The code for uploading / binding textures for use with pixel shaders
is slightly different from the one for uploading / binding textures
for use with the fixed function pipeline. It would be possible to keep
the code in a single function with a couple of conditionals, but in
combination with the changes needed for register combiners that would
become quite messy.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
Show a confirmation dialog in SHFileOperationW for the FO_DELETE
operation when called without FOF_NOCONFIRMATION or with
FOF_WANTNUKEWARNING. That way the user's files won't be deleted
without a warning.
- now internally storing module info as a 64bit module structure
(the interest in not in the 64 bit side of things, but because
it allows storing lots of usefull information)
- fixed SymGetModuleInfo64W which wasn't returning the
LoadedPdbName field
- now filling for MSC files with the extended information
(instead of guessing it)
- reused the extended module info to store wine ELF module
information (link for map link, stabs vs dwarf symbol info)
- Implement D3DSIO_DP2ADD, D3DSIO_TEXKILL, D3DSIO_TEXM3X3PAD
- Partially implement D3DSIO_TEXBEM, D3DSIO_TEXM3X3VSPEC (as much as
they are implemented in ARB_fragment_program at least).
- Stop copying the SHADER_PARSE_STATE struct in each ARB shader
routine - use a pointer instead.
- added the elf_is_in_thunk_area() function to locate an address
within the known thunk area of Wine's builtin modules
- now passing this thunk information to the dwarf parser so that it
can drop functions from the thunk areas (as dwarf symbols), so that
those functions can be later on marked as thunks in dbghelp
internals