Francois Gouget
5b375aec71
ddraw: Better match the PSDK types and fix the winapi_check warnings.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
89dccc7c7c
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
df75a7e007
ddraw: SetDisplayMode may fail.
2007-08-03 12:30:21 +02:00
Stefan Dösinger
1f4d71c0f6
ddraw: Some drivers return DDERR_INVALIDPARAMS if DXTn surfaces aren't supported.
2007-08-03 12:30:03 +02:00
Francois Gouget
5266e57975
Assorted spelling fixes.
2007-07-31 21:37:50 +02:00
Stefan Dösinger
17f1c29457
ddraw: Table fog may be unsupported.
2007-07-30 23:37:58 +02:00
Robert Millan
47c847663e
ddraw: Remove thread safety FIXMEs.
2007-07-30 12:59:47 +02:00
Stefan Dösinger
430239b470
ddraw: Some d3d-only code fixes.
...
Vertex declarations are a d3d feature, thus they should be destroyed
before d3d is shut down in wined3d. The surface type should be reset
afterwards to prevent avoid gl surface afterwards and before a new
render target is created.
2007-07-24 13:40:29 +02:00
Francois Gouget
382329c103
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-07-09 11:45:53 +02:00
Stefan Dösinger
def7122f3c
ddraw: Y coords are inversed.
2007-07-06 19:29:48 +02:00
Stefan Dösinger
f7597dee15
ddraw: Update the wined3d matrix if a current matrix handle is modified.
2007-07-06 19:29:39 +02:00
Paul Vriens
a470ea6205
ddraw/tests: Use skip instead of trace.
2007-07-06 18:15:32 +02:00
Paul Vriens
c92026739e
ddraw/tests: Use skip instead of trace.
2007-07-06 18:15:26 +02:00
Francois Gouget
a3317a5c01
Assorted spelling fixes.
2007-07-05 19:56:34 +02:00
Francois Gouget
090fd6d9d2
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-07-05 19:54:58 +02:00
Stefan Dösinger
e4bf7ab578
ddraw: Implement IDirect3DViewport3::TransformVertices.
2007-07-05 19:52:27 +02:00
Stefan Dösinger
125b9b7dcf
ddraw: Read the world matrix correctly.
2007-07-05 19:52:09 +02:00
Stefan Dösinger
5fa4de27bc
ddraw: D3DOP_BRANCHFORWARD includes the current instruction size.
...
Native D3DRM puts a branchforward with offset 0 at the beginning of each
execute buffer. With the old code this used to get stuck in an endless
loop. This patch adds a test that shows that such a branchforward
terminates properly.
2007-07-05 19:52:01 +02:00
Stefan Dösinger
c58b2f2283
ddraw: Materials in the execute buffer are handles.
2007-07-05 19:50:43 +02:00
Stefan Dösinger
c0cc4d4219
ddraw: Fix an incorrect iface->impl cast.
2007-07-05 19:50:32 +02:00
Stefan Dösinger
58fb9dd5c0
ddraw: Z buffers can be attached to offscreen d3d devices.
2007-07-03 12:32:42 +02:00
Alexandre Julliard
7a7f416ace
ddraw: Don't link against X libraries.
2007-06-26 17:44:36 +02:00
Michael Stefaniuc
d6c2e6f067
ddraw: Fix missing unlock on an error path. Found by Smatch.
2007-06-26 11:57:56 +02:00
Stefan Dösinger
4f8eb6a32e
wined3d: Clamp material power to 128.0.
2007-06-25 20:03:26 +02:00
Francois Gouget
73032be74a
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-06-25 13:25:39 +02:00
Stefan Dösinger
fb269f9210
wined3d: Depthfill blits are allowed between BeginScene and Endscene.
2007-06-22 13:42:51 +02:00
Stefan Dösinger
208d38688a
ddraw: Check for incorrect rectangles to DDrawSurface::Blt.
2007-06-22 13:42:30 +02:00
Stefan Dösinger
e019cebd16
ddraw: Add a test for incorrect surface desc sizes for Lock().
2007-06-22 13:42:24 +02:00
Stefan Dösinger
bf23e5f3f7
ddraw: Test for incorrect surface desc sizes in GetSurfaceDesc.
2007-06-20 15:10:58 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Stefan Dösinger
974784cde0
ddraw: Hold the Lock in IDirect3DViewport methods.
2007-06-05 12:22:23 +02:00
Stefan Dösinger
f45684d547
ddraw: Hold the lock in IDirect3DVertexBuffer methods.
2007-06-05 12:22:14 +02:00
Stefan Dösinger
9aab44ded5
ddraw: Hold the lock in IDirect3DTexture methods.
2007-06-05 12:22:03 +02:00
Stefan Dösinger
6eb8e3fb6f
ddraw: Hold the lock in IDirect3DLight methods.
2007-06-05 12:21:53 +02:00
Stefan Dösinger
a2227de7af
ddraw: Hold the lock in IDirectDrawPalette methods.
2007-06-05 12:21:44 +02:00
Stefan Dösinger
d0de7e72ec
ddraw: Hold the lock in IDirect3DMaterial methods.
2007-06-04 12:53:09 +02:00
Stefan Dösinger
e38439bdfe
ddraw: Hold the lock in IDirectDrawGammaControl methods.
2007-06-04 12:53:01 +02:00
Stefan Dösinger
0086d490a9
ddraw: Hold the lock in IDirectDrawClipper methods.
2007-06-04 12:52:56 +02:00
Stefan Dösinger
d5d7d4dae4
ddraw: Hold the lock in IDirect3DDevice methods.
2007-06-04 12:52:40 +02:00
Stefan Dösinger
ed3f6e8d32
ddraw: Hold the lock in IDirect3DX methods.
2007-05-31 13:07:54 +02:00
Stefan Dösinger
94127492f2
ddraw: Check the validy of IDirectDrawSurface::BltFast parameters.
2007-05-31 13:07:38 +02:00
Stefan Dösinger
8b6a3610bb
ddraw: Hold the lock in IDirectDrawSurface methods.
2007-05-31 13:07:28 +02:00
Francois Gouget
fa48cb042c
Assorted spelling fixes.
2007-05-29 13:47:18 +02:00
Francois Gouget
30b7744472
ddraw/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:47:03 +02:00
Francois Gouget
77440b098f
ddraw/tests: Fix compilation with Visual C++ 2005.
2007-05-29 13:44:35 +02:00
Francois Gouget
47b6392b44
ddraw: Fix the name of DDSPD_IUNKNOWNPOINTER.
2007-05-29 13:17:42 +02:00
Detlef Riekenberg
fb0a9291ea
ddraw: Do not crash when Clipper is NULL.
2007-05-29 11:55:58 +02:00
Stefan Dösinger
83ba2c762d
ddraw: Hold the dll lock in IDirectDraw methods.
2007-05-21 19:12:19 +02:00
Stefan Dösinger
bfe631dfb9
ddraw: Hold the lock in creation functions.
2007-05-21 19:11:34 +02:00
Stefan Dösinger
5307dd2029
ddraw: Make the ddraw list lock a global dll lock.
2007-05-21 19:11:22 +02:00
Francois Gouget
0acb5810bf
Assorted spelling fixes.
2007-05-15 18:09:16 +02:00
Marcus Meissner
b7ac570f39
ddraw/tests: Check for failing to create surfaces.
2007-05-14 15:41:21 +02:00
Francois Gouget
72ed214932
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-05-14 14:25:10 +02:00
Stefan Dösinger
4295b18950
ddraw: Avoid fallout of failing tests.
2007-05-11 11:26:34 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger
a5c484cbf3
ddraw: GetSurfaceDesc returns the surface memory while the surface is locked.
2007-05-11 11:21:44 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Stefan Dösinger
6e22f03654
ddraw: Remove all non-d3d7 capability flags.
2007-05-11 11:21:11 +02:00
Stefan Dösinger
1b94a5eefd
ddraw: Fix stupid bug when setting surface client memory.
2007-05-10 11:40:50 +02:00
Stefan Dösinger
df891b823a
ddraw: Always set fullscreen mode in wined3d.
...
DDSCL_NORMAL is not set at initialization. Instead of making this a
& DDSCL_NORMAL || == 0 check just set fullscreen mode always. WineD3D
will catch NOP changes anyway.
2007-05-10 11:40:40 +02:00
Stefan Dösinger
d9fef10b71
ddraw: Some caps fixes.
...
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
2007-05-10 11:40:01 +02:00
Stefan Dösinger
bed50115ee
ddraw: More tests and fixes on surface attachments.
2007-05-09 12:07:46 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
9b867f4d91
ddraw: Forward the mag filter correctly to wined3d.
...
Fixes the erros when using anisotropic mag filtering in the d3d7
filter demo.
2007-05-08 18:28:29 +02:00
Stefan Dösinger
0fb41a8845
wined3d: Make the blit -> flip work for windowed rendering.
2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Detlef Riekenberg
00028b0c37
ddraw/tests: Fix typos in messages.
2007-05-08 13:25:55 +02:00
Stefan Dösinger
00e37a81b2
ddraw: Primary surfaces always have screen size.
2007-05-07 21:43:09 +02:00
Stefan Dösinger
742260d418
ddraw: Adjust the d3d viewport when changing the back buffer.
...
WineD3D sets up the viewport according to the front buffer, so this
needs to be changed to the values of the render target passed when the
d3d7 device is created and this device turns out not to be the known
front or back buffer.
2007-05-07 21:42:59 +02:00
Stefan Dösinger
2ecacc619f
ddraw: Fix reported caps on compressed surfaces.
...
Compressed surfaces in ddraw do not have a pitch, instead the full
surface size is reported. Also adds tests for the extact behavior and
surface flags set.
2007-05-07 21:42:33 +02:00
Francois Gouget
26553b6c1d
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-05-07 14:30:14 +02:00
H. Verbeet
0b9808761f
ddraw: Add a surface locking test.
2007-05-04 13:41:37 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
Stefan Dösinger
6acc0a151d
ddraw: Forward all 4 world matrices to wined3d.
2007-05-03 14:24:26 +02:00
Stefan Dösinger
d913744f1e
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-03 14:24:16 +02:00
Stefan Dösinger
ffae39c3f3
ddraw: Update the wined3d depth stencil on device creation, render.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
378005442e
ddraw: Cube map structure test.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
cdaf29f64e
ddraw: Cube texture support.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
7ca369d9b6
ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture.
2007-05-01 11:42:24 +02:00
Andrew Talbot
0629946e65
ddraw: Exclude unused headers.
2007-05-01 11:42:24 +02:00
Francois Gouget
5a8fc34033
Assorted spelling fixes.
2007-04-30 12:35:11 +02:00
Stefan Dösinger
a61e58dbf4
ddraw: Add a test for surface attachments.
2007-04-30 12:22:14 +02:00
Stefan Dösinger
9e3e799ca3
ddraw: Complex surfaces form a tree.
2007-04-30 12:22:06 +02:00
Stefan Dösinger
87544190a5
ddraw: Move the additional surface creation into a seperate function.
2007-04-30 12:21:21 +02:00
Stefan Dösinger
d30c25be83
ddraw: Do not access the surface connection structure directly in SetPalette.
2007-04-30 12:21:09 +02:00
Stefan Dösinger
b4d48c7fce
ddraw: Search for d3d primary a bit differently.
2007-04-30 12:20:56 +02:00
Stefan Dösinger
88af9702f1
ddraw: Use EnumAttachedSurfaces for SetColorKey.
2007-04-27 11:43:45 +02:00
Stefan Dösinger
a46012eff2
ddraw: Search for texture sublevels with GetAttachedSurface.
2007-04-27 11:43:36 +02:00
Stefan Dösinger
c2ffffe1ff
ddraw: Use EnumAttachedSurfaces to search for a render target.
2007-04-27 11:43:27 +02:00
Stefan Dösinger
86eb79b0c9
ddraw: Add a test for EnumSurfaces.
2007-04-27 11:43:17 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
...
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
0386eed91f
ddraw: Get rid of FVFs.
...
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Andrew Talbot
e4253fd8b9
ddraw: Constify some variables.
2007-04-23 14:42:06 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
8a5b6df483
d3d: Enumerate palettized formats for ddraw.
2007-04-16 12:12:34 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
...
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Stefan Dösinger
1d4a4b75bc
ddraw: When changing the back buffers also update the render target.
2007-03-29 21:00:25 +02:00
Francois Gouget
d9e8a0f63e
Remove unneeded checks on the GetModuleHandle() return value for cases where we are linked with the dll.
2007-03-28 12:36:13 +02:00