Commit Graph

8 Commits

Author SHA1 Message Date
Ivan Gyurdiev 5b3c500efe wined3d: Reverse semantics maps for shaders. 2006-07-07 17:39:26 +02:00
Jason Green 3529e0ceeb wined3d: Fix D3DSIO_M#X# instruction for both ARB and GLSL shaders.
This instruction was being handled incorrectly in the case where the
2nd src argument contained a relatively addressed constant.
2006-07-06 16:31:24 +02:00
Ivan Gyurdiev 276609e1e5 wined3d: Move register count pass to SetFunction.
Move semantics pointers out of the reg_maps, make them persistent data
in the shader (again, for future software shaders).
2006-07-06 16:07:38 +02:00
Ivan Gyurdiev 1bfec25031 wined3d: Resync ARB mnxn function with GLSL mnxn function. 2006-07-03 12:04:09 +02:00
Ivan Gyurdiev d06e13db99 wined3d: Move SHADER_ARB code into arb_program_shader.c. 2006-07-03 12:03:31 +02:00
Jason Green 0b09ecb291 wined3d: Move D3DSIO_DEF instruction for ARB shaders into arb_program_shader.c. 2006-06-20 11:28:15 +02:00
Jason Green 34d271bab6 wined3d: Add preliminary support for constant boolean and integer registers in GLSL.
- Separate the declaration phase of the shader string generator into
  the arb and glsl specific files.
- Add declarations and recognition for application-sent constant
  integers and booleans (locally defined ones will follow).
- Standardize capitilization of pixel/vertex specific variable names.
2006-06-19 10:50:14 +02:00
Jason Green 2d8e05f8a1 wined3d: Move constant loading into target-specific files.
- Moves GLSL constant loading code into glsl_shader.c and out of the
  over-populated drawprim.c.
- Creates a new file named arb_program_shader.c which will hold code
  specific to ARB_vertex_program & ARB_fragment_program.
- Remove the constant loading calls from drawprim.c
2006-06-19 10:49:52 +02:00