Matteo Bruni
04a195a980
wined3d: Use a core-compatible GL format for ATI2N.
2015-07-07 21:04:12 +09:00
Józef Kucia
1f680c52fe
wined3d: Implement vertex blending in glsl_vertex_pipe.
2015-07-03 16:51:34 +09:00
Matteo Bruni
170dca7741
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
Matteo Bruni
4189d29776
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
Stefan Dösinger
985c061ad3
wined3d: Downgrade the framebuffer attachment FIXMEs to WARNs.
2015-06-09 22:09:58 +09:00
Stefan Dösinger
733d4b5ecc
wined3d: Don't use depth textures without ARB_depth_texture.
2015-06-09 22:09:57 +09:00
Stefan Dösinger
28af7b407b
wined3d: Require FBO attachability for render targets and depth stencils.
2015-06-09 22:09:57 +09:00
Stefan Dösinger
04c3c97072
wined3d: Set WINED3DFMT_FLAG_FBO_ATTACHABLE on depth stencil formats.
2015-06-09 22:09:57 +09:00
Stefan Dösinger
dc7cb59c3a
wined3d: Keep track of renderbuffer capabilities.
2015-06-08 18:51:30 +09:00
Matteo Bruni
b02a166cc8
wined3d: Introduce a get_fog_start_end() function.
2015-06-05 16:53:16 +09:00
Matteo Bruni
92fbe333d0
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
Matteo Bruni
953a45303c
wined3d: Introduce a get_pointsize() function.
2015-05-29 16:44:18 +09:00
Matteo Bruni
36520c3e9d
wined3d: Introduce a get_pointsize_minmax() function.
2015-05-29 16:44:13 +09:00
Stefan Dösinger
bd658a15b9
wined3d: Check resource types separately in check_fbo_compat.
2015-05-25 21:43:18 +09:00
Stefan Dösinger
d030c5ad06
wined3d: Don't allow 3D depth textures.
2015-05-19 22:56:14 +09:00
Stefan Dösinger
0356cbfab9
wined3d: Fix a copy / paste mistake.
2015-05-08 14:37:17 +09:00
Matteo Bruni
0c05f9f8fd
wined3d: Rename *emission* as *emissive*.
...
Emission is the OpenGL name, emissive the D3D one. Prefer the latter.
2015-05-05 18:50:56 +09:00
Matteo Bruni
15720f09de
wined3d: Report ATI1N and ATI2N volume textures as not supported.
2015-04-30 19:58:01 +09:00
Stefan Dösinger
0152b0dad3
wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
2015-04-27 15:07:48 +09:00
Stefan Dösinger
0d6d64b358
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
2015-04-27 15:07:46 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Stefan Dösinger
072e1a3fb2
wined3d: Move the EXT_texture3D check to init_format_texture_info.
2015-04-24 19:08:45 +09:00
Stefan Dösinger
9def5ff409
wined3d: Query info for each resource type from ARB_internalformat_query2.
2015-04-24 19:08:41 +09:00
Stefan Dösinger
3c0ed9ce0a
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
Stefan Dösinger
4fbaab2020
wined3d: Shadow format flags in wined3d_rendertarget_view.
2015-04-23 20:43:20 +09:00
Stefan Dösinger
382fa588a9
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
2015-04-15 22:21:57 +09:00
Stefan Dösinger
f4b6874491
wined3d: Match blitter and fragment processing color keying capabilities.
...
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Stefan Dösinger
82db5954c4
wined3d: Set color keys through the command stream.
2015-04-10 21:42:41 +09:00
Stefan Dösinger
b413a4e202
wined3d: Add more formats to wined3d_format_convert_color_to_float.
2015-04-07 23:10:33 +09:00
Stefan Dösinger
fa0a9232e0
wined3d: Move surface_convert_color_to_float to utils.c.
2015-04-07 23:10:30 +09:00
Stefan Dösinger
844c4efb47
wined3d: Give tex_type and its values a better name.
2015-04-03 00:33:28 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
...
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Matteo Bruni
74cda79ac3
wined3d: Introduce a get_texture_matrix() function.
2015-03-23 22:59:20 +09:00
Matteo Bruni
2d270f31c6
wined3d: Introduce a get_projection_matrix() function.
...
Notice that I'm using floats instead of doubles in the new function,
mostly to be able to use struct wined3d_matrix and multiply_matrix().
At a rough estimate the precision should still be good enough.
2015-03-23 22:59:19 +09:00
Henri Verbeet
ba396e4212
wined3d: Simplify the wined3d_matrix structure.
2015-03-20 21:32:46 +09:00
Matteo Bruni
50861156e2
wined3d: Introduce a get_modelview_matrix() function.
2015-03-19 20:56:45 +09:00
Matteo Bruni
fe4a226bfa
wined3d: Introduce a get_identity_matrix() function.
2015-03-19 20:56:42 +09:00
Stefan Dösinger
d4db09d0e9
wined3d: Support WINED3DFMT_R5G5_SNORM_L6_UNORM with EXT_texture_snorm.
...
From: Stefan Dösinger <stefandoesinger@gmx.at>
2015-03-10 21:43:34 +09:00
Stefan Dösinger
6df52ca7e6
wined3d: Add support for GL_EXT_texture_snorm.
2015-03-10 21:43:32 +09:00
Stefan Dösinger
6f2f73a456
wined3d: Improve the unsigned emulation of WINED3DFMT_R5G5_SNORM_L6_UNORM.
2015-03-10 21:43:11 +09:00
Stefan Dösinger
ce836bf651
wined3d: Properly up-scale WINED3DFMT_R5G5_SNORM_L6_UNORM.
2015-03-10 21:43:07 +09:00
Stefan Dösinger
52ab9e382e
wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
...
The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
2015-02-18 22:02:39 +09:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Henri Verbeet
2e5abc156a
wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
2015-01-19 14:31:32 +01:00
Henri Verbeet
af9ccb490a
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
2014-12-10 19:32:08 +01:00
Henri Verbeet
f5939399f0
wined3d: Use __builtin_clz() in wined3d_log2i() when available.
2014-12-10 13:40:47 +01:00
Matteo Bruni
ea85db2a3f
wined3d: Add ATI1N texture format support.
2014-11-04 21:15:56 +09:00
Matteo Bruni
dd923c3029
wined3d: Check ARB_TEXTURE_COMPRESSION_RGTC for applying the correct fixup.
2014-10-30 23:08:47 +09:00