Francois Gouget
|
28dc5a8afc
|
Assorted spelling fixes.
|
2005-07-11 10:59:41 +00:00 |
Oliver Stieber
|
abb11f30cd
|
Implemented stateblocks in wined3d.
|
2005-07-05 14:05:18 +00:00 |
Dmitry Timoshkov
|
eba47f1dfe
|
Make remaining OLE interface vtables const.
|
2005-06-06 19:50:35 +00:00 |
Oliver Stieber
|
7b261656fd
|
Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
|
2005-03-03 13:57:15 +00:00 |
Oliver Stieber
|
16e8689008
|
Implemented guids for wined3d.
|
2005-03-02 13:44:58 +00:00 |
James Hawkins
|
11db0ea655
|
Use only stored result of Interlocked* in AddRef/Release.
|
2005-01-12 19:50:22 +00:00 |
Jason Edmeades
|
41427857b1
|
Add render target support, and ensure there is a front and back buffer
created during device creation.
|
2005-01-09 17:37:02 +00:00 |
Jason Edmeades
|
c4de952eb5
|
Add Clear, Present and EndScene support and fix a bug in the drawing
code.
|
2004-12-14 11:54:27 +00:00 |
Jason Edmeades
|
2003c7ab11
|
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
|
2004-12-13 13:35:38 +00:00 |
Jason Edmeades
|
eba27af4f1
|
Add Get/Set Transform support, plus BeginScene (does nothing).
|
2004-11-28 15:04:41 +00:00 |
Jason Edmeades
|
289562eeb5
|
- Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
|
2004-11-23 13:52:46 +00:00 |
Jason Edmeades
|
447d5ed048
|
Implement the beginnings of the stateblock class, and a first method
to use it.
|
2004-10-21 20:59:12 +00:00 |