Henri Verbeet
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0296aaa6a6
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wined3d: Recognize the SM4 endif opcode.
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2010-01-07 09:26:45 +01:00 |
Henri Verbeet
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58233befb7
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wined3d: Recognize the SM4 break opcode.
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2010-01-07 09:26:40 +01:00 |
Henri Verbeet
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dbeeb07713
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wined3d: Recognize the SM4 if opcode.
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2010-01-07 09:26:36 +01:00 |
Henri Verbeet
|
3687677427
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wined3d: Recognize the SM4 lt opcode.
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2010-01-07 09:26:30 +01:00 |
Henri Verbeet
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6d5aca61f3
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wined3d: Recognize the SM4 iadd opcode.
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2010-01-07 09:26:25 +01:00 |
Henri Verbeet
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22939f9d29
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wined3d: Recognize the SM4 emit opcode.
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2010-01-07 09:26:20 +01:00 |
Henri Verbeet
|
6715d495ea
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wined3d: Recognize the SM4 breakc opcode.
Map this to WINED3DSIH_BREAKP because it's a better fit.
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2010-01-07 09:26:14 +01:00 |
Henri Verbeet
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c57c76b78e
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wined3d: Recognize the SM4 ige opcode.
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2010-01-07 09:26:08 +01:00 |
Rico Schüller
|
d0b7a70b38
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wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28 11:54:49 +02:00 |
Rico Schüller
|
3717e9e162
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wined3d: Add WINED3D_SM4_OP_MAX.
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2009-08-28 11:54:49 +02:00 |
Henri Verbeet
|
dedd62c0e2
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wined3d: Recognize the SM4 log opcode.
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2009-07-20 13:35:07 +02:00 |
Henri Verbeet
|
50f5abcad9
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wined3d: Recognize the SM4 dp4 opcode.
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2009-07-16 16:03:40 +02:00 |
Henri Verbeet
|
03acf9d207
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wined3d: Recognize the SM4 dp3 opcode.
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2009-07-16 16:03:36 +02:00 |
Henri Verbeet
|
7539cd5c85
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wined3d: Recognize the SM4 rsq opcode.
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2009-07-16 16:03:32 +02:00 |
Henri Verbeet
|
d6ffe00cd2
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wined3d: Recognize the SM4 constant buffer register type.
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2009-07-16 16:03:28 +02:00 |
Henri Verbeet
|
c4f8845bc9
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wined3d: Recognize SM4 arrays.
This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
point we should probably translate pre-SM4 constants to constant buffers.
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2009-07-16 16:03:23 +02:00 |
Henri Verbeet
|
9a579a43b1
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
|
2009-05-11 12:43:00 +02:00 |
Henri Verbeet
|
5e473cb17f
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wined3d: Group register information into struct wined3d_shader_register.
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2009-05-08 12:13:17 +02:00 |
Henri Verbeet
|
65622a052c
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wined3d: Create a struct wined3d_shader_version to store version information.
The version tokens in SM1-3 and SM4 are similar, but not the same.
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2009-05-07 14:44:21 +02:00 |
Henri Verbeet
|
5c63d93e18
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wined3d: Store the shader version in the frontend's private data.
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2009-05-07 14:44:21 +02:00 |
Henri Verbeet
|
94cf618658
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wined3d: Improve shader_sm4_read_opcode() to handle some simple opcodes.
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2009-05-07 14:44:21 +02:00 |
Henri Verbeet
|
9381a41681
|
wined3d: Add an initial shader_sm4_read_src_param() implementation.
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2009-05-06 12:21:05 +02:00 |
Henri Verbeet
|
7f9cde5a31
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wined3d: Add an initial shader_sm4_read_dst_param() implementation.
|
2009-05-06 12:21:02 +02:00 |
Henri Verbeet
|
454dd2ed07
|
wined3d: Implement shader_sm4_is_end().
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2009-05-05 11:34:39 +02:00 |
Henri Verbeet
|
2a5a6a3439
|
wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
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2009-05-05 11:34:28 +02:00 |
Henri Verbeet
|
15a2a5eea6
|
wined3d: Add a minimal implementation of shader_sm4_read_opcode().
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2009-05-05 11:34:21 +02:00 |
Henri Verbeet
|
868f5bfc7c
|
wined3d: Handle reading the shader header in the frontend.
In SM 1-3 this is just the version, in SM4 this also includes the token count.
|
2009-05-05 11:34:15 +02:00 |
Henri Verbeet
|
ef074cdde1
|
wined3d: Introduce a stubbed SM4 shader frontend.
|
2009-05-05 11:34:07 +02:00 |