So that we don't have to specify it explicitely every time. Input
reports length is now enforced, and we don't mean to test the length
every time we inject input.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Creating a device with the instance guid may get the wrong one if a
true controller is plugged in.
This is because driver_hid.dll runs in a different process from
winehid.sys, and so gets another set of rawinput handles.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Correct DInput implementation will require it to iterate on the internal
HID structures, instead of using the higher-level value / button caps
abstraction.
This will make Wine DInput incompatible with native HID stack, unless
the internal structure match.
These tests exhibit native internal structures, which are close to what
Wine uses, so it should not be too complicated to restore compatibility.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Using the new custom IOCTL to complete reads on demand.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And change skipped test message. It's not really useful and it will fail
the tests if the main test summary doesn't match the number of skipped
messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This adds a new joystick backend, implemented on top of HID and without
any host dependencies. This will be progressively implementated, and
it's not going to be usable until at least a few more patches.
Because of that, and because it may also introduce regressions compared
to the existing backends, it is disabled by default and is optionally
enabled using the following global registry key:
[HKCU\\Software\\Wine\\DirectInput\\Joysticks]
"HID"="enabled"
Or using the corresponding AppDefaults registry key:
[HKCU\\Software\\Wine\\AppDefaults\\<app.exe>\\DirectInput\\Joysticks]
"HID"="enabled"
This setting will be removed later, when it becomes usable enough, to
use the individual device disable mechanism available in joy.cpl.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Virtual key codes are layout dependant while direct input works with
scan codes.
Using virtual key code for 'A' with AZERTY layout resulted in scan code
for 'Q' being sent out, which in turn made the tests fail.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50987
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes not working analog inputs on game controllers in Slay the Spire.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
test_device_input() now takes properly sized appdata expected value and
can be used to send any keyboard event. It also drains device's queue so
it can be called multiple times on a single device instance.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Grand Theft Auto IV injects VK_F8 and scancode=0, and expects DirectInput not
to report that F8 is pressed.
Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
To prevent msvcrt linking its own importlib into DLL.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>