Lionel Ulmer
97f216c93c
- some tracing fixes
...
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Tony Lambregts
2e24a148bf
Replace DPRINTF with TRACE.
2003-03-15 00:12:42 +00:00
Lionel Ulmer
19e6bf96e8
Use the dwStartVertex argument in the Draw*PrimitiveVB methods.
2003-02-12 21:40:25 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
...
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
...
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
...
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
...
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
...
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
...
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Ove Kaaven
1f5315c80f
Make sure that no files except unknwn.h include wine/obj_base.h
...
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
...
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00