Paul Gofman
e2dfb91093
wined3d: Fixup alpha component in wined3d_texture_gl_upload_data().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35194
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=25486
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 19:53:37 +01:00
Paul Gofman
a73a892f46
wined3d: Use software decompression for converting from compressed format.
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The motivation under this is not just supporting conversion between
compressed formats. Currently fallback CPU blitter cannot convert
from DXTn formats at all, this patch allows for that if software
decompression function is available.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Paul Gofman
06909230c4
wined3d: Upload 3d GL textures per-slice when conversion is involved.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:45 +02:00
Paul Gofman
b7d2ba9d8f
wined3d: Pass correct map size in wined3d_texture_gl_upload_data().
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:42 +02:00
Paul Gofman
7474d665be
wined3d: Factor out wined3d_texture_gl_upload_bo() function.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:40 +02:00
Paul Gofman
85c0c49af7
wined3d: Support zero row pitch in wined3d_texture_gl_upload_data().
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Fixes Wine test failure in d3d11 test_copy_subresource_region().
The test failure could be unstable as there was read after data
end in glTexSubImage2D() called from wined3d_texture_gl_upload_data().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-30 22:24:27 +02:00
Henri Verbeet
c2f0ae50b4
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-23 19:44:17 +02:00
Henri Verbeet
2bc6941ab0
wined3d: Derive the GL bind point for buffer object maps from the bind flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-23 19:44:17 +02:00
Henri Verbeet
af8401ba0c
wined3d: Introduce WINED3D_TEXTURE_DOWNLOADABLE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-19 14:12:49 +02:00
Henri Verbeet
1419a06819
wined3d: Merge wined3d_texture_upload_data() and wined3d_texture_gl_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-16 10:09:06 +02:00
Henri Verbeet
400a0dcc8b
wined3d: Map/unmap bo addresses through the adapter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-16 10:09:04 +02:00
Henri Verbeet
75ee0aa9b9
wined3d: Introduce wined3d_texture_ops.texture_prepare_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-16 10:09:02 +02:00
Henri Verbeet
3179a6af29
wined3d: Introduce wined3d_resource_prepare_sysmem().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-16 10:08:52 +02:00
Henri Verbeet
e3e9bdeedb
wined3d: Make the adapter responsible for texture creation and destruction.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-13 11:02:40 +02:00
Henri Verbeet
da3eb0e752
wined3d: Don't call wined3d_texture_prepare_location() with a NULL context in wined3d_texture_update_desc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:32:31 +02:00
Henri Verbeet
3bc8df5166
wined3d: Invalidate the relevant sampler when unloading a currently bound texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-07 19:56:20 +02:00
Henri Verbeet
74b9ef2c1d
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-07 19:56:16 +02:00
Henri Verbeet
b848b2bcf3
wined3d: Pass a wined3d_context_gl structure to texture_download_data_slow_path().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-02 08:58:53 +02:00
Henri Verbeet
7b62dcf0bb
wined3d: Don't acquire a context in wined3d_texture_load_drawable().
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The one we already have should be fine.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:29:31 +02:00
Henri Verbeet
3bc3fce811
wined3d: Merge wined3d_texture_download_data() and wined3d_texture_gl_download_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:43:54 +02:00
Henri Verbeet
1f8a3b04b9
wined3d: Move texture2d_load_renderbuffer() to texture.c.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:21 +02:00
Henri Verbeet
7fae37c0e1
wined3d: Move texture2d_load_drawable() to texture.c.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-24 10:08:27 +02:00
Henri Verbeet
3595c42a62
wined3d: Merge the wined3d_texture_gl texture ops implementations.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:05:52 +02:00
Henri Verbeet
9de80e1edd
wined3d: Use wined3d_texture_gl_load_texture() in texture3d_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-20 08:47:34 +02:00
Henri Verbeet
c4ba02aac4
wined3d: Use texture2d_load_texture() in texture1d_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-19 10:26:16 +02:00
Henri Verbeet
19470fc870
wined3d: Use wined3d_texture_gl_load_sysmem() in texture3d_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 08:57:16 +02:00
Henri Verbeet
410cf7d24c
wined3d: Use texture2d_load_sysmem() in texture1d_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-17 20:47:46 +02:00
Henri Verbeet
8e6d89b752
wined3d: Download texture data through the texture ops in wined3d_texture_download_from_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-14 18:19:20 +02:00
Henri Verbeet
eb5afc560c
wined3d: Upload texture data through the texture ops in wined3d_texture_upload_from_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:55:35 +02:00
Henri Verbeet
f3ee4d40ce
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_set_compatible_renderbuffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:55:35 +02:00
Henri Verbeet
5fcffb10f7
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 16:11:35 +02:00
Henri Verbeet
6811cc6414
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_apply_sampler_desc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 16:11:33 +02:00
Henri Verbeet
ed9a6a2d67
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 16:11:30 +02:00
Henri Verbeet
e3d28cd45d
wined3d: Pass a wined3d_context_gl structure to context_unmap_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 16:11:28 +02:00
Henri Verbeet
fd29561e97
wined3d: Pass a wined3d_context_gl structure to context_map_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 09:46:13 +02:00
Henri Verbeet
c7badafb9c
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
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Since we want to avoid directly calling GL-specific code here.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:16:56 +02:00
Henri Verbeet
6937b98700
wined3d: Make the adapter responsible for acquiring and releasing contexts.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:44:45 +02:00
Henri Verbeet
52c5abb3d7
wined3d: Move the "active_texture" field from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:44:41 +02:00
Henri Verbeet
2b350f9d52
wined3d: Use wined3d_texture_get_level_box() in wined3d_texture_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:37 +02:00
Henri Verbeet
fc7ea69e80
wined3d: Pass a wined3d_context_gl structure to context_texture_update().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:28 +02:00
Henri Verbeet
3171193bcf
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:45:08 +02:00
Henri Verbeet
77bc74c637
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:53 -05:00
Henri Verbeet
6de1837955
wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:46:07 -05:00
Józef Kucia
446a2422a9
wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:45:43 -05:00
Stefan Dösinger
9e20eda421
wined3d: Adjust video memory when resizing swapchain buffers.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-25 15:56:28 +01:00
Józef Kucia
e4bf926c3b
wined3d: Introduce general helper function to get sample count for resource.
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For Vulkan backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:34:46 +01:00
Józef Kucia
57110d5bc2
wined3d: Introduce wined3d_cs_finish() helper.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Henri Verbeet
74931f9217
wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:24:54 +01:00
Henri Verbeet
0bae2bed43
wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
826be9ee10
wined3d: Make "driver private" formats always mappable.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00