Matteo Bruni
f90f895759
d3d8: Use proper helper.
2012-10-10 20:34:13 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
60ff5906ae
d3d8/tests: Add a test for resource bindings after reset.
2012-06-18 17:48:40 +02:00
Henri Verbeet
93afc43ee9
d3d8/tests: Fix a couple of return value checks.
2012-03-13 10:26:44 +01:00
Stefan Dösinger
3c1d5f6c5d
d3d8/tests: Port the depth blit test to d3d8.
2012-03-09 11:28:57 +01:00
Henri Verbeet
6b0d878f18
d3d8/tests: Add some tests for resetting the device window.
2012-02-29 20:47:30 +01:00
Eric Pouech
1d3952ed9f
d3d: Fixed a couple of warnings for 64bit targets.
2011-12-12 10:53:49 +01:00
Henri Verbeet
5b88d145e4
d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
2011-11-28 16:40:47 +01:00
Henri Verbeet
b42ec21d76
d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
2011-10-21 12:09:37 +02:00
Stefan Dösinger
14a245690d
d3d8: Implement FPUSETUP for msvc.
2011-09-26 17:59:45 +02:00
Matteo Bruni
dffce5c01a
d3d8/tests: Test creating shaders with wrong type or version.
2011-09-26 17:57:53 +02:00
Stefan Dösinger
c7b509b16c
d3d8/tests: State getters don't work with PUREDEVICEs.
2011-09-16 17:23:10 +02:00
Austin English
6e69d1168f
d3d8/tests: Make sure to use return values (LLVM/Clang).
2011-08-22 17:21:50 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
a4b032fd31
d3d8/tests: Add a volume texture test to test_reset().
2011-05-05 11:45:17 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7db1ebb853
d3d8/tests: Add a Reset test.
...
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet
b20a2703e4
d3d8/tests: Fix some failure messages in test_depth_stencil_size().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7b44caa752
d3d8/tests: Add a test for window styles on device creation.
2011-05-03 14:38:06 +02:00
Stefan Dösinger
e140077cc7
d3d8: Add more tests for NULL render targets.
2011-04-26 16:17:45 +02:00
Stefan Dösinger
a6424b9445
d3d8: Test depth stencil size mismatches.
2011-03-14 13:10:32 +01:00
Stefan Dösinger
ee2ac1ca6b
d3d8: Use a proper window class for the device test.
2011-03-14 13:10:28 +01:00
Stefan Dösinger
a80579b2f3
d3d8: Destroy the windows after the test.
2011-03-14 13:10:13 +01:00
Austin English
98678879af
d3d8/tests: Remove win9x hack.
2011-02-28 13:11:28 +01:00
Peter Urbanec
a02195a148
d3d8/tests: Use primary monitor screen size to perform tests.
2011-02-11 17:40:37 +01:00
Henri Verbeet
3d64b44c8c
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-20 12:18:54 +01:00
Greg Geldorp
c1736fed2d
d3d8/tests: Skip tests if not running in the foreground.
2011-01-12 14:56:20 +01:00
Austin English
b98c8ce556
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-12-03 16:08:55 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Henri Verbeet
6632d2c45c
d3d8/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:49 +01:00
David Adam
743e9b35a1
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-25 15:30:46 +02:00
Henri Verbeet
4fa4ea7335
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
2010-10-06 14:42:10 +02:00
Alexandre Julliard
730f01801f
tests: Make some variables static.
2010-10-01 13:41:42 +02:00
Alexandre Julliard
857d8f3675
d3d8/tests: Fix some test failures with the focus messages.
2010-07-02 13:45:25 +02:00
Henri Verbeet
7d5666e084
d3d8: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Henri Verbeet
d11185a890
d3d8/tests: Add some message processing to test_wndproc().
...
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens
dcb62f265d
d3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-19 12:26:31 +01:00
Henri Verbeet
7aa5e90914
d3d8/tests: Extend the window proc / focus window tests.
2010-03-18 10:23:52 +01:00
Henri Verbeet
d18bbbf09d
d3d8/tests: Add message tests for windowed devices.
2009-12-29 11:05:50 +01:00
Henri Verbeet
5d2a46d92e
d3d8/tests: Add some tests for focus behaviour.
2009-12-23 14:27:30 +01:00
Henri Verbeet
b796573d68
d3d8: Add a test to show D3D replaces the window proc.
2009-12-15 11:44:14 +01:00
Henri Verbeet
212ee15bd7
d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
...
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet
50f5c9253e
d3d8/tests: Properly release the first device in test_depth_stencil_reset().
2009-10-23 12:03:03 +02:00
Detlef Riekenberg
7189c58f2f
d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken().
2009-10-16 13:36:11 +02:00
Henri Verbeet
fecbf7b416
d3d8: Remove trailing spaces.
2009-08-31 12:41:21 +02:00
Henri Verbeet
4d1379f6a9
d3d8: Remove stray tabs.
2009-08-25 11:09:52 +02:00
Henri Verbeet
f0e8307566
d3d8/tests: Make sure the device is released properly.
2009-06-23 11:48:02 +02:00
Henri Verbeet
7dd5cc8749
d3d8: Add tests for deleting invalid shader handles.
2009-06-16 13:36:59 +02:00
David Adam
33eb939390
wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
2009-04-24 11:51:27 +02:00