Stefan Dösinger
4f594777a2
wined3d: Drop the VBO if too many full buffer conversions occur.
2009-12-29 11:04:03 +01:00
Stefan Dösinger
9750cca9b1
wined3d: Increment the buffer draw count if the buffer was clean.
2009-12-29 11:03:51 +01:00
Stefan Dösinger
f90b8b6352
wined3d: Rename conversion_count to something more appropriate.
2009-12-29 11:03:44 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Stefan Dösinger
1d37ae6f61
wined3d: Use unload instead of duplicating buffer remove code.
2009-12-29 11:03:24 +01:00
Stefan Dösinger
4590dc4806
wined3d: Free buffer conversion info when freeing the buffer.
2009-12-29 11:03:10 +01:00
Henri Verbeet
9c0bf89ed0
wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
2009-12-28 12:27:14 +01:00
Henri Verbeet
57ff4b4dea
wined3d: Let "FindContext()" figure out the thread id on its own.
...
It doesn't work with anything other than the current thread anyway.
2009-12-28 12:27:13 +01:00
Henri Verbeet
9295de9b84
wined3d: Introduce "context_apply_state()" to setup a context for a specific usage.
2009-12-28 12:27:13 +01:00
Henri Verbeet
f30999f193
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
2009-12-28 12:27:13 +01:00
Henri Verbeet
7160e56ab1
wined3d: Properly check for glBlitFramebuffer().
...
ARB_framebuffer_object can also provide this entry point.
2009-12-28 12:27:13 +01:00
Henri Verbeet
3288911ae3
wined3d: Use proper enum elements for FOURCC formats.
2009-12-23 14:27:30 +01:00
Henri Verbeet
b49e684f5d
wined3d: Focus the focus window.
2009-12-23 14:27:29 +01:00
Henri Verbeet
a0aa10eb5c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
...
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet
ea0af93c19
wined3d: Get rid of some redundant local variables.
...
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet
d9fefdb917
wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterface().
2009-12-22 13:48:25 +01:00
Henri Verbeet
3f77683174
wined3d: Volumes are resources in wined3d.
2009-12-22 13:48:25 +01:00
Henri Verbeet
8c7d259978
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21 15:01:25 +01:00
Henri Verbeet
ecf2e049a2
wined3d: IWineD3DClipperImpl implements IWineD3DBase.
...
Unify the QueryInterface implementation a bit with the rest of wined3d while
we're at it.
2009-12-21 15:01:25 +01:00
Henri Verbeet
23bf5025c6
wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
2009-12-21 15:01:25 +01:00
Henri Verbeet
79a2045395
wined3d: NULL vertex declarations are captured, but not applied.
2009-12-21 15:01:22 +01:00
Henri Verbeet
a389fe551e
wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase.
2009-12-18 11:38:59 +01:00
Henri Verbeet
23f05028f8
wined3d: Add some error handling to create_primary_opengl_context().
2009-12-18 11:38:49 +01:00
Henri Verbeet
4c66141c99
wined3d: Add a function to destroy dummy textures.
...
The next patch uses this.
2009-12-18 11:38:43 +01:00
Henri Verbeet
7fe3ab5a23
wined3d: Don't touch "ppSurface" on failure in IWineD3DDeviceImpl_CreateSurface().
...
I originally kept these when adding surface_init() in
5f581975dc
because the original code had them on
most error paths. However, this actually broke ddraw because it assumed we
don't touch "ppSurface" on errors. Just remove these since they're useless
anyway.
2009-12-18 11:38:40 +01:00
Roderick Colenbrander
6d8c4572ef
wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support.
2009-12-17 12:53:19 +01:00
Henri Verbeet
bd1ec9eb02
wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
2009-12-17 12:43:20 +01:00
Henri Verbeet
35d5e7669e
wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_UnlockBox().
...
Trying to unlock a volume that isn't locked is questionable behaviour on the
side of the application, but not an internal error.
2009-12-17 12:43:16 +01:00
Henri Verbeet
d5a8637ecc
wined3d: Change an ERR to a TRACE in IWineD3DEventQueryImpl_GetData().
...
This is allowed behaviour.
2009-12-17 12:43:11 +01:00
Stefan Dösinger
8eeb513b1a
wined3d: Fix VBO buffer usage.
2009-12-16 13:04:19 +01:00
Stefan Dösinger
718e55b9a6
wined3d: Don't render single buffered swapchains to a FBO.
2009-12-16 12:42:40 +01:00
Henri Verbeet
cd623036fc
wined3d: Mark the draw buffer as dirty in context_create().
...
Currently callers of this function are responsible for setting the draw buffer
correctly, but they don't do a very good job:
- swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer,
even though the context's target is always the front buffer.
- swapchain_create_context_for_thread() depends on (eventually) being called
by FindContext().
- create_primary_opengl_context() and
IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw
buffer at all.
Just marking the draw buffer dirty lets the context management sort it all
out, and is much simpler.
2009-12-16 12:22:29 +01:00
Henri Verbeet
a215d326a5
wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
...
Casting the container to "IWineD3DSwapChainImpl *" is always safe when
SFLAG_SWAPCHAIN is set on the surface. Most callers don't have a real
need for the swapchain, and end up calling GetContainer() just to pass
it to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
Henri Verbeet
97f04248fc
wined3d: Use surface_is_offscreen() in flush_to_framebuffer_drawpixels().
2009-12-16 12:22:03 +01:00
Henri Verbeet
bf113bd284
wined3d: Use surface_is_offscreen() in read_from_framebuffer_texture().
2009-12-16 12:21:58 +01:00
Henri Verbeet
51438eec46
wined3d: Use surface_is_offscreen() in fb_copy_to_texture_hwstretch().
2009-12-16 12:21:50 +01:00
Stefan Dösinger
cde3217268
wined3d: Properly release client storage memory.
2009-12-15 16:09:12 +01:00
Stefan Dösinger
2ee6bb1cbb
wined3d: Frontbuffers are onscreen.
2009-12-15 11:58:53 +01:00
Henri Verbeet
2f56ef09e6
wined3d: Use surface_is_offscreen() in context_apply_draw_buffer().
2009-12-15 11:44:20 +01:00
Henri Verbeet
c24e48d937
wined3d: Filter window messages generated by switching to fullscreen and back.
2009-12-15 11:43:56 +01:00
Henri Verbeet
0e270bbd22
wined3d: Send window messages through the swapchain before sending them to the application.
2009-12-15 11:43:41 +01:00
Henri Verbeet
6bf79b885f
wined3d: Let the context handle the draw buffer in swapchain_blit().
2009-12-14 12:04:05 +01:00
Henri Verbeet
82556b613e
wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch().
2009-12-14 12:04:05 +01:00
Henri Verbeet
59db3ecaa0
wined3d: Let the context handle the draw buffer in flush_to_framebuffer_drawpixels().
2009-12-14 12:04:05 +01:00
Henri Verbeet
30f5883ef5
wined3d: Let the context handle the draw buffer in stretch_rect_fbo().
2009-12-14 12:04:05 +01:00
Henri Verbeet
cb076db8cc
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c.
2009-12-11 12:16:25 +01:00
Henri Verbeet
542590cfc9
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c.
2009-12-11 12:16:25 +01:00
Henri Verbeet
a9f2613d13
wined3d: Add a separate function for swapchain initialization.
2009-12-11 12:16:25 +01:00
Henri Verbeet
75ef50e435
wined3d: Correctly calculate the extended style in IWineD3DDeviceImpl_RestoreWindow().
2009-12-11 12:16:25 +01:00
Henri Verbeet
840b5af77e
wined3d: Properly invalidate the context's draw buffer in color_fill_fbo().
2009-12-11 12:16:25 +01:00
Henri Verbeet
b85a070598
wined3d: Support more formats for display mode enumeration.
...
ddraw/d3d8/d3d9 only support a limited number of formats, but those already
limit the supported formats themselves.
2009-12-10 11:54:55 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
bd9828a039
wined3d: Don't restore the draw buffer in color_fill_fbo().
...
This should be done by the context management these days.
2009-12-10 11:54:29 +01:00
Henri Verbeet
bfe6695d30
wined3d: Only disable blending for offscreen targets.
2009-12-09 13:51:08 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Henri Verbeet
d2ad2df637
wined3d: Remove a few redundant assignments.
2009-12-09 13:50:48 +01:00
Henri Verbeet
54f3dec8e6
wined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08 12:33:29 +01:00
Henri Verbeet
a02f93defb
wined3d: Remove the redundant "adapterNo" field from the device.
2009-12-08 12:33:23 +01:00
Henri Verbeet
aed85222b5
wined3d: Rename the wined3d_adapter "num" field to "ordinal".
...
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet
8a833a2d75
wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().
...
This fixes a regression introduced by 2b2fc827ce
.
2009-12-08 12:33:08 +01:00
Stefan Dösinger
740e2d403e
Render to fbo when the size mismatches at creation time.
...
This is needed because the window(and thus the GL drawable) might be
smaller than the D3D backbuffer. If we waited for the FBO switch until
Present is called we'd lose data in the first frame.
2009-12-07 14:33:56 +01:00
Stefan Dösinger
548b0bcda5
wined3d: Render to a FBO if the window size is changed.
2009-12-07 14:33:32 +01:00
Stefan Dösinger
817714912b
wined3d: Infrastructure to render swapchains to a FBO.
2009-12-07 14:33:24 +01:00
Stefan Dösinger
2b0271b185
wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer with FBOs.
...
This is used by the offscreen render target->texture blit code if
FBOs are enabled, but FBO_blit is not supported
2009-12-07 14:33:04 +01:00
Stefan Dösinger
64291c60cb
wined3d: A function for checking if a surface is offscreen.
2009-12-07 14:32:54 +01:00
Stefan Dösinger
54f0d3f785
wined3d: Add a function for initializing surface sysmem.
2009-12-07 14:32:29 +01:00
Francois Gouget
060934c557
wined3d: Don't define nameless structs or unions.
...
Fixes compilation on systems that don't support nameless unions or structs.
2009-12-07 14:18:25 +01:00
Henri Verbeet
0491fcce30
dxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04 14:34:59 +01:00
Henri Verbeet
dd5fc79f56
wined3d: The stateblock doesn't really need a parent.
2009-12-04 14:34:59 +01:00
Stefan Dösinger
6a19339207
wined3d: Remove needless NULL checks (coverity).
2009-12-03 11:45:15 +01:00
Henri Verbeet
ed73f0a1b0
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Henri Verbeet
36823dd96b
wined3d: Set appropriate error codes in IWineD3DDeviceImpl_Init3D() on out of memory.
2009-12-02 13:06:07 +01:00
Marcus Meissner
a7e599db45
wined3d: Handle NULL ptrs (Coverity).
2009-11-24 10:51:46 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Henri Verbeet
135e6cea7b
wined3d: Add a separate function for device initialization.
2009-11-18 11:16:49 +01:00
Henri Verbeet
e4d8a3f309
wined3d: Move the various backend selection utility functions to utils.c.
2009-11-18 11:16:43 +01:00
Henri Verbeet
7676c66431
wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
...
It has nothing to do with OpenGL, so shouldn't be in "gl_formats_template".
This fixes a regression introduced by e1469961d4
.
2009-11-17 15:14:54 +01:00
Henri Verbeet
db2273652d
wined3d: Add a format table for basic format flags like WINED3DFMT_FLAG_FOURCC.
2009-11-17 15:14:54 +01:00
Anders Jonsson
58b203e798
wined3d: Fix typo.
2009-11-16 13:47:49 +01:00
Stefan Dösinger
0e77a381ea
wined3d: Create clip coords only if they are used.
...
If GL vertex shader clipping is supported (GLSL or NVvp), we currently
always calculate clipping results in the shader. They're gracefully
discarded by opengl, but we need 6 constants / uniforms to calculate
unused values.
2009-11-12 15:18:00 +01:00
Henri Verbeet
5487009624
wined3d: Report a driver version appropriate for the reported OS.
2009-11-12 13:14:39 +01:00
Henri Verbeet
8d351a1141
wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).
2009-11-04 13:07:57 +01:00
Austin English
5f0940e08a
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
Marcus Meissner
9f8a73ab96
wined3d: Check for NULL before context_release (Coverity).
2009-11-03 21:22:46 +01:00
Stefan Dösinger
8eef221d20
d3d: Handle the pointsize_min default difference in d3d8.
2009-11-03 21:22:12 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
fbae08672b
wined3d: It's not an error to request multisampling.
2009-10-30 11:28:35 +01:00
Henri Verbeet
be8026adf6
wined3d: directly pass gl_info to stream_info_element_from_strided().
2009-10-29 13:09:37 +01:00
Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
d7b087618b
wined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-29 13:09:20 +01:00
Henri Verbeet
e6ca176a48
wined3d: Rename DestroyContext() to context_destroy().
2009-10-28 11:16:05 +01:00
Henri Verbeet
c0050b8ec9
wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d.
...
The background on this is that some applications use OpenGL and DirectDraw/Direct3D on
the same thread, typically using OpenGL for rendering and DirectDraw to get
the amount of available video memory. This means that we might replace the
application's current GL context with one with a completely different state,
but also that our current GL context might not be what we think it is.
2009-10-28 11:15:59 +01:00
Henri Verbeet
98027cb535
wined3d: Call context_release() for wined3d contexts made current by context_create().
2009-10-28 11:15:27 +01:00
Henri Verbeet
eeb54b9922
wined3d: Keep better track of where we're using wined3d contexts.
...
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet
401173ffde
wined3d: Restore the thread's previous GL context in context_destroy_gl_resources().
2009-10-28 11:15:00 +01:00
Henri Verbeet
30d2660d99
wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext().
2009-10-27 10:55:35 +01:00
Henri Verbeet
94509f85b5
wined3d: Restore the wglMakeCurrent() call in context_destroy_gl_resources().
...
e3ca576576
removed this call because we don't
need it to tell if the context is valid, but we still need it to actually make
the context current.
2009-10-27 10:55:27 +01:00
Henri Verbeet
13c4fe72ad
wined3d: Set a driver name appropriate for the vendor in init_driver_info().
2009-10-27 10:55:09 +01:00
Henri Verbeet
26ba212407
wined3d: Apply PCI ID overrides in init_driver_info() instead of IWineD3DImpl_GetAdapterIdentifier().
2009-10-27 10:54:57 +01:00
Henri Verbeet
2447c8bc3e
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
2009-10-27 10:54:50 +01:00
Stefan Dösinger
0c72464abf
wined3d: Use the native constant limit for fitting private constants.
2009-10-26 11:42:36 +01:00
Stefan Dösinger
9ee6508132
wined3d: Remove dead code.
2009-10-26 11:42:29 +01:00
Stefan Dösinger
f15fc8f41c
wined3d: Take native constants into account when reporting ARB limits.
2009-10-26 11:42:20 +01:00
Stefan Dösinger
641d6681d4
wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
...
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Stefan Dösinger
f9c4d442a9
wined3d: Get rid of the general shader constant limit.
2009-10-26 11:41:51 +01:00
Stefan Dösinger
70d6304a21
wined3d: Use the shader backend reported constant limit outside the shader backend.
2009-10-26 11:41:43 +01:00
Henri Verbeet
483d5d0a0d
wined3d: Print an ERR instead of crashing in context_check_fbo_status().
...
Some version of Mesa will claim the window system provided framebuffer is
incomplete when using indirect rendering, although the framebuffer objects
spec says this can never happen. Printing an ERR instead of crashing should
make it clearer that this isn't a wined3d problem.
2009-10-26 11:20:52 +01:00
Henri Verbeet
d03a105c1a
wined3d: Fix a typo.
2009-10-26 11:20:44 +01:00
Henri Verbeet
de82b55b20
wined3d: Refuse to parse shaders with an invalid version token.
2009-10-26 11:20:39 +01:00
Henri Verbeet
5fbe5ee027
wined3d: Add a separate structure for driver info.
2009-10-26 11:20:33 +01:00
Henri Verbeet
69bf130476
wined3d: Remove a redundant ActivateContext() call.
2009-10-26 11:20:26 +01:00
Henri Verbeet
ade350b4d4
wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind).
2009-10-23 12:03:37 +02:00
Henri Verbeet
53104ac1e7
wined3d: Don't use the stack as cursor mask (Valgrind).
2009-10-23 12:03:30 +02:00
Henri Verbeet
342a71b281
wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
2009-10-23 12:03:15 +02:00
Henri Verbeet
a927573395
wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind).
2009-10-22 10:46:20 +02:00
Henri Verbeet
8d2512317f
wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind).
2009-10-22 10:46:15 +02:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
55047f811a
wined3d: Fix some GLINFO_LOCATION abuse.
2009-10-22 10:45:57 +02:00
Henri Verbeet
fa548414f9
wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).
2009-10-21 16:05:57 +02:00
Henri Verbeet
42eb516d96
wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind).
2009-10-21 16:05:57 +02:00
Henri Verbeet
f2aaca2f67
wined3d: Rename WineD3DAdapter to wined3d_adapter.
2009-10-21 16:05:57 +02:00
Stefan Dösinger
122ed40c2b
wined3d: Use ARB constant limits in ARB.
2009-10-20 14:46:16 +02:00
Stefan Dösinger
435646550b
wined3d: Use GLSL constant limits in GLSL.
2009-10-20 14:46:13 +02:00
Stefan Dösinger
2d802af4d9
wined3d: Make shader specific constants accessible via GL_LIMITS.
2009-10-20 14:46:08 +02:00
Henri Verbeet
94d33d3e86
wined3d: Destroy FBO entries from the context that created them.
...
EXT_framebuffer_object doesn't specify if FBOs are shareable between GL
contexts, but ARB_framebuffer_object explicitly prohibits it.
2009-10-20 14:00:37 +02:00
Henri Verbeet
e3ca576576
wined3d: Use context->valid in context_destroy_gl_resources().
...
Instead of relying on wglMakeCurrent() to do what we want.
2009-10-20 14:00:36 +02:00
Henri Verbeet
43aaaa8a4b
wined3d: Validate the D3D context in FindContext().
...
Apparently it's valid to use a D3D device after its window is destroyed.
OpenGL isn't always so forgiving, so this patch is a first step to avoid
making GL calls on a context without window.
2009-10-20 14:00:36 +02:00
Henri Verbeet
0cb6f28751
wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context.
2009-10-20 14:00:36 +02:00
Henri Verbeet
adf5bb5f6a
wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
...
The root problem here is that with the original error handling a NULL
dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or
destination texture is NULL. Rewriting the error handling changes the
indentation of almost the entire function though, so this patch ends up
rewriting the entire function.
2009-10-19 11:45:45 +02:00
Henri Verbeet
9dd78e13d5
wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang).
2009-10-16 13:37:21 +02:00
Henri Verbeet
594497f4bb
wined3d: Simplify IWineD3DStateBlockImpl_Apply().
...
Consistently use the stateblock's contained states to determine what to apply.
2009-10-15 12:06:18 +02:00
Henri Verbeet
ce10d5f186
wined3d: Don't apply more than num_contained_render_states in IWineD3DStateBlockImpl_Apply().
2009-10-15 12:06:18 +02:00
Henri Verbeet
bac6486520
wined3d: Merge some bitfields in struct SAVEDSTATES.
2009-10-14 11:26:44 +02:00
Henri Verbeet
1f029a30db
wined3d: Simplify IWineD3DStateBlockImpl_Capture().
...
Consistently use the stateblock's contained states to determine what to
capture.
2009-10-14 11:26:38 +02:00
Henri Verbeet
a24d14796a
wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info.
2009-10-14 11:26:26 +02:00
Henri Verbeet
3bc9d1894d
wined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14 11:26:17 +02:00
Henri Verbeet
580cd8c5bb
wined3d: Get rid of stateblock_copy_values().
...
Use IWineD3DStateBlockImpl_Capture() for the initial stateblock capture
instead.
2009-10-14 11:26:02 +02:00
Henri Verbeet
8949a2c1ad
wined3d: Remove some code that doesn't make sense.
...
This was introduced by abb11f30cd
, but I don't
see how it could ever do something useful. Perhaps that's a lack of
imagination on my part, but the only situation in which device->stateBlock
should be NULL is while creating the initial stateblock, and in that case we
just returned in the line above. Setting the stream frequency of all streams
to 0x01010101 doesn't make sense either.
2009-10-13 11:38:28 +02:00
Henri Verbeet
da5b491606
wined3d: Capture on a recorded stateblock doesn't record the vertexdeclaration in d3d9.
2009-10-13 11:38:28 +02:00
Henri Verbeet
526839068f
wined3d: Vertex state stateblocks should also record the vertex declaration.
2009-10-13 11:38:28 +02:00
Jeff Zaroyko
a1126242a7
wined3d: Fix prototype for set_texture_matrix.
2009-10-12 17:07:03 +02:00
Henri Verbeet
3dbfda1ab3
wined3d: Capture some more renderstates in vertex and pixel stateblocks.
2009-10-09 11:50:29 +02:00
Henri Verbeet
442beb1dcf
wined3d: Clear resources that we aren't recording in stateblock_init().
2009-10-09 11:50:29 +02:00
Stefan Dösinger
8a68f418db
wined3d: Don't reserve clipping constants needlessly.
2009-10-08 12:03:50 +02:00
Stefan Dösinger
ed2860f789
wined3d: Split the clip_parameters[2] array.
2009-10-08 12:03:42 +02:00
Stefan Dösinger
7f6ae94c0a
wined3d: Don't write to result.color in arb_add_sRGB_correction.
...
add_sRGB_correction and the generate_pshader function generate the same MOV.
There's no need to do it in two places.
2009-10-08 12:03:30 +02:00