Frédéric Delanoy
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2e5cb7aac8
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Assorted spelling/grammar fixes.
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2014-04-30 18:34:20 +02:00 |
Henri Verbeet
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3b4b61f03a
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d3dx9: Avoid LPD3DXMATRIX.
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2013-08-21 12:13:56 +02:00 |
Nozomi Kodama
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b3dff5b354
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d3dx9: Fix the case output = input in D3DXVec3Cross.
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2013-06-10 14:24:47 +02:00 |
Matteo Bruni
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3fd07694c4
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d3dx9/tests: Don't use an arbitrary number in relative_error macro.
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2013-04-10 11:43:27 +02:00 |
Matteo Bruni
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7802ab15ce
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d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests.
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2013-04-10 11:43:14 +02:00 |
Nozomi Kodama
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574d4cfba9
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d3dx9: Floatify fabs into fabsf.
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2013-04-09 12:24:10 +02:00 |
Nozomi Kodama
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6d6603b495
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d3dx9: Implement D3DXSHEvalHemisphereLight.
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2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
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6247dae2ac
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d3dx9: Implement D3DXSHEvalSphericalLight.
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2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
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9731752831
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d3dx9: Do not use relative error for small numbers.
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2013-04-04 19:27:06 +02:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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5038a7d915
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d3dx9: Use const instead of CONST.
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2013-02-14 17:32:22 +01:00 |
Nozomi Kodama
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965e27149a
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d3dx9_36: Fix the case out = in for D3DXSHRotate.
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2012-11-13 19:27:04 +01:00 |
Józef Kucia
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3e264ced0f
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d3dx9: Handle NULL arguments in D3DXVec3Unproject.
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2012-11-08 17:21:18 +01:00 |
Józef Kucia
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a5d5650730
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d3dx9: Handle NULL arguments in D3DXVec3Project.
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2012-11-08 17:21:15 +01:00 |
Nozomi Kodama
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c59efbed77
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d3dx9_36: Add tests for D3DXSHRotateZ.
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2012-11-01 19:14:53 +01:00 |
Józef Kucia
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7bfd634286
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d3dx9: Handle NULL viewport in D3DXVec3Unproject.
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2012-10-29 10:47:04 +01:00 |
Nozomi Kodama
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80b73ffcef
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d3dx9_36: Remove useless casts.
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2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
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46fca31c4f
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d3dx9_36/tests: Remove useless casts.
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2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
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3d5c61cdcd
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d3dx9_36/tests: Relax an equality between floats.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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9c823d04b6
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d3dx9_36/tests: Avoid a potential out of bound access.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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584c24050e
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d3dx9_36/tests: Speed up some tests.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Rico Schüller
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ec9db0a11f
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d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
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2012-10-01 18:49:11 +02:00 |
Francois Gouget
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91c7dca35f
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d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
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2012-09-26 14:40:49 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Detlef Riekenberg
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feea459238
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d3dx9_36/tests: Fix failures on vista x64.
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2012-08-14 11:57:57 +02:00 |
Nozomi Kodama
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f5714cccbd
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d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
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c957f8a921
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d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
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f757f3fb7d
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d3dx9: Implementation of D3DXSHMultiply2.
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2012-07-16 14:33:43 +02:00 |
Francois Gouget
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691b9b6443
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d3dx9_36/tests: Add a trailing '\n' to ok() calls.
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2012-07-03 12:03:42 +02:00 |
Nozomi Kodama
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e3888ec87c
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d3dx9_36: Implementation of D3DXSHScale.
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2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
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b56227cbf1
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d3dx9_36: Implementation of D3DXSHDot.
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2012-06-28 11:35:25 +02:00 |
Francois Gouget
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b2e3e2e943
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d3dx9_36/tests: Simplify test_D3DXSHMultiply3().
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2012-06-25 10:33:30 +02:00 |
Nozomi Kodama
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60a0fb30df
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d3dx9_36: Implementation of D3DXSHMultiply3.
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2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
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ed7c28353d
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d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
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2012-06-14 19:16:40 +02:00 |
Nozomi Kodama
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4099eb8bbb
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d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1.
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2012-06-13 14:50:25 +02:00 |
Christian Costa
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a7692beb61
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d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test.
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2012-03-14 12:59:08 +01:00 |
Rico Schüller
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b83d322dba
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d3dx9: Implement D3DXSHAdd().
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2011-12-12 10:19:30 +01:00 |
Stefan Dösinger
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b97b577e9f
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d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
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2011-09-21 11:35:43 +02:00 |
Michael Stefaniuc
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977308365d
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d3dx9_36: Remove casts to the type of the casted expression.
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2011-09-20 16:21:43 +02:00 |
Misha Koshelev
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14e93e79d6
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d3dx9_36: Use cross-platform versions of infinity and NaN.
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2011-07-12 12:31:46 +02:00 |
Dylan Smith
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d621accbea
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d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
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2011-07-04 13:39:24 +02:00 |
Dylan Smith
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cac35191b9
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d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
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2011-07-04 13:39:15 +02:00 |
Misha Koshelev
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a6b40624db
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d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
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2011-07-01 14:39:22 +02:00 |
Matteo Bruni
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ffe65c2721
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d3dx9/tests: Remove spurious assignment (LLVM/Clang).
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2011-02-21 12:44:36 +01:00 |
Matteo Bruni
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8c0a8ac514
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d3dx9/tests: Remove a D3DXPlaneNormalize test.
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2010-11-23 14:16:22 +01:00 |
Gerald Pfeifer
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c45c226de4
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d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
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2010-05-10 10:17:14 +02:00 |
Gerald Pfeifer
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d30629ff74
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d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
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2010-04-26 07:02:11 -05:00 |
David Adam
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202f826d02
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d3dx9/tests: 1 must be a float.
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2009-12-22 14:12:43 +01:00 |