David Adam
c392a8bc74
d3dx8: Implement D3DXMatrixMultiply.
2007-10-31 12:39:54 +01:00
David Adam
720fb79d7f
d3dx8: Implement D3DXMatrixfDeterminant.
2007-10-31 12:39:54 +01:00
David Adam
0af358b52b
d3dx8: Implement D3DX*Vec4Cross.
2007-10-29 14:03:57 +01:00
David Adam
cc22eac10e
d3dx8: Implement D3DXTransformNormal.
2007-10-29 14:03:46 +01:00
David Adam
90c4757b8d
d3dx8: Implement D3DX*TransformCoord.
2007-10-29 14:03:36 +01:00
David Adam
fa58dcee8d
d3dx8: Implement D3DX*Transform.
2007-10-29 14:03:24 +01:00
David Adam
7d0f15f964
d3dx8: Implement D3DX*CatmullRom.
2007-10-29 14:02:58 +01:00
David Adam
4ff191a7eb
d3dx8: Implement D3DX*Hermite.
2007-10-29 14:02:44 +01:00
David Adam
ea8e7ce42d
d3dx8: Implement D3DX*BaryCentric.
2007-10-29 14:02:25 +01:00
David Adam
50ae1e3623
d3dx8: Implement D3DX*Normalize.
2007-10-29 14:02:02 +01:00
Louis Lenders
514db0a59d
d3dx8: Update spec file.
2007-10-04 13:02:02 +02:00
Alexandre Julliard
aa0b9aac0d
Sort entry points alphabetically.
2005-06-22 18:38:23 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
...
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00