Mike McCormack
f6be23e75b
Don't include winreg.h.
2005-06-25 17:57:29 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
...
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Pierre d'Herbemont
321a3e1aa6
Fix winsock.h and stdlib.h collision by including windows.h instead
...
of the previous headers.
2005-06-21 09:43:44 +00:00
Robert Shearman
4bba21643c
Add support for impersonating a token.
2005-06-20 13:18:38 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
...
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Alexandre Julliard
efcc2b83d8
Store a relative pointer for registry entry points to avoid some text
...
relocations.
2005-06-16 11:04:41 +00:00
Alexandre Julliard
ac75dcc240
Avoid static forward declaration that doesn't work on MSVC.
2005-06-15 10:22:59 +00:00
Alexandre Julliard
c2d5b444b3
Moved the NONAMELESSUNION/STRUCT macros to wine/test.h so that they
...
can be used in all the test.
2005-06-13 12:10:54 +00:00
Robert Shearman
e51dd36453
Implement overlapped I/O with named pipes.
2005-06-08 19:11:46 +00:00
Alexandre Julliard
1bf96e09a9
Beginnings of support for window stations and desktops.
2005-06-08 18:44:50 +00:00
Alexandre Julliard
6d07a9c39c
Moved the server part of the ExitThread functionality to ntdll.
2005-06-05 18:38:48 +00:00
Alexandre Julliard
db412aaf60
Added a from_child parameter to the get_update_region request to allow
...
restarting the search from a given child, in order to avoid looping
forever on windows that don't repaint correctly.
2005-05-31 13:37:16 +00:00
Alexandre Julliard
95b87814e8
Added --list option to the tests and use that in winetest.
2005-05-27 20:10:59 +00:00
Alexandre Julliard
0bfa0b80b0
Better support for building stand-alone tests.
2005-05-25 09:57:07 +00:00
Robert Shearman
4ad93416a8
Implement NtAccessCheck.
2005-05-24 12:32:18 +00:00
Robert Shearman
7bff35428b
- Add new server type "struct security_descriptor".
...
- Add tracing for this new type.
2005-05-23 16:33:00 +00:00
Alexandre Julliard
70d0439905
Moved the generated code segment for 16-bit builtins inside the module
...
structure.
Get rid of the BUILTIN16_DESCRIPTOR structure and directly register
the MZ header instead.
2005-05-23 12:07:15 +00:00
Eric Kohl
071db4ca6e
Define RPC_FC_IGNORE.
2005-05-19 11:14:21 +00:00
Dimi Paun
10d48a9464
Document the more convenient iteration method.
2005-05-18 13:24:46 +00:00
Alexandre Julliard
95086f45a4
Moved data structures for 16-bit relay calls to winbase16.h and
...
removed builtin16.h.
2005-05-16 09:19:18 +00:00
Alexandre Julliard
9e73cdde39
Allow passing a string to the window property server requests instead
...
of an atom to avoid redundant server round-trips.
2005-05-11 19:01:10 +00:00
Alexandre Julliard
63342353bc
Store a bitmap of active hooks on the client side to try to avoid
...
server calls for hooks that are not set.
2005-05-11 13:03:15 +00:00
Eric Pouech
e6267369b2
- changed ATOM support in wineserver to match NTDLL needs
...
- adapted accordingly kernel32 atom support
2005-05-10 15:15:50 +00:00
Alexandre Julliard
26050b49d5
Prefix the internal name of all register functions with __regs_ for
...
better consistency and to make automated checking possible.
2005-05-07 18:10:30 +00:00
Rein Klazes
aecbcac865
Add 16<->32 bit message mappings for WM_COPYDATA messages.
2005-05-05 16:43:17 +00:00
Mike McCormack
abe70f7648
Implemented GetLastInputInfo.
2005-04-28 12:04:14 +00:00
Jeff Latimer
9a6a30141b
Define strncpyW to ensure that users know why it is not present.
2005-04-28 12:01:37 +00:00
Alexandre Julliard
240d4ee9e1
Remove a few more instances of strncpy.
2005-04-25 15:51:45 +00:00
Mike McCormack
f92fff66a2
Implemented NtSignalAndWaitForSingleObject.
2005-04-24 17:35:52 +00:00
Robert Shearman
d2ea92d14e
- Clean up well-known privileges.
...
- Implement checking tokens for privileges in the server.
- Implement NtPrivilegeCheck.
2005-04-22 21:17:15 +00:00
Alexandre Julliard
b965457c4a
Get rid of the remaining calls to strncpyW, and remove that function
...
from wine/unicode.h.
2005-04-21 17:18:50 +00:00
Alexandre Julliard
3e2f2a5265
Allow nested hardware message processing by storing a unique id in
...
every message and using it to manage the current queue position.
Better filtering of hardware messages to avoid returning messages that
have no chance to match the filter.
2005-04-20 13:03:59 +00:00
Eric Pouech
0a9f98b9bd
Removed the no longer user APC_ASYNC kind of APC.
2005-04-18 15:38:44 +00:00
Eric Pouech
5a2591d96d
- moved named pipe creation to ntdll
...
- server now handles the named pipe flags as the NTDLL values (not the
KERNEL32 ones)
- named pipes in server now use the async IO mechanism for
connect/wait ops
2005-04-18 14:57:04 +00:00
Alexandre Julliard
bc75f2f6c9
Return the coordinates information needed to setup the DC parameters
...
in the get_visible_region request instead of requiring the client to
compute it again.
2005-03-31 15:36:57 +00:00
Mike McCormack
2ab6a775bd
Implement mailslots.
2005-03-30 19:02:15 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Alexandre Julliard
4d32a475a8
Replace the link_window request by a set_parent request since that is
...
all link_window is used for at this point.
Get rid of the WIN_LinkWindow/UnlinkWindow functions.
2005-03-25 10:38:56 +00:00
Alexandre Julliard
0bc8377bc2
Create a new server request for accepting hardware messages instead of
...
abusing reply_message.
Allow passing the determined window for a hardware message back to the
server to have it redispatch the message to the correct thread.
2005-03-23 10:33:17 +00:00
Alexandre Julliard
5054c79880
Try to always keep the server window Z-order in sync with the X11 one
...
using a heuristic based on mouse and expose events.
2005-03-21 12:37:00 +00:00
Alexandre Julliard
f75609087a
Make the server know about the visible area of a window, which is the
...
window rect minus the caption and borders when they are handled by the
window manager.
2005-03-17 19:10:41 +00:00
Alexandre Julliard
4e47afb36f
Compute the top clipping window directly on the server side.
2005-03-17 14:02:06 +00:00
Oliver Stieber
ba5eb14768
Encapsulate texture, surface encapsulated.
...
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Alexandre Julliard
99615021fb
Properly cope with get_message being called recursively while
...
processing a hardware message.
2005-03-10 11:52:25 +00:00
Ulrich Czekalla
5067909587
Create a thread-specific selection window to make sure we receive the
...
selection events in the correct thread.
2005-03-07 19:31:46 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
...
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Alexandre Julliard
d0ee9f9309
Avoid spaces before preprocessor directives, that's not portable.
2005-03-02 12:23:20 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
...
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00