Commit Graph

1195 Commits

Author SHA1 Message Date
Henri Verbeet 55a96174c8 wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration(). 2010-04-07 13:50:23 +02:00
Henri Verbeet 224c376528 wined3d: Make some functions static. 2010-04-05 11:37:34 +02:00
Henri Verbeet fcee05586b wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
Roderick Colenbrander ff82e66a69 wined3d: Move upsideDown calculation to blit implementation. 2010-04-02 15:22:51 +02:00
Henri Verbeet 91db9f8bd3 wined3d: Remove a redundant initialization in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:41 +02:00
Henri Verbeet 3af0909693 wined3d: Get rid of some mostly useless local variables in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:35 +02:00
Henri Verbeet 61ca407151 wined3d: Cleanup variable naming in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:29 +02:00
Stefan Dösinger 19b6f5ca75 wined3d: Control the onscreen depth stencil format in the swapchain.
This allows the swapchain to know what depth format its window contexts have to see if the
requested depth format is compatible or a FBO fallback is needed, and it will be needed to
set the onscreen format to the requested auto depth stencil format instead of the
let's-hope-it-fits D24_UNORM_S8_UINT format.
2010-03-31 16:12:31 +02:00
Roderick Colenbrander ae26d9defd wined3d: Use RECT instead of WINED3DRECT in stretch_rect_fbo. 2010-03-31 16:12:27 +02:00
Henri Verbeet 72be7fe3a5 wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet eced5fe8ec wined3d: Calculate "offset" in the appropriate path in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet bb94bc3823 wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 88a2decc49 wined3d: Source and destination formats should match in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 0eae42ddc6 wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Roderick Colenbrander f724843f14 wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places. 2010-03-30 13:53:54 +02:00
Michael Stefaniuc 6997c8d70c wined3d: Remove superfluous cast of zero. 2010-03-29 11:49:58 +02:00
Henri Verbeet eb064db083 wined3d: Add support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface(). 2010-03-26 10:29:39 +01:00
Henri Verbeet d5ff1e640c wined3d: glColorMask() changes the write mask for all render targets. 2010-03-26 10:29:17 +01:00
Henri Verbeet 9866125e23 wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface(). 2010-03-25 10:01:59 +01:00
Henri Verbeet 9eb5ba435e wined3d: Use the same order of operations for depth clears as for stencil clears. 2010-03-25 10:01:54 +01:00
Henri Verbeet 2e7e118899 wined3d: Just mark the stencil write mask dirty in IWineD3DDeviceImpl_ClearSurface(). 2010-03-25 10:01:49 +01:00
Henri Verbeet 1c4e9e6a0e wined3d: Disable two-sided stencil when doing stencil clears. 2010-03-25 10:01:44 +01:00
Stefan Dösinger 1181762f99 wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Henri Verbeet 7c930589bc wined3d: Avoid some common invalid context accesses.
Unfortunately there are plenty of other places left. Perhaps we should
consider creating our own window when the context becomes invalid and making
the context current on that instead.
2010-03-18 10:25:09 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 0838d0ab64 wined3d: Make the focus window also the foreground window. 2010-03-18 10:24:05 +01:00
Henri Verbeet 4e48ae2629 ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet 7b52c2fbed wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers(). 2010-03-17 10:06:21 +01:00
Henri Verbeet e9dbd5bff8 wined3d: Don't change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
This should be handled by the context's draw buffer management.
2010-03-17 10:06:18 +01:00
Henri Verbeet 509b038cf5 wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code. 2010-03-17 10:06:15 +01:00
Henri Verbeet cd9a8b74b9 wined3d: Store the device window in the swapchain.
The swapchain's current window might be changed by SetDestWindowOverride().
2010-03-16 11:45:11 +01:00
Henri Verbeet aa819fe888 wined3d: Simplify a comparison in IWineD3DDeviceImpl_Reset(). 2010-03-16 11:45:06 +01:00
Henri Verbeet d6bbe90b85 wined3d: The swapchain should always have a window handle. 2010-03-16 11:45:01 +01:00
Henri Verbeet 7b0b16fafe wined3d: Use the context's window handle in stretch_rect_fbo(). 2010-03-16 11:44:50 +01:00
Henri Verbeet 18ec2525a4 wined3d: Store the swapchain instead of the surface in the context. 2010-03-16 11:44:44 +01:00
Henri Verbeet 4b671f4d54 wined3d: Move device context array functions to device.c. 2010-03-15 15:55:57 +01:00
Henri Verbeet 8a107bc63a wined3d: Kill pbuffer offscreen rendering support.
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Roderick Colenbrander c0ef7a1a93 wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
Henri Verbeet f97565191c wined3d: Drop buffer objects from the stream info as well when PreLoad drops them. 2010-02-16 10:47:56 +01:00
Henri Verbeet 3df59ef0d5 wined3d: Get rid of the now redundant max_ffp_texture_stages device field. 2010-02-05 10:06:12 +01:00
Henri Verbeet 576ea95803 wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
Henri Verbeet 497386dc5c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet 84913109f6 wined3d: Explicitly load and modify the surface in color_fill_fbo(). 2010-02-03 13:54:02 +01:00
Henri Verbeet 5f3dccddb4 wined3d: Do not depend on context_attach_surface_fbo() to load the surface in stretch_rect_fbo(). 2010-02-03 13:54:02 +01:00
Henri Verbeet 040452ad90 wined3d: Update the stream info before applying states. 2010-02-03 13:54:02 +01:00
Henri Verbeet 31d51fb175 wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
Henri Verbeet 7ff576bbab wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
Henri Verbeet cee8e9d881 wined3d: Select the shader backend during adapter initialization. 2010-02-02 14:11:02 +01:00
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00