Oliver Stieber
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18857f1170
|
Add support for samplers.
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
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2005-06-24 11:53:07 +00:00 |
Jason Edmeades
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c3b8a80f45
|
Avoid compile warnings.
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2005-02-08 16:52:04 +00:00 |
Raphael Junqueira
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b6317bd537
|
- a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
|
2005-01-26 21:06:19 +00:00 |
Jason Edmeades
|
b519893e41
|
Move the GetDeviceCaps into the wined3d library and call from d3d9.
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2004-10-06 00:05:29 +00:00 |
Jason Edmeades
|
c3421ea434
|
Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
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2004-09-29 21:26:47 +00:00 |
Raphael Junqueira
|
0196861349
|
Add the wined3d dll for beginning a cleaner d3d architecture that will
contain the shared openGL code needed for all wine direct3d
implementations.
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2003-11-14 03:50:35 +00:00 |