Commit Graph

520 Commits

Author SHA1 Message Date
Matteo Bruni 04a195a980 wined3d: Use a core-compatible GL format for ATI2N. 2015-07-07 21:04:12 +09:00
Józef Kucia 1f680c52fe wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
Matteo Bruni 170dca7741 wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
Matteo Bruni 4189d29776 wined3d: Avoid the builtin GLSL vertex attributes. 2015-06-12 21:23:12 +09:00
Stefan Dösinger 985c061ad3 wined3d: Downgrade the framebuffer attachment FIXMEs to WARNs. 2015-06-09 22:09:58 +09:00
Stefan Dösinger 733d4b5ecc wined3d: Don't use depth textures without ARB_depth_texture. 2015-06-09 22:09:57 +09:00
Stefan Dösinger 28af7b407b wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
Stefan Dösinger 04c3c97072 wined3d: Set WINED3DFMT_FLAG_FBO_ATTACHABLE on depth stencil formats. 2015-06-09 22:09:57 +09:00
Stefan Dösinger dc7cb59c3a wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
Matteo Bruni b02a166cc8 wined3d: Introduce a get_fog_start_end() function. 2015-06-05 16:53:16 +09:00
Matteo Bruni 92fbe333d0 wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
Matteo Bruni 953a45303c wined3d: Introduce a get_pointsize() function. 2015-05-29 16:44:18 +09:00
Matteo Bruni 36520c3e9d wined3d: Introduce a get_pointsize_minmax() function. 2015-05-29 16:44:13 +09:00
Stefan Dösinger bd658a15b9 wined3d: Check resource types separately in check_fbo_compat. 2015-05-25 21:43:18 +09:00
Stefan Dösinger d030c5ad06 wined3d: Don't allow 3D depth textures. 2015-05-19 22:56:14 +09:00
Stefan Dösinger 0356cbfab9 wined3d: Fix a copy / paste mistake. 2015-05-08 14:37:17 +09:00
Matteo Bruni 0c05f9f8fd wined3d: Rename *emission* as *emissive*.
Emission is the OpenGL name, emissive the D3D one. Prefer the latter.
2015-05-05 18:50:56 +09:00
Matteo Bruni 15720f09de wined3d: Report ATI1N and ATI2N volume textures as not supported. 2015-04-30 19:58:01 +09:00
Stefan Dösinger 0152b0dad3 wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
Stefan Dösinger 0d6d64b358 wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
Stefan Dösinger 7109bebd02 wined3d: Move volume DXTn handling to apply_format_fixups. 2015-04-27 15:07:42 +09:00
Stefan Dösinger 072e1a3fb2 wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
Stefan Dösinger 9def5ff409 wined3d: Query info for each resource type from ARB_internalformat_query2. 2015-04-24 19:08:41 +09:00
Stefan Dösinger 3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Stefan Dösinger 4fbaab2020 wined3d: Shadow format flags in wined3d_rendertarget_view. 2015-04-23 20:43:20 +09:00
Stefan Dösinger 382fa588a9 wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
Stefan Dösinger f4b6874491 wined3d: Match blitter and fragment processing color keying capabilities.
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Stefan Dösinger 82db5954c4 wined3d: Set color keys through the command stream. 2015-04-10 21:42:41 +09:00
Stefan Dösinger b413a4e202 wined3d: Add more formats to wined3d_format_convert_color_to_float. 2015-04-07 23:10:33 +09:00
Stefan Dösinger fa0a9232e0 wined3d: Move surface_convert_color_to_float to utils.c. 2015-04-07 23:10:30 +09:00
Stefan Dösinger 844c4efb47 wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Matteo Bruni 74cda79ac3 wined3d: Introduce a get_texture_matrix() function. 2015-03-23 22:59:20 +09:00
Matteo Bruni 2d270f31c6 wined3d: Introduce a get_projection_matrix() function.
Notice that I'm using floats instead of doubles in the new function,
mostly to be able to use struct wined3d_matrix and multiply_matrix().
At a rough estimate the precision should still be good enough.
2015-03-23 22:59:19 +09:00
Henri Verbeet ba396e4212 wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
Matteo Bruni 50861156e2 wined3d: Introduce a get_modelview_matrix() function. 2015-03-19 20:56:45 +09:00
Matteo Bruni fe4a226bfa wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
Stefan Dösinger d4db09d0e9 wined3d: Support WINED3DFMT_R5G5_SNORM_L6_UNORM with EXT_texture_snorm.
From: Stefan Dösinger <stefandoesinger@gmx.at>
2015-03-10 21:43:34 +09:00
Stefan Dösinger 6df52ca7e6 wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
Stefan Dösinger 6f2f73a456 wined3d: Improve the unsigned emulation of WINED3DFMT_R5G5_SNORM_L6_UNORM. 2015-03-10 21:43:11 +09:00
Stefan Dösinger ce836bf651 wined3d: Properly up-scale WINED3DFMT_R5G5_SNORM_L6_UNORM. 2015-03-10 21:43:07 +09:00
Stefan Dösinger 52ab9e382e wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
2015-02-18 22:02:39 +09:00
Henri Verbeet ca06f960ed wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab569415.
2015-01-19 14:31:51 +01:00
Henri Verbeet 2e5abc156a wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Henri Verbeet f5939399f0 wined3d: Use __builtin_clz() in wined3d_log2i() when available. 2014-12-10 13:40:47 +01:00
Matteo Bruni ea85db2a3f wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
Matteo Bruni dd923c3029 wined3d: Check ARB_TEXTURE_COMPRESSION_RGTC for applying the correct fixup. 2014-10-30 23:08:47 +09:00