Commit Graph

145 Commits

Author SHA1 Message Date
Antoine Chavasse 9593c4ea16 Added traces in GetPrivateData and SetPrivateData.
Made SetPrivateData actually store the data from the buffer as well as
its size.
2005-05-23 11:42:40 +00:00
Matthew Mastracci 11959ba310 Correctly lock and unlock surface for a single-surface Blt() and
BltFast() call.
2005-04-11 14:26:00 +00:00
Jakob Eriksson 9ed61de9a2 Get rid of HeapAlloc casts. 2005-03-24 21:01:35 +00:00
Matthew Mastracci 9eead12471 If a FOURCC surface specifies DDSD_PITCH, use that instead of
dwLinearSize.
2005-03-21 10:28:09 +00:00
Paul Vriens fc1f63d279 Check always if destination surface is locked. 2005-03-10 11:13:11 +00:00
Paul Vriens 327049504b Check for NULL before touching src. 2005-03-09 18:42:35 +00:00
Matthew Mastracci 9cf27b5f1a Added surface locking. 2005-03-07 12:23:34 +00:00
Christian Costa e64aae00e0 Handle more properly versions for Direct3D and Direct3DDevice
objects.
2005-02-14 11:09:46 +00:00
Paul Vriens 202b340a51 - use Interlocked* functions in AddRef and Release.
- store the result of the Interlocked functions and use only this.
2005-01-09 17:29:21 +00:00
Mike McCormack 4a0f999859 Use CreateEventW in preference to CreateEventA for unnamed events. 2005-01-07 15:40:09 +00:00
Christian Costa 65a4775b30 Handle correctly DDSD_LINEARSIZE flag for FOURCC textures. 2005-01-03 14:41:08 +00:00
Crestez Leonard f4205ad71f Check for malformed source rect in DIB_DirectDrawSurfact_BltFast, and
return DDERR_INVALID_RECT.
2004-12-21 14:47:35 +00:00
Alexandre Julliard ebe3c529b1 Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00
Francois Gouget 486d020c1b Don't define COBJMACROS in objbase.h.
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Alexandre Julliard f5f7a1822c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
Hans Leidekker fe442b21f7 Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
Alexandre Julliard f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard 48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Lionel Ulmer fbf003dd39 - add S3TC support to BltFast (fixes NOLF)
- proper surface unlocking in case of error in the Blt case
2004-08-02 22:21:30 +00:00
Christian Costa eac96b5606 Added native and emulated S3TC support. 2004-07-30 18:54:32 +00:00
Marcus Meissner 42e1216cf5 COPY_COLORKEY_FX: Do not use lvalue casts. 2004-07-06 18:43:10 +00:00
Lionel Ulmer 112c426c47 Move the FPS computation from the D3D code to the common code. 2004-06-04 19:37:16 +00:00
Lionel Ulmer d069312de6 Add the possibility to save a snapshot of the backbuffer at
flip-time.
2004-04-12 22:07:33 +00:00
Elias Ross 56aca378c1 Added 24-bit color key support in DIB_DirectDrawSurface_BltFast. 2004-03-16 19:41:50 +00:00
Dmitry Timoshkov 21fc3c8067 CreateDIBSection takes a const pointer to BITMAPINFO. 2004-03-12 19:46:12 +00:00
Alexandre Julliard 05df86a38f Moved more GDI definitions to gdi_private.h.
Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Dmitry Timoshkov cc535b7cce There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer 2b8281a827 Fix palette deletion issue seen in DungeonKeeper. 2004-01-30 22:58:03 +00:00
Lionel Ulmer b6ddd8cadb Better color-keying support. 2003-11-11 00:31:16 +00:00
Lionel Ulmer 8c1c276b5b - add ZBuffer write support
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Alexandre Julliard cf52644a1c Removed the A/W constants for builtin cursors, icons and resource
types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Lionel Ulmer 2f34e74ede Some broken games do not put the TEXTURE flags in the surface caps. 2003-07-15 20:45:01 +00:00
Lionel Ulmer 51df9314d8 - fix FPS computation
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Lionel Ulmer 3dfdfbfa6f - some TRACEing fixes
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Lionel Ulmer c203d68e98 - fix some regressions
- GetDC does not lock in ReadOnly mode as it leads to problems with
  some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer 8944b25ead Be more stringent in the 'Lock' invalid RECT check. 2003-06-13 16:31:41 +00:00
Lionel Ulmer 4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Alexandre Julliard 24d0a8394f Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer a4d733ae5a - remove fogging too when doing the flush of the frame buffer
- handle dest rect in the Blt DEPTH_FILL case
- fix QueryInterface on the D3D Device
2003-05-22 03:38:22 +00:00
Christian Costa 1392c77d7e Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer 97f216c93c - some tracing fixes
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer 5d62e55d3d Better handling of pitch set to 0. 2003-05-19 21:38:58 +00:00
Tony Lambregts 2e24a148bf Replace DPRINTF with TRACE. 2003-03-15 00:12:42 +00:00
Christian Costa 93a943eecc Add support for 24 bpp to _Blt_ColorFill.
Fix endianness issue in DIB_DirectDrawSurface_Blt.
2003-02-11 21:58:07 +00:00
Dan Kegel 0fd521fee3 Change RECT to use LONG to match win32 standard headers and fix format
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Dimitrie O. Paun 297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Lionel Ulmer cec93d0abd - re-activate the color-keying code
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Lionel Ulmer 442b235e63 Fix for stupid applications reading some bytes after the end of the
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer b07df8a198 - allow application to load palette-less textures
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00