f
|
gdi32: Don't store a DC pointer in the metafile devices.
|
2007-09-12 20:23:03 +02:00 |
Alexandre Julliard
|
d88ff791ef
|
gdi32: New DC locking mechanism that doesn't require holding the global GDI lock.
|
2007-08-31 15:58:38 +02:00 |
Alexandre Julliard
|
1476e34645
|
gdi32: Add separate functions for releasing/freeing DCs to replace the standard GDI ones.
This should make it possible to use a different locking mechanism for DCs.
|
2007-08-21 21:37:40 +02:00 |
Dmitry Timoshkov
|
dab3825b18
|
gdi32: Make the EMF driver return sane NUMCOLORS value.
|
2007-03-28 12:05:26 +02:00 |
Alexandre Julliard
|
75b8f88875
|
gdi32: Get rid of the gdi.h include.
|
2006-11-17 14:52:07 +01:00 |
Alexandre Julliard
|
bb51f96907
|
gdi32: Get rid of the palette mapping handling and leave it up to the driver.
|
2006-11-17 14:38:11 +01:00 |
Alexandre Julliard
|
7dfc447741
|
gdi32: Renamed the gdi directory to gdi32.
|
2006-10-20 12:25:29 +02:00 |