Commit Graph

689 Commits

Author SHA1 Message Date
Alexandre Julliard db412aaf60 Added a from_child parameter to the get_update_region request to allow
restarting the search from a given child, in order to avoid looping
forever on windows that don't repaint correctly.
2005-05-31 13:37:16 +00:00
Alexandre Julliard 95b87814e8 Added --list option to the tests and use that in winetest. 2005-05-27 20:10:59 +00:00
Alexandre Julliard 0bfa0b80b0 Better support for building stand-alone tests. 2005-05-25 09:57:07 +00:00
Robert Shearman 4ad93416a8 Implement NtAccessCheck. 2005-05-24 12:32:18 +00:00
Robert Shearman 7bff35428b - Add new server type "struct security_descriptor".
- Add tracing for this new type.
2005-05-23 16:33:00 +00:00
Alexandre Julliard 70d0439905 Moved the generated code segment for 16-bit builtins inside the module
structure.
Get rid of the BUILTIN16_DESCRIPTOR structure and directly register
the MZ header instead.
2005-05-23 12:07:15 +00:00
Eric Kohl 071db4ca6e Define RPC_FC_IGNORE. 2005-05-19 11:14:21 +00:00
Dimi Paun 10d48a9464 Document the more convenient iteration method. 2005-05-18 13:24:46 +00:00
Alexandre Julliard 95086f45a4 Moved data structures for 16-bit relay calls to winbase16.h and
removed builtin16.h.
2005-05-16 09:19:18 +00:00
Alexandre Julliard 9e73cdde39 Allow passing a string to the window property server requests instead
of an atom to avoid redundant server round-trips.
2005-05-11 19:01:10 +00:00
Alexandre Julliard 63342353bc Store a bitmap of active hooks on the client side to try to avoid
server calls for hooks that are not set.
2005-05-11 13:03:15 +00:00
Eric Pouech e6267369b2 - changed ATOM support in wineserver to match NTDLL needs
- adapted accordingly kernel32 atom support
2005-05-10 15:15:50 +00:00
Alexandre Julliard 26050b49d5 Prefix the internal name of all register functions with __regs_ for
better consistency and to make automated checking possible.
2005-05-07 18:10:30 +00:00
Rein Klazes aecbcac865 Add 16<->32 bit message mappings for WM_COPYDATA messages. 2005-05-05 16:43:17 +00:00
Mike McCormack abe70f7648 Implemented GetLastInputInfo. 2005-04-28 12:04:14 +00:00
Jeff Latimer 9a6a30141b Define strncpyW to ensure that users know why it is not present. 2005-04-28 12:01:37 +00:00
Alexandre Julliard 240d4ee9e1 Remove a few more instances of strncpy. 2005-04-25 15:51:45 +00:00
Mike McCormack f92fff66a2 Implemented NtSignalAndWaitForSingleObject. 2005-04-24 17:35:52 +00:00
Robert Shearman d2ea92d14e - Clean up well-known privileges.
- Implement checking tokens for privileges in the server.
- Implement NtPrivilegeCheck.
2005-04-22 21:17:15 +00:00
Alexandre Julliard b965457c4a Get rid of the remaining calls to strncpyW, and remove that function
from wine/unicode.h.
2005-04-21 17:18:50 +00:00
Alexandre Julliard 3e2f2a5265 Allow nested hardware message processing by storing a unique id in
every message and using it to manage the current queue position.
Better filtering of hardware messages to avoid returning messages that
have no chance to match the filter.
2005-04-20 13:03:59 +00:00
Eric Pouech 0a9f98b9bd Removed the no longer user APC_ASYNC kind of APC. 2005-04-18 15:38:44 +00:00
Eric Pouech 5a2591d96d - moved named pipe creation to ntdll
- server now handles the named pipe flags as the NTDLL values (not the
  KERNEL32 ones)
- named pipes in server now use the async IO mechanism for
  connect/wait ops
2005-04-18 14:57:04 +00:00
Alexandre Julliard bc75f2f6c9 Return the coordinates information needed to setup the DC parameters
in the get_visible_region request instead of requiring the client to
compute it again.
2005-03-31 15:36:57 +00:00
Mike McCormack 2ab6a775bd Implement mailslots. 2005-03-30 19:02:15 +00:00
Oliver Stieber 67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Alexandre Julliard 4d32a475a8 Replace the link_window request by a set_parent request since that is
all link_window is used for at this point.
Get rid of the WIN_LinkWindow/UnlinkWindow functions.
2005-03-25 10:38:56 +00:00
Alexandre Julliard 0bc8377bc2 Create a new server request for accepting hardware messages instead of
abusing reply_message.
Allow passing the determined window for a hardware message back to the
server to have it redispatch the message to the correct thread.
2005-03-23 10:33:17 +00:00
Alexandre Julliard 5054c79880 Try to always keep the server window Z-order in sync with the X11 one
using a heuristic based on mouse and expose events.
2005-03-21 12:37:00 +00:00
Alexandre Julliard f75609087a Make the server know about the visible area of a window, which is the
window rect minus the caption and borders when they are handled by the
window manager.
2005-03-17 19:10:41 +00:00
Alexandre Julliard 4e47afb36f Compute the top clipping window directly on the server side. 2005-03-17 14:02:06 +00:00
Oliver Stieber ba5eb14768 Encapsulate texture, surface encapsulated.
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
  prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Alexandre Julliard 99615021fb Properly cope with get_message being called recursively while
processing a hardware message.
2005-03-10 11:52:25 +00:00
Ulrich Czekalla 5067909587 Create a thread-specific selection window to make sure we receive the
selection events in the correct thread.
2005-03-07 19:31:46 +00:00
Oliver Stieber 7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Alexandre Julliard d0ee9f9309 Avoid spaces before preprocessor directives, that's not portable. 2005-03-02 12:23:20 +00:00
Oliver Stieber 2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Robert Shearman b0f02b28b9 - Implement AdjustTokenPrivileges, DuplicateTokenEx and
GetTokenInformation (for the TokenPrivileges case).
- Return STATUS_NO_TOKEN for OpenThreadToken when there is no token
  set for the thread.
2005-02-11 11:52:06 +00:00
Jason Edmeades c3b8a80f45 Avoid compile warnings. 2005-02-08 16:52:04 +00:00
Dmitry Timoshkov 6dba0a7718 Add support for winevent hooks. 2005-02-03 16:40:20 +00:00
Alexandre Julliard ae661da49c Properly compute the client area valid rects and pass them to the
server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira 4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc 267cbeb95c Hack to fix the compile. 2005-01-19 20:57:06 +00:00
Raphael Junqueira 4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades 33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech 4634447d6b - got rid of include/async.h
- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00