Commit Graph

20 Commits

Author SHA1 Message Date
Stefan Dösinger 43af9aec19 wined3d: Add D3DSI_TEXLD_PROJECT and BIAS to d3d9types.h. 2007-09-17 12:08:23 +02:00
Francois Gouget d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Rok Mandeljc 106badf11b include/d3d9types.h: Remove Size from D3DVOLUME_DESC. 2007-02-26 13:39:32 +01:00
Francois Gouget d4ca34dd9b d3d: Fix the D3DFMT_XXX constant declarations. 2007-01-18 12:05:05 +01:00
Jason Green 2e52b36bb3 wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Ivan Gyurdiev 61f1de1b85 d3d9: Fix FVF POSITION mask. 2006-07-03 12:01:44 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Vitaliy Margolen f9fc4b86c0 d3d: Add D3DDEVTYPE_NULLREF definition. 2006-05-16 20:21:19 +02:00
Jan Zerebecki 10fc948093 wined3d: Add D3DFMT_L16. 2006-04-04 20:30:53 +02:00
Robert Reif e577a2a391 Fixes so d3d9.h and dsound.h can be included at the same time. 2005-10-03 11:04:06 +00:00
Oliver Stieber f97cf3d7ce Define some more flags 2005-06-16 20:35:49 +00:00
Oliver Stieber 7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Jason Edmeades 33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Raphael Junqueira baf2721bd8 Some fixes on d3d8 and d3d9 headers. 2003-07-08 21:04:01 +00:00
Raphael Junqueira a3dbd7e2c7 - some cleanups and fixes on d3d8 and d3d9 headers
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00
Raphael Junqueira d9df64609b d3d9 headers are better when they build. 2003-06-24 19:26:51 +00:00
Raphael Junqueira 9a401a0b18 Added d3d9 headers. 2003-06-20 21:28:34 +00:00