Set DM_POSITION and DM_DISPLAYORIENTATION when calling
EnumDisplaySettings(ENUM_REGISTRY_SETTINGS). DM_DISPLAYFIXEDOUTPUT
is not set because it is not necessarily reported according to tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It is currently unsupported. This helps later patches so that
settings handlers using a new interface can be introduced without
detaching adapter support, making patches smaller.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Changing non-primary adapter settings is currently unsupported. Return
success for non-primary adapter settings changes so that the primary
adapter settings don't get changed unintentionally.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
NULL device and mode parameters mean to restore all adapters to their
registry settings. Since all user graphics drivers only support a
primary adapter now, it's okay to restore only the primary adapter.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Currently, there is a race condition where if two threads call into
OpenGL at the same time, one of them will initialize OpenGL, but the
other will barrel on ahead, thinking GL is already initialized, even
though the first thread hasn't finished initializing it yet. One of the
symptoms of this is that no pixel formats appear to be available,
because the first thread hasn't yet enumerated the available pixel
formats.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Prefer it to VK_MVK_macos_surface when present.
MoltenVK has deprecated VK_MVK_macos_surface in favor of
VK_EXT_metal_surface. It's likely that the former extension will vanish
at some point.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It isn't safe to access the view object from any thread other than the
main thread. In fact, if you try to call vkCreateMacOSSurfaceMVK() from
any other thread, MoltenVK prints out a big, scary warning telling you
not to do this! Instead, get the layer from the view ourselves and pass
that to MoltenVK. Recent versions of MoltenVK can accept either the view
or the layer.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
I was seeing a crash due to an assert about manipulating it on a
background thread. I can't recall where I was seeing that. I think it's
new in Catalina.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We rely on AppKit-internal events to know when a window is being
dragged. In Catalina, AppKit stopped sending the "drag ended" event when
no drag actually took place, though it still sends "drag started" events
when the title bar is clicked. Ironically, this caused us to think the
window was still being dragged. In that case, waiting for the mouse
button to come back up should allow us to determine when the drag should
end.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
miniaturize fails to minimize window when NSMiniaturizableWindowMask
style is not set. The style will be restored on window restore (or earlier).
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
D3DKMTSetVidPnSourceOwner needs to be implemented in the graphics drivers
because we need to maintain the VidPN source ownership information list
in the graphics drivers. For example, the graphics drivers need to release the
exclusive ownership when a new window is moved to a monitor which has been taken
exclusive ownership.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This never worked. opengl_funcs.ext.p_<func> would always be NULL at the time
it was checked, so nothing would be changed.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Note that since tiptext is a buffer it cannot be NULL.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
macOS SDKs older than 10.11 doesn't support Metal.
macOS 10.11 and 10.12 SDK support Metal but don't
support registryID in MTLDevice protocol. Recommend
using 10.13+ SDK.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is winemac.drv port of 846a8f6c8d.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This sends the expected WM_IME_ENDCOMPOSITION message.
Signed-off-by: Aric Stewart <aric@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Prevents an input lockup in this case.
Signed-off-by: Aric Stewart <aric@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For programs linked against the macOS 10.14 SDK, Mojave makes all view
hierarchies layer-backed. For views to which OpenGL contexts have been
attached this caused a regression where they sometimes failed to render and
just remain black. Updating the OpenGL context after the framework has
assigned a layer to our view works around the problem. Thanks to Elviss
Strazdins on Stack Overflow for the solution
<https://stackoverflow.com/a/52938517/1312143>.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Adds the following registry options, which configure the Mac driver to
map Command to Ctrl:
HKEY_CURRENT_USER\Software\Wine\Mac Driver\LeftCommandIsCtrl
HKEY_CURRENT_USER\Software\Wine\Mac Driver\RightCommandIsCtrl
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35351
Signed-off-by: Ricky Zhou <ricky@rzhou.org>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
App Nap defers timer firings and I/O if the app is not visibly or audibly
updating. An app is supposed to disable it during user-requested or background
activity, but we can't know when the Windows app is engaged in such. Since it's
not generally acceptable for timers or IO to be deferred, we have to disable it
at all times.
The user can re-enable it by setting the following registry setting:
[HKEY\Software\Wine\Mac Driver]
"EnableAppNap"="y"
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes the display match that of native apps. For example, the UI of Mac
Steam vs. Windows Steam or a PNG shown in iexplore.exe vs. Preview.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This was originally done to improve performance at the expense of visually-
correct rendering. I've reconsidered that trade-off.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The window being ordered was first put in the correct place and then was moved
to the other end of the children list by the loop that was intended to adjust
the windows strictly between the window and the ancestor.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It had only been done when a window is shown. Some games change the display
mode before showing their first window. Following Mac conventions, the Mac
driver does not apply display mode changes when it's not the active GUI app.
If such a game were to change the mode and then query display-mode-related info,
it would get info for the original mode, not the requested mode.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Cocoa will draw the window frame immediately but if autodisplay of its content
view is disabled, that may leave the content area black briefly. This change
avoids that flicker.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes an issue where some windows (on some systems) would never display
their content area. If they had a title bar, they'd just display that and
nothing else.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The display link may be stopped even if there are associated windows, due to
idleness. So, it may need to be started when a window is added even if it's
not the first window.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is winemac.drv port from winex11.drv.
Please refer to b8dc1e7cde.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Aric Stewart <aric@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When they were always 32x32, treating that size as though it were in Cocoa's
virtual "points" rather than pixels produced good results even though it wasn't
really correct.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In particular, when an input method for an Asian language (e.g. Pinyin) is
selected, we were getting repeated notifications. Querying the selected input
method upon receiving them suggested that the keyboard layout changed to U.S.
then back to Pinyin, then several redundant notifications with no apparent
change.
Since the handler for the posted KEYBOARD_CHANGED events sends WM_CANCELMODE to
the active window, this was having bad effects.
The spurious notifications can be distinguished by there being no current
text input context or client. To detect redundant notifications, we track the
last keyboard input source and keyboard layout input source and compare with
the new ones to see if they really changed.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
... rather than whether it currently has one.
This is for OpenGLSurfaceMode=behind. In that mode, we need to make the window
transparent wherever a GL-rendered view should not be clipped by GDI-rendered
children or sibling views.
Some apps attach a GL context to the view only temporarily, do some rendering,
and then detach it. But the GL surface remains, with the rendered graphics.
In order for those to show, the window needs to remain transparent even though
none of its views has a GL context currently attached.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The -fire method called by the display link callback also synchronizes on self
(while accessing the windows array). Display link operations use a lock to
synchronize, too, and it's held while the callback is running.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It doesn't seem to work well. In full-screen mode, newly-added windows don't
always properly resize to fill the screen, so they're not the same size as the
windows they're nominally tabbed with. In non-full-screen mode, switching
between tabs sometimes causes the windows to grow in height each time. Etc.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
They shouldn't get a separate space; they should stick with their parent (owner).
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Simply ordering them out leaves the user on the full-screen space, which is now
an empty black screen. Closing the window closes the space, too.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Cocoa doesn't handle the window being ordered out or closed during the
animation well and leaves a ghost window around.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The code had been handling ordering sibling windows relative to each other,
including windows neither of which were child windows. However, it wasn't
properly handling other relationships (e.g. cousins, nieces, uncles, etc.).
The reason this is complicated is that Cocoa keeps child windows in a fixed
relative order to their parent and siblings. The normal -orderWindow:relativeTo:
method doesn't work. One has to remove the children from the parent and re-add
them in the desired order.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Cocoa does this automatically for non-owned windows and informs the back end
via a different mechanism (WINDOW_BROUGHT_FORWARD). However, for owned windows
(child windows in Cocoa parlance), Cocoa does not change their z-order relative
to the owner (parent) or sibling owned windows when clicked. So, we have to
move the window in user32's z-order so that it gets moved appropriately on
screen in response.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Ideally, user32 would adjust its z-order for window activation as happens on
Windows. Then, the Mac driver would just reflect such changes in the Cocoa
windows. But user32 doesn't do that. SetActiveWindow() and SetForegroundWindow()
just adjust focus and status.
This is an attempt to achieve a similar result.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes a problem where the client area view would not be resized as the user
resizes the Cocoa window.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Even if the (un)hidden view doesn't have attached GL contexts itself, its
descendants may. It doesn't make sense not to check them just because this
view doesn't have GL contexts.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-[NSApplication sendEvent:] seems to consume the event and doesn't pass it along
to the window.
Mac keyboards haven't included a Help key for a long time, but users with PC
keyboards can use the Insert key, which is in the same position. The Mac
driver translates either one to VK_INSERT.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Sierra (macOS 10.12) changed the behavior of key repeat. In previous versions
of macOS, key repeat stops when a modifier key is pressed or released. In
Sierra, it does not; it just keeps repeating as newly-modified.
On Windows, key repeat stops when a modifier key is pressed, although not when
one is released. Some programs depend on this behavior. So, the Mac driver
emulates it.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Hiding a view seems to semi-detach any attached OpenGL contexts such that
rendering no longer works. There's no GL surface for the view. Calling
-[NSOpenGLContext update] is not sufficient to reattach the context. So,
fully detach the contexts and reattach them.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
During a call to GetClipboardData(), the app may be asked to render the data
for a promised format. This will cause us to receive WM_CLIPBOARDUPDATE.
Almost always, the app will have just rendered the requested format and not
made any other changes. Therefore, we don't need to rebuild the Mac pasteboard
from the Win32 clipboard. Doing so can cause a race with the other Mac app
which is querying the pasteboard (for a paste operation, for example). We
basically delete the data we _just_ added and rebuild the list of available
types. The symptom is that the other Mac app sees the available types change
and maybe be incomplete.
In theory, the Windows app could make other changes to the clipboard and this
change would cause us to fail to convey them to the Mac pasteboard. I consider
that very unlikely and the tradeoff to improve the common case is worth it.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
With windows, the Cocoa main thread may have changed the frame and messages to
that effect may be in the queue, so it can be important to reassert the
"current" value and discard those messages. With views, by contrast, Cocoa
will never change the frame on its own and there are no messages to discard.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The skipped code is a no-op for the child window case, except that the call to
set_window_surface() synchronizes with the main thread, even with null arguments.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
There's no reason for them to be synchronous and this improves performance.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Continue exporting in the original format under org.winehq.registered.HTML Format
for fidelity when copying and pasting within Wine.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
If another app grabbed the clipboard, that most likely happened while it was
active and the Wine process was inactive. Our process being made active again
is a good opportunity to check for that.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When windows aren't full-screen, non-floating windows go in NSNormalWindowLevel
and floating ones go in NSFloatingWindowLevel, which is higher. However, a
non-floating full-screen window will go into a level higher than either of
those. The prior logic of the -adjustWindowLevels: method would keep the
floating windows at a window level at least that high. They should actually
be in a strictly higher level.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes an oversight in commit d91e56863. Some of the views created for
Win32 child windows were being left out of any view hierarchy. OpenGL contexts
attached to such child windows and views were not able to render to screen,
leaving blank areas.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It would eventually get updated by the keyboard changed event, but
only after the message queue was pumped.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Renamed it to macdrv_get_pasteboard_formats(), since the "copy" was meant to
convey Core Foundation ownership semantics which no longer apply.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
… as is done in user32's and gdi32's version of the same function.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The relevant Mac-native types, public.utf16-plain-text and public.utf8-plain-text,
are handled by CF_UNICODETEXT and user32 handles the synthesis of CF_TEXT and
CF_OEMTEXT from that.
CF_TEXT and CF_OEMTEXT are still exported and imported with a Wine-specific
type to preserve cross-prefix copy/paste fidelity.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The relevant Mac-native type, com.microsoft.bmp, is handled by CF_DIB and
user32 handles the synthesis of CF_BITMAP and CF_DIBV5 from that.
CF_BITMAP and CF_DIBV5 are still exported and imported with a Wine-specific
type to preserve cross-prefix copy/paste fidelity.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
At least one Mac app, TextWrangler, puts UTF-16 data on the pasteboard with
lines separated by CR (although it uses LF for the UTF-8 form of the same text).
Other Mac apps handle it properly; we should, too.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We had been posting it when exiting fullscreen mode ended. However, certain
events during exiting could provoke the back-end to assert the window frame as
it knows it, which would be the one from full-screen mode. This would be
handled by the Cocoa thread after exiting full-screen mode. So, the window
would animate to its pre-fullscreen frame and then spontaneously go back to
covering the screen. This would be Windows-style fullscreen rather than
Cocoa-style and there'd be no obvious way to get out.
The problem occurs on macOS 10.12 (Sierra) due to a change in what methods it
calls on the window while exiting fullscreen.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When a window is shown, it may not have drawn its content into the backing
surface, yet. Cocoa will draw the window, starting with its standard light
gray background and then the content view. However, the content view won't
have anything to draw, yet, though, so the window background is not drawn over.
A short while later, usually, the app will paint its content into the window
backing surface and Cocoa will be told to redraw the window. This works, but
the user can often see the flash of the window background color first. This
is especially visible for windows with dark content.
Part of the fix is to set the window background to transparent until the
content view has actually drawn once since the window was shown.
That's not sufficient on its own, though. We had disabled Cocoa's automatic
display mechanism for windows and put display on a display-link timer. This
meant that the window was not actually cleared to its transparent color. When
the window was shown, the Window Server displayed a white backing buffer. It
is the app process which should fill that backing buffer with clear color but,
because we had disabled auto-display, that wasn't getting done at the same
time the window was displayed. It was happening some time after. Again, the
result was a visible flicker of white.
So, we now temporarily re-enable auto-display just before showing a window.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>