Commit Graph

2037 Commits

Author SHA1 Message Date
Alexandre Julliard 96e80c2623 gdi32: Move DescribePixelFormat and SetPixelFormat to the WGL driver. 2012-07-30 22:12:13 +02:00
Alexandre Julliard 5f157e18e2 opengl32: Store the context current DCs on the opengl32 side. 2012-07-25 16:11:05 +02:00
Alexandre Julliard 6a3aa4eb49 opengl32: Use proper handles for PBuffers instead of raw pointers. 2012-07-20 12:36:41 +02:00
Alexandre Julliard 1b9455e65d opengl32: Add supported wgl extension functions to the OpenGL function table. 2012-07-20 00:40:42 +02:00
Alexandre Julliard 4c0779006e opengl32: Move the wgl functions to the main OpenGL function table. 2012-07-19 22:50:37 +02:00
Alexandre Julliard 782e96b910 opengl32: Declare input pointers as const in function prototypes. 2012-07-19 22:17:14 +02:00
Henri Verbeet 2bfc5214be ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
Alexandre Julliard bddea5b5f5 opengl32: Generate a header file containing function tables for all OpenGL functions. 2012-07-18 17:09:25 +02:00
Henri Verbeet 2b4c72b13b d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 73eceafb17 d3d9: Implement d3d9_device_ResetEx(). 2012-07-09 15:04:18 -04:00
Henri Verbeet e97dc9f33d d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Alexandre Julliard 39819d1e8b winex11: Replace wgl.h by the official wglext.h from the OpenGL registry. 2012-07-02 19:17:41 +02:00
Alexandre Julliard 19fcc230d0 winex11: Move GLX definitions out of wgl.h. 2012-07-02 13:21:54 +02:00
Alexandre Julliard 83be88953b opengl32: Make the WGL driver context-specific. 2012-06-29 20:41:36 +02:00
Alexandre Julliard d89f7f2563 opengl32: Move checks of the context thread id to opengl32. 2012-06-29 20:41:35 +02:00
Alexandre Julliard 0045ec9dfb opengl32: Use proper handles for GL contexts and pass a context pointer to the WGL driver functions. 2012-06-29 20:41:34 +02:00
Henri Verbeet 8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
Henri Verbeet 256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Alexandre Julliard 6a9dcd51a2 gdi32: Remove the remaining OpenGL entry points from the DC driver. 2012-06-28 18:52:23 +02:00
Alexandre Julliard edfc7f0de0 opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
Alexandre Julliard 8a13afedd6 opengl32: Move GetPixelFormat to the WGL driver. 2012-06-28 15:53:14 +02:00
Alexandre Julliard bbdf77a311 opengl32: Move wglCreateContext to the WGL driver. 2012-06-28 15:47:31 +02:00
Alexandre Julliard 3bcb8057a1 opengl32: Move wglCreateContextAttribsARB to the WGL driver. 2012-06-28 15:07:44 +02:00
Alexandre Julliard 47fe838b15 opengl32: Move wglMakeContextCurrentARB to the WGL driver. 2012-06-28 14:49:49 +02:00
Alexandre Julliard 7a031d9b92 opengl32: Add the concept of a WGL driver. 2012-06-28 14:37:31 +02:00
Henri Verbeet 0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Alexandre Julliard ee21554893 gdi32: Remove OpenGL functions that don't use an HDC from the driver entry points. 2012-06-25 16:25:57 +02:00
Roderick Colenbrander c754f28f17 winex11.drv: Remove GLX_ATI_render_texture support. 2012-06-25 10:39:02 +02:00
Eric Pouech 83462bf081 dbghelp: Added support for index leaves in types definition for CodeView debug format. 2012-06-25 10:32:55 +02:00
Henri Verbeet 0f0fe49240 wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
Dmitry Timoshkov b527679d17 include/wine/test.h: Fix compilation of standalone tests with PSDK headers. 2012-06-22 14:09:47 +02:00
Henri Verbeet a6ffab3bf5 wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
Thomas Faber cb8af0152c port.h: Add INFINITY macro. 2012-06-18 11:59:41 +02:00
Matteo Bruni 80034de243 wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
2012-06-13 21:35:39 +02:00
Michael Stefaniuc 2e3c0d86cf include: Move "inline" right after the storage specifier. 2012-06-05 11:50:50 +02:00
Alexandre Julliard f1bf4ea3fc gdi32: Move DC hook private definitions out of wingdi.h. 2012-05-31 12:37:15 +02:00
Alexandre Julliard 93758c43fd gdi32: Remove the CreateBitmap and DeleteBitmap driver entry points. 2012-05-29 21:06:41 +02:00
Alexandre Julliard 1416d0e6f1 gdi32: Remove the bitmap parameter from the Get/PutImage entry points. 2012-05-29 21:05:52 +02:00
Jacek Caban 91b89133a9 port.h: Added NAN macro. 2012-05-29 18:20:13 +02:00
Alexandre Julliard fdc4682e31 gdi32: Remove the CopyBitmap driver entry point. 2012-05-24 22:09:19 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Alexandre Julliard 147174ff1c winex11: Implement wglGetPbufferDCARB with a DC escape and remove it from the GDI driver interface. 2012-05-08 14:35:44 +02:00
Alexandre Julliard e94d3b4e08 gdi32: Add a priority mechanism for pushing drivers on the stack in a defined order. 2012-05-08 12:16:50 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Aric Stewart a01d6be69f strmbase: Implement BasicAudio. 2012-04-30 11:00:20 +02:00