Henri Verbeet
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a03910c903
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d3d10: Properly cleanup shader variables.
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2012-09-21 10:53:00 +02:00 |
Henri Verbeet
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5fe32c8bfd
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d3d10: Get rid of the unused idx_offset field from struct d3d10_effect_object.
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2012-09-19 23:54:53 +02:00 |
Henri Verbeet
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b0795aafd3
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d3d10: Use debugstr_a() on variable names in parse_fx10_object().
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2012-09-19 13:04:43 +02:00 |
Henri Verbeet
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99d1c9ba82
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d3d10: Improve a couple of debug messages.
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2012-09-04 15:05:32 +02:00 |
Henri Verbeet
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0f372135bb
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d3d10: Handle D3D10_SVT_UINT in read_int32_value() and read_int8_value().
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2012-09-04 15:05:27 +02:00 |
Henri Verbeet
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9f212a6c95
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d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore().
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2012-07-25 11:21:03 +02:00 |
Henri Verbeet
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98751a4994
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d3d10: Add support for parsing sampler states.
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2012-07-25 11:21:00 +02:00 |
Henri Verbeet
|
32d4464e90
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d3d10: Implement d3d10_effect_blend_variable_GetBackingStore().
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2012-07-25 11:20:58 +02:00 |
Henri Verbeet
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aaf47457b9
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d3d10: Add support for parsing blend states.
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2012-07-25 11:20:55 +02:00 |
Francois Gouget
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7b89de9e48
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d3d10: Make get_property_info() static.
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2012-07-23 19:53:50 +02:00 |
Henri Verbeet
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6feffa6ee2
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d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore().
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2012-07-23 12:36:09 +02:00 |
Henri Verbeet
|
ea05d7b92d
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d3d10: Add support for parsing depth/stencil states.
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2012-07-23 12:36:05 +02:00 |
Henri Verbeet
|
31fc68146c
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d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
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2012-07-20 14:00:18 +02:00 |
Henri Verbeet
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a1fcb53799
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d3d10: Add support for parsing rasterizer states.
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2012-07-20 14:00:10 +02:00 |
Henri Verbeet
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b15e7d7e23
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d3d10/tests: Add a test for default state values.
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2012-07-20 14:00:02 +02:00 |
Henri Verbeet
|
2d5fdb1683
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d3d10: Add support for parsing stencil reference values to parse_fx10_object().
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2012-07-18 17:12:36 +02:00 |
Henri Verbeet
|
1cfba6cefb
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d3d10: Add support for parsing sample masks to parse_fx10_object().
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2012-07-18 17:12:35 +02:00 |
Henri Verbeet
|
d53ad3acb0
|
d3d10: Add support for parsing blend factors to parse_fx10_object().
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2012-07-18 17:12:35 +02:00 |
Henri Verbeet
|
fa6a8396a0
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d3d10: COM cleanup for the ID3D10EffectVariable interface.
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2012-04-16 12:05:03 +02:00 |
Henri Verbeet
|
863578cc29
|
d3d10: Handle D3D10_SVT_BUFFER.
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2012-01-03 23:40:43 +01:00 |
Henri Verbeet
|
79d1b27333
|
d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_variable_type().
This is the same value, but makes it more obvious where e.g. an "Unhandled
basetype D3D10_SVT_VOID." message would come from.
|
2012-01-03 23:40:39 +01:00 |
Henri Verbeet
|
110aa65e0d
|
d3d10: Add a D3D10CompileEffectFromMemory() stub.
|
2012-01-03 23:40:36 +01:00 |
Henri Verbeet
|
49d811d872
|
d3d10/tests: Add a state groups test.
|
2012-01-03 12:37:30 +01:00 |
Henri Verbeet
|
1f0a143c3b
|
d3d10: Add a short description to skip_dword_unknown().
|
2011-12-12 10:20:48 +01:00 |
Henri Verbeet
|
989a643587
|
d3d10: Implement D3D10StateBlockMaskUnion().
|
2011-11-18 14:26:15 +01:00 |
Henri Verbeet
|
7cce4453d4
|
d3d10: Implement D3D10StateBlockMaskIntersect().
|
2011-11-17 11:37:16 +01:00 |
Henri Verbeet
|
380f989c4a
|
d3d10: Implement D3D10StateBlockMaskGetSetting().
|
2011-11-17 11:37:11 +01:00 |
Henri Verbeet
|
c7feb3a533
|
d3d10: Implement D3D10StateBlockMaskEnableCapture().
|
2011-11-17 11:37:03 +01:00 |
Henri Verbeet
|
be7122034f
|
d3d10: Implement D3D10StateBlockMaskEnableAll().
|
2011-11-16 09:41:46 +01:00 |
Henri Verbeet
|
5ffa2aba23
|
d3d10: Implement D3D10StateBlockMaskDisableCapture().
|
2011-11-16 09:41:43 +01:00 |
Henri Verbeet
|
88a55a04a3
|
d3d10: Implement D3D10StateBlockMaskDisableAll().
|
2011-11-16 09:41:36 +01:00 |
Henri Verbeet
|
a11a171366
|
d3d10: Implement D3D10StateBlockMaskDifference().
|
2011-11-15 16:09:09 +01:00 |
Henri Verbeet
|
84f90f6ea8
|
d3d10: Add a stub ID3D10StateBlock implementation.
|
2011-11-15 16:08:54 +01:00 |
Andrew Talbot
|
f9b424e919
|
d3d10: Mark a fall-through in a switch statement.
|
2011-09-26 18:13:31 +02:00 |
Frédéric Delanoy
|
f932abf326
|
dlls: Assorted spelling fixes.
|
2011-08-01 18:26:27 +02:00 |
Michael Stefaniuc
|
c69bb92463
|
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
|
2011-06-03 13:57:19 +02:00 |
Michael Stefaniuc
|
9635f8b6ef
|
d3d10: COM cleanup for the ID3D10Effect iface.
|
2011-06-03 13:57:16 +02:00 |
Michael Stefaniuc
|
f7214ada84
|
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
|
2011-06-03 13:57:10 +02:00 |
Michael Stefaniuc
|
c412353a05
|
d3d10: COM cleanup for the ID3D10EffectPass iface.
|
2011-06-03 13:57:05 +02:00 |
Michael Stefaniuc
|
e6b29add01
|
d3d10: COM cleanup for the ID3D10EffectType iface.
|
2011-06-02 16:23:48 +02:00 |
Henri Verbeet
|
73637fcbc6
|
d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
|
2011-01-26 15:00:11 +01:00 |
Rico Schüller
|
9e0f26cdd6
|
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
|
2010-10-15 16:17:51 +02:00 |
Rico Schüller
|
8607be1f81
|
d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
930f7ed3c6
|
d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
13893afb8e
|
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Matteo Bruni
|
da783ee57d
|
d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
|
2010-08-30 11:26:28 +02:00 |
Rico Schüller
|
1394627fcc
|
d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
|
2010-08-17 11:42:39 +02:00 |
Rico Schüller
|
0d18e35b28
|
d3d10: Add a stub ID3D10ReflectShader implementation.
|
2010-07-23 12:43:24 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |