CLSID_DirectMusicAudioPath is private to Wine and produces the confusion
between the COM objects DirectMusicAudioPath and
DirectMusicAudioPathConfig. But those are totally different things.
dmstyle directory that share the debug and helper functions for dmusic
dlls (as Rok's idea for dmloader).
- Use new helpers functions to load References on
IDirectMusicSegTriggerTrack loading (currently they leak).
- IDirectMusicStyle (almost partial) loading.
- Minor fixes.
- AudioPath crash fix (don't use DSound APIs if buffer is null).
- Move generic functions to dmime_main.c for future reuse (from
segment.c).
- IDirectMusicTempoTrack loading (many tempo case must be handled).
- IDirectMusicSegTriggerTrack loading implementation (now
DMRF/DirectMusic References loading should be done).
- Semi stub for AudioPath Activate.
- IDirectMusicPerformance8::CreateAudioPath stub.
- Most of the IDirectMusicSegment8_[Set,Get]* (using header).
- Load of Streamer IDirectMusicSegment8 header.
- completely rewritten headers (DX9 compat.; look much nicer now ;=)
- removed IDirectMusicSong and IDirectMusicMelodyFormulationTrack
(which are removed from DX9; weren't implemented in DX8 anyway)
- combined/simplified IDirectMusicSomething / IDirectMusicObject /
IPersistStream for objects that support loading
- implemented IDirectMusicObject on all such objects; via generic
functions
- combined IDirectMusicTrack(8)/IPersistStream on all tracks
- fully implemented IDirectMusicContainer (at least 90% if there are
no private interfaces)
- implemented IDirectMusicCollection (99% work & MS compliant
behaviour; except for instruments)
- tried to implement IDirectMusicInstrument (unfortunately uses some
dirty private interfaces... :(
- added dswave.dll; DirectMusic Wave
- some changes in style
- many, many more ;)
can use builtin dmloader and native other dm*.dlls)
- implemented proper creation of objects and retrieval of dmusic
interfaces from them (object, stream, ...)
- implemented all "standard track types" and appropriate stream (for
dmband, loading is almost complete)
- cleaned some obsolete stuff
- split debug channels