Commit Graph

758 Commits

Author SHA1 Message Date
Alexandre Julliard 2058f54300 Added a __wine_dbg_set_channel_flags function to allow changing flags
from inside the code.
2005-10-18 10:49:20 +00:00
Alexandre Julliard 36c3199782 Default search path for an include file should be based on the path of
the parent source file, not the current directory.
2005-10-10 18:06:50 +00:00
Alexandre Julliard 784c94516b Export the get_channel_flags function avoid warnings when passing a
NULL format to wine_dbg_log.
Removed a few no longer used functions.
2005-09-29 11:16:52 +00:00
Alexandre Julliard 7ddab75619 Declare debug channels as static variables so that we don't need to
generate an external .dbg.c file to define them.
2005-09-28 18:34:00 +00:00
H. Verbeet f469b6f8de Fix missing prototypes when using nVidia OpenGL headers. 2005-09-28 18:12:00 +00:00
Alexandre Julliard cbc38965c0 New scheme for keeping track of debug channels that doesn't require
maintaining a list of all loaded dlls.
2005-09-28 15:21:48 +00:00
Eric Pouech b09582a890 Implemented kernel32 process affinity handling on top on ntdll. 2005-09-27 10:52:10 +00:00
Alexandre Julliard a443761b8d Export the temp buffer functionality in the debug functions interface
to allow sharing more code between libwine and ntdll.
2005-09-26 16:45:25 +00:00
Alexandre Julliard 43c6396e94 Use int instead of long in interlocked_* functions for 64-bit
compatibility.
2005-09-26 13:51:58 +00:00
Eric Pouech e21aa6a184 - now passing access rights when creating a named pipe in NTDLL
- reimplemented Kernel32.CreatePipe purely on top of NTDLL APIs
- anonymous pipe handles should have the SYNCHRONIZE bit set
2005-09-26 11:02:45 +00:00
Alexandre Julliard 75c27e17b6 Defined a proper structure for debug channels.
Also put all the function pointers inside a structure and added
__wine_dbg_set_functions to change them instead of exporting the
pointers directly.
2005-09-23 10:52:07 +00:00
Oliver Stieber 5ea96a851f Implemented occlusion queries using either GL_ARB_occlusion_query or
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Alexandre Julliard 96508ad686 Moved return value handling to the individual relay thunks so that we
only need one version of wine_call_from_16.
Patch the wine_call_from_16 address along with the cs value directly
in the 16-bit code segment to avoid the need for special magic in the
import thunks.
2005-09-18 12:25:22 +00:00
Alexandre Julliard 89024a63d3 Make the users of wine_call_from_32_regs save %eax so that we don't
need a special hack in the import thunk.
Added a get_pc_thunk_eax function to simplify the code a bit.
2005-09-18 11:13:54 +00:00
Robert Shearman 3d14d01cc1 Define RPC_FC_RANGE. 2005-09-14 10:06:41 +00:00
Alexandre Julliard 7e4c88c6d9 Avoid some warnings on 64-bit platforms. 2005-09-13 11:07:14 +00:00
Marcus Meissner a42e6aefe1 Added DRAWPATTERNRECT Escape() 16<->32 mapper and stub in WINEPS. 2005-09-06 14:12:17 +00:00
Ivan Leo Puoti f0db7ab06b Added FSCTL_PIPE_LISTEN support. 2005-09-06 14:09:42 +00:00
Alexandre Julliard 883d3c52d3 Use explicit function pointers for pthread support instead of relying
on ELF symbol overriding.
2005-09-03 15:11:29 +00:00
Alexandre Julliard ce20722109 Moved the spec file init function and constructor to winecrt0. 2005-09-02 14:43:03 +00:00
Juan Lang 341ba0f696 Added a LIST_FOR_EACH_ENTRY_SAFE helper macro. 2005-08-29 12:18:15 +00:00
James Hawkins 5a07e6eda1 Moved itss.idl to include/wine. 2005-08-25 10:25:14 +00:00
Alexandre Julliard f62f6e8fe1 Don't cache file descriptors open on removable devices. 2005-08-24 18:33:50 +00:00
Alexandre Julliard 38502f70eb Added a separate set_handle_cached_fd request instead of abusing
set_handle_info for that.
2005-08-23 18:43:50 +00:00
Kevin Koltzau 7ab2813735 Fix pointer cast warnings in 64bit. 2005-08-23 09:36:34 +00:00
Oliver Stieber cd159e3a74 Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
Oliver Stieber 2c0e97e641 Copy the parser and cross compiler from d3d8 and update everything to
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber 80cbb93163 Tidy up vertex shaders and bring the current code inline with the rest
of wined3d.
2005-08-17 09:54:54 +00:00
Alexandre Julliard 628939d567 Use the proper WOW functions everywhere instead of the K32WOW variant. 2005-08-10 10:59:19 +00:00
Mike McCormack 03d46879c4 Fix gcc 4.0 warnings. 2005-08-10 09:47:19 +00:00
Alexandre Julliard 964815bc42 Added an unmount_device request that invalidates all file descriptors
open on a given Unix device.
2005-08-08 15:11:03 +00:00
Alexandre Julliard 49b7fdcfc0 Removed the broken mmap64 configure check, and moved the
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Robert Shearman 037bbdaf24 Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack 50a6d970f5 gcc 4.0 warning fixes for Interlocked* functions. 2005-08-03 11:03:05 +00:00
Oliver Stieber bb6f9b022b Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard 4de75b5a6f Use the new RtlExitUserThread function instead of exporting
wine_server_exit_thread.
2005-08-02 09:55:40 +00:00
Oliver Stieber c93da09265 Changed swapchains held by the device from an array to a linked
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber 7cb748fed2 Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Alexandre Julliard b8d3075d83 Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Oliver Stieber ea6189e04b Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Robert Shearman 91eaea53ae - Change the default user SID to match what was previously returned by
NtQueryInformationToken.
- Implement TokenUser for NtQueryInformationToken.
- Add a function for getting the user's registry path from a SID.
2005-07-18 13:22:55 +00:00
Alexandre Julliard 9ad5628639 Moved the server start time to the init_thread request and got rid of
the init_process request (based on a patch by Felix Nawothnig).
2005-07-14 10:32:46 +00:00
Alexandre Julliard 11ad6a0ac4 Return the startup info size in the init_thread request, and allocate
the process parameters structure in ntdll instead of kernel.
2005-07-13 19:43:35 +00:00
Alexandre Julliard 4391be583e Get rid of the boot_done request. 2005-07-13 14:20:13 +00:00
Alexandre Julliard 0424f38169 Already initialize the process in the first init_thread request
instead of waiting for the init_process request.
2005-07-13 12:12:43 +00:00
Oliver Stieber 6a032491d3 Added basic memory management and tracking to wined3d. 2005-07-13 11:34:55 +00:00
Alexandre Julliard 01caa5e645 Moved the fields that depends on startup info from the init_process
request to get_startup_info.
2005-07-12 20:27:09 +00:00
Alexandre Julliard e40383699e Fixed strchrW and strrchrW for a null character (spotted by Aric
Stewart).
2005-07-12 19:27:41 +00:00
Alexandre Julliard 6aa0cc5e3c Load the HKEY_CURRENT_USER branch at server startup too. 2005-07-11 20:44:59 +00:00
Oliver Stieber 13621056db Move parameters relating to opengl on the surface structure on to a
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00