3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
inherit from dmusic1 and dmusic2 version. And always use dmusic8
versions when available.
- really stupid implementation of IDirectMusicLoader8::GetObject when
IDirectMusicScript wanted
- really fix the refcount problem found by Rok
functions with ntdll equivalent
- replaced status setter/getter for wine async structures with direct
access to a (now included) IO_STATUS_BLOCK structure
- since we now have a IO_STATUS_BLOCK in async_private, we no longer
need in most of the user (derivated) structures a field for
LPOVERLAPPED (it's stored as the IO_STATUS_BLOCK)
- rewrote the async.h users accordingly
- implemented ntdll.Nt{Read|Write}File and let
kernel32.{Read|Write}File(Ex)? use those new ntdll functions
- rewrote smb read/write interfaces to be more ntdll stylish (no
overlapped yet)
dlls/kernel subdir (also splitting 16bit APIs in a separate file)
- implemented ntdll.Nt{Lock|Unlock}File, and made use of those for the
kernel32 equivalent
- implemented a few information classes in NtQueryInformationFile and
NtSetInformationFile (still lots of missing classes)
- enhanced the get_file_info server request in order to implement
correctly NtQueryInformationFile (change time & file alloc size)
- rewrote registry loading to comply with latest changes
- add timeout when calling XCheckTypedWindowEvent
- fix broken IsClipboardFormatAvailable; it tried to do a trick with
EnumClipboardFormats by making incorrect assumptions
- in X11DRV_IsClipboardFormatAvailable do a quick exit if no one owns
the selection
- add 1 second *minimum* time lapse between XSelectionOwner calls
- sync clipboard ownership between different wine processes
- prevents apps from getting into wierd state where they thought they
didn't own the selection but they did and as a result queried
themselves for available selection data
font installed - this avoids a nasty Wingdings only scenario.
Add the ability to perform font replacements, this essentially lets
you give a second name to a font family so that familyA gets
enumerated as familyB too.
If we encounter two copies of the same font then use the one with the
larger version number.
Dmitry Timoshkov <dmitry@codeweavers.com>
Move GetTextCharsetInfo implementation to the font driver.